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Making Ready to Play bar transparent

4tlas

Smash Lord
Joined
Sep 30, 2014
Messages
1,298
I'd like to know how to do this. I've already found resources that did this in 3.5 and earlier, but since 3.6 I can't get the old methods to work. Perhaps it has something to do with PMDT separating common5 into separate parts, but I doubt it. Perhaps some value just changed somewhere and I'm accidentally overriding too many things. Anyone have a clue?
 

ECHOnce

Smash Lord
Joined
Feb 22, 2014
Messages
1,191
Location
Bellevue, WA
I'd like to know how to do this. I've already found resources that did this in 3.5 and earlier, but since 3.6 I can't get the old methods to work. Perhaps it has something to do with PMDT separating common5 into separate parts, but I doubt it. Perhaps some value just changed somewhere and I'm accidentally overriding too many things. Anyone have a clue?
From what little snooping around the files I've done, everything from the common5.pac got moved to other locations. I can't remember what the CSS files were located under for 3.5, but I can say that I found some of the 3.5 common5.pac contents under the files in the pf > menu folder. Maybe it could be among those..?
 
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4tlas

Smash Lord
Joined
Sep 30, 2014
Messages
1,298
From what little snooping around the files I've done, everything from the common5.pac got moved to other locations. I can't remember what the CSS files were located under for 3.5, but I can say that I found some of the 3.5 common5.pac contents under the files in the pf > menu folder. Maybe it could be among those..?
Someone had posted a replacement file on Smashboards, and I replaced selcharacter->miscData[30]->3dmodels->selchar_ready_topN or whatever its called, successfully. Now they've moved it, and though I can still find that file (just not through common5), now I can't replace it! So I either need to figure out how to do it manually (aka what did the guy change in this replacement file and do it myself), find out if its a problem with BrawlBox (it crashes when I save, but not when I did other things), or if its a problem with 3.6.
 

NFreak

Smash Journeyman
Joined
Jan 13, 2014
Messages
420
Location
MA
Did you have the transparent bar in 3.5? If so, you can do what I did (I haven't found any issues with this yet). Do it at your own risk, because I learned after doing this that 3.6b did do some other minor changes, such as changing the name of bg_icon. You should be fine, but I'm not sure if there are any problems I haven't found yet.

Export the selchar collection from your 3.5 Common5, erase the _en on the end. Open the new file from 3.6b and export the char data (the CSPs. I'm not at my machine right now so I don't know the exact file names reference, sorry). Replace the one in your exported pac with the 3.6b char data, then throw it into the menu2 folder, overwriting 3.6's file.
 

Cahalan

Smash Ace
Joined
Aug 23, 2014
Messages
925
I like to find where you got the resources needed for a transparent "Ready To Fight" bar. It'd be really useful for those who dislike it obstructing the Character Select portraits/icons. Also all of what was contained in the Common5 file is in the menu2 folder.
 
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qwertz143

Smash Ace
Joined
Mar 3, 2015
Messages
950
Location
Doki Doki Literature Club
Slippi.gg
QWER#215
Switch FC
SW-3943-7485-4011
I'd like to know how to do this. I've already found resources that did this in 3.5 and earlier, but since 3.6 I can't get the old methods to work. Perhaps it has something to do with PMDT separating common5 into separate parts, but I doubt it. Perhaps some value just changed somewhere and I'm accidentally overriding too many things. Anyone have a clue?
# Download the latest version of brawlbox
# Go to projectm/pf/info2/info.pac
# Expand ARC info_en
# Expand MiscData[40]
# Expand Textures(NW4R)
# Make files InfRdyReady01 and InfRdyGoRainbow transparent
 

4tlas

Smash Lord
Joined
Sep 30, 2014
Messages
1,298
Well you could do the method I told, and replace the image files there?
That appears to be the "Ready, GO" message that appears in Subspace, no? I'm talking about the "Ready to Play" bar that shows up on the Character Select Screen.
 

Smash John

Smash Apprentice
Joined
Oct 24, 2013
Messages
177
Location
Cookeville, TN
went to selcharacter->miscData[30]->3dmodels->selchar_ready_topN, opened objects, deleted all of them but object 0, 8, and 9, preview the model, and move all of the vertices to the left a bit until centered
 

4tlas

Smash Lord
Joined
Sep 30, 2014
Messages
1,298
went to selcharacter->miscData[30]->3dmodels->selchar_ready_topN, opened objects, deleted all of them but object 0, 8, and 9, preview the model, and move all of the vertices to the left a bit until centered
Preview shows me nothing, both before and after deleting. Those are clearly the correct things to delete though, so that's progress! How do I shift everything to the center?
 

Smash John

Smash Apprentice
Joined
Oct 24, 2013
Messages
177
Location
Cookeville, TN
toggle on show vertices, click and drag a box around the words, press T to make sure you're on translate, and click and drag it left using the arrow. You won't need to move it much and it may take a couple tries before you get it centered. There's not really anything to use as reference in the preview
 
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