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Making a Better Palutena - A Moveset Edit

Mario & Sonic Guy

Old rivalries live on!
Joined
Sep 18, 2007
Messages
22,423
Location
Mushroom Kingdom
NNID
TPitch5
3DS FC
5327-1637-5096
During the past set of days, I was working on Palutena's moveset in hopes of making her feel more viable as a fighter. I'll start by showing the coding of my changes.
Code:
0x5DF31973
	Hitbox(ID=0x0, Part=0x0, Bone=0x19, Damage=0.5, Angle=0x50, KBG=0x64, WBKB=0xC, BKB=0x0, Size=3.5, X=0, Y=6, Z=0, Effect=0x1A, Trip=0, Hitlag=1.2, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0x0, SFXLevel=0x0, SFX=0x10, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xF)
	Hitbox(ID=0x1, Part=0x0, Bone=0x19, Damage=0.5, Angle=0x64, KBG=0x64, WBKB=0xC, BKB=0x0, Size=3.5, X=0, Y=11, Z=0, Effect=0x1A, Trip=0, Hitlag=1.2, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0x0, SFXLevel=0x0, SFX=0x10, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xF)
	Synchronous_Timer(Frames=1)
	Remove_All_Hitboxes()
	Script_End()

Attack11
	Asynchronous_Timer(Frames=1)
	Set_Frame_Duration(Speed=0.1111112)
	Asynchronous_Timer(Frames=10)
	Set_Frame_Duration(Speed=1)
	Asynchronous_Timer(Frames=11)
	Extended_Hitbox(ID=0x0, Part=0x0, Bone=0x19, Damage=3, Angle=0x50, KBG=0x64, WBKB=0x20, BKB=0x0, Size=6, X=0, Y=9, Z=0, Effect=0x1A, Trip=0, Hitlag=0.5, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0x0, SFXLevel=0x1, SFXType=0x10, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xF, X2=0, Y2=6, Z2=0)
	Synchronous_Timer(Frames=3)
	Remove_All_Hitboxes()
	Synchronous_Timer(Frames=3)
	Bit_Variable_Set(Variable=0x21000011)
	Synchronous_Timer(Frames=4)
	Bit_Variable_Set(Variable=0x2100000D)
	Script_End()

AttackDash
	Asynchronous_Timer(Frames=4)
	Set_Bone_Intangability(Bone=0x13, Mode=0x1)
	Set_Bone_Intangability(Bone=0x15, Mode=0x1)
	Set_Bone_Intangability(Bone=0xF, Mode=0x1)
	Set_Bone_Intangability(Bone=0x16, Mode=0x1)
	Set_Bone_Intangability(Bone=0x10, Mode=0x1)
	Set_Bone_Intangability(Bone=0xC, Mode=0x1)
	Asynchronous_Timer(Frames=6)
	Extended_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=10, Angle=0x46, KBG=0x54, WBKB=0x0, BKB=0x48, Size=4.5, X=0, Y=9, Z=13, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x0, ShieldDamage=0x5, SFXLevel=0x2, SFXType=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x9, X2=0, Y2=11, Z2=13)
	Extended_Hitbox(ID=0x1, Part=0x0, Bone=0x0, Damage=10, Angle=0x46, KBG=0x54, WBKB=0x0, BKB=0x48, Size=3.5, X=0, Y=10, Z=5, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x0, ShieldDamage=0x5, SFXLevel=0x2, SFXType=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x9, X2=0, Y2=10, Z2=9)
	Asynchronous_Timer(Frames=10)
	Delete_Hitbox(ID=0x1)
	Extended_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=5, Angle=0x46, KBG=0x48, WBKB=0x0, BKB=0x3C, Size=2.5, X=0, Y=9, Z=10, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x0, ShieldDamage=0x0, SFXLevel=0x1, SFXType=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x9, X2=0, Y2=12, Z2=10)
	Asynchronous_Timer(Frames=16)
	Undo_Bone_Collision(State=0x0)
	Asynchronous_Timer(Frames=18)
	Remove_All_Hitboxes()
	Script_End()

