HeroMystic
Legacy of the Mario
- Joined
- Aug 3, 2008
- Messages
- 6,473
- Location
- San Antonio, Texas
- NNID
- HeroineYaoki
- 3DS FC
- 2191-8960-7738
So a friend and I are making a game. The general basis is a 3D Pacman-esque game in isometric view and with some new quirks to give a fresh feel to it. The problem is once we got past planning stages, our progress moves at a sluggish pace. I won't make any excuses: we're procrastinators, and we'll take care of that issue. The thing I want to ask here is what can we do to make this trial easier.
Mainly looking for tips on what platforms to use (using Unity3D at the moment), and what programming language I should focus on (currently C#/C++), but a big help would be what steps we should take when making this, because I would really love to have a finished product.
Mainly looking for tips on what platforms to use (using Unity3D at the moment), and what programming language I should focus on (currently C#/C++), but a big help would be what steps we should take when making this, because I would really love to have a finished product.