0x8427B6B7
	Remove_All_Hitboxes()
	Asynchronous_Timer(Frames=3)
	Extended_Hitbox(ID=0x0, Part=0x0, Bone=0x19, Damage=3, Angle=0x169, KBG=0x8C, WBKB=0x0, BKB=0x3C, Size=7, X=0, Y=5, Z=0, Effect=0x1A, Trip=0, Hitlag=2, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0x0, SFXLevel=0x2, SFXType=0x10, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xF, X2=0, Y2=8, Z2=0)
	Asynchronous_Timer(Frames=5)
	Remove_All_Hitboxes()
	Script_End()

AttackS3S
	Asynchronous_Timer(Frames=1)
	Set_Frame_Duration(Speed=0.2666667)
	Asynchronous_Timer(Frames=16)
	Set_Frame_Duration(Speed=1)
	Asynchronous_Timer(Frames=17)
	Extended_Special_Hitbox(ID=0x0, Part=0x0, Bone=0x3E8, Damage=1, Angle=0x16E, KBG=0x64, WBKB=0x14, BKB=0x0, Size=4.1, X=0, Y=5.5, Z=0, Effect=0x1A, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x0, ShieldDamage=0x1, SFXLevel=0x1, SFXType=0x10, Ground/Air=0x2, Direct/Indirect=0x1, Type=0xF, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x3, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x0, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, X2=0, Y2=-4.2, Z2=0)
	Extended_Special_Hitbox(ID=0x1, Part=0x0, Bone=0x3E8, Damage=1, Angle=0x64, KBG=0x64, WBKB=0x14, BKB=0x0, Size=4.1, X=0, Y=5.5, Z=0, Effect=0x1A, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x0, ShieldDamage=0x1, SFXLevel=0x1, SFXType=0x10, Ground/Air=0x1, Direct/Indirect=0x1, Type=0xF, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x3, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x0, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, X2=0, Y2=-4.2, Z2=0)
	Asynchronous_Timer(Frames=35)
	Delete_Hitbox(ID=0x1)
	Extended_Special_Hitbox(ID=0x0, Part=0x1, Bone=0x3E8, Damage=6, Angle=0x169, KBG=0x70, WBKB=0x0, BKB=0x3C, Size=4.1, X=0, Y=5.5, Z=0, Effect=0x1A, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x0, ShieldDamage=0x5, SFXLevel=0x2, SFXType=0x10, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xF, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, X2=0, Y2=-4.2, Z2=0)
	Asynchronous_Timer(Frames=40)
	Remove_All_Hitboxes()
	Script_End()

AttackHi3
	Asynchronous_Timer(Frames=1)
	Set_Frame_Duration(Speed=0.5)
	Asynchronous_Timer(Frames=9)
	Set_Frame_Duration(Speed=1)
	Asynchronous_Timer(Frames=10)
	Extended_Special_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=1, Angle=0xAA, KBG=0x64, WBKB=0x14, BKB=0x0, Size=3, X=0, Y=19, Z=10.5, Effect=0x1A, Trip=0, Hitlag=1, SDI=0.3, Clang=0x1, Rebound=0x0, ShieldDamage=0x1, SFXLevel=0x1, SFXType=0x10, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xF, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x3, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x0, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, X2=0, Y2=19, Z2=-5)
	Extended_Special_Hitbox(ID=0x1, Part=0x0, Bone=0x0, Damage=1, Angle=0x64, KBG=0x64, WBKB=0x14, BKB=0x0, Size=3, X=0, Y=13, Z=10.5, Effect=0x1A, Trip=0, Hitlag=1, SDI=0.3, Clang=0x1, Rebound=0x0, ShieldDamage=0x1, SFXLevel=0x1, SFXType=0x10, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xF, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x3, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x0, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, X2=0, Y2=13, Z2=-5)
	Asynchronous_Timer(Frames=40)
	Extended_Special_Hitbox(ID=0x0, Part=0x1, Bone=0x0, Damage=2, Angle=0x55, KBG=0xC8, WBKB=0x0, BKB=0x3C, Size=3, X=0, Y=19, Z=10.5, Effect=0x1A, Trip=0, Hitlag=2, SDI=1, Clang=0x1, Rebound=0x0, ShieldDamage=0x5, SFXLevel=0x2, SFXType=0x10, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xF, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x0, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, X2=0, Y2=19, Z2=-5)
	Extended_Special_Hitbox(ID=0x1, Part=0x1, Bone=0x0, Damage=2, Angle=0x55, KBG=0xC8, WBKB=0x0, BKB=0x3C, Size=3, X=0, Y=13, Z=10.5, Effect=0x1A, Trip=0, Hitlag=2, SDI=1, Clang=0x1, Rebound=0x0, ShieldDamage=0x5, SFXLevel=0x2, SFXType=0x10, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xF, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x0, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, X2=0, Y2=13, Z2=-5)
	Asynchronous_Timer(Frames=42)
	Remove_All_Hitboxes()
	Script_End()

AttackLw3
	Asynchronous_Timer(Frames=1)
	Set_Frame_Duration(Speed=0.5)
	Asynchronous_Timer(Frames=13)
	Set_Frame_Duration(Speed=1)
	Asynchronous_Timer(Frames=14)
	Extended_Special_Hitbox(ID=0x0, Part=0x0, Bone=0x3E8, Damage=10, Angle=0x169, KBG=0x64, WBKB=0x0, BKB=0x14, Size=2.7, X=0, Y=8, Z=0, Effect=0x1A, Trip=1, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x0, ShieldDamage=0x5, SFXLevel=0x2, SFXType=0x10, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xF, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, X2=0, Y2=-7, Z2=0)
	Asynchronous_Timer(Frames=25)
	Remove_All_Hitboxes()
	Script_End()

AttackS4S
	Generate_Article(ID=0x0)
	Set_Anchored_Article_Action(Article=0x0, Action=0x0)
	Asynchronous_Timer(Frames=11)
	Bit_Variable_Set(Variable=0x2100001B)
	Asynchronous_Timer(Frames=12)
	Set_Anchored_Article_Action(Article=0x0, Action=0x1)
	Asynchronous_Timer(Frames=18)
	Extended_Special_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=16, Angle=0x169, KBG=0x64, WBKB=0x0, BKB=0x28, Size=6, X=0, Y=11, Z=6, Effect=0x1A, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, ShieldDamage=0xA, SFXLevel=0x2, SFXType=0x10, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xF, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, X2=0, Y2=8.5, Z2=18.5)
	Asynchronous_Timer(Frames=20)
	Extended_Special_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=13, Angle=0x169, KBG=0x64, WBKB=0x0, BKB=0x28, Size=6, X=0, Y=11, Z=6, Effect=0x1A, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, ShieldDamage=0xA, SFXLevel=0x2, SFXType=0x10, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xF, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, X2=0, Y2=8.5, Z2=18.5)
	Asynchronous_Timer(Frames=22)
	Extended_Special_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=0, Angle=0x169, KBG=0x64, WBKB=0x28, BKB=0x0, Size=12, X=0, Y=10, Z=8, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, ShieldDamage=0x0, SFXLevel=0x0, SFXType=0x0, Ground/Air=0x3, Direct/Indirect=0x0, Type=0x0, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x1, NoGFX=0x1, Flinchless=0x1, X2=0, Y2=10, Z2=25)
	Asynchronous_Timer(Frames=26)
	Extended_Special_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=0, Angle=0x169, KBG=0x64, WBKB=0x1C, BKB=0x0, Size=12, X=0, Y=10, Z=8, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, ShieldDamage=0x0, SFXLevel=0x0, SFXType=0x0, Ground/Air=0x3, Direct/Indirect=0x0, Type=0x0, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x1, NoGFX=0x1, Flinchless=0x1, X2=0, Y2=10, Z2=40)
	Asynchronous_Timer(Frames=34)
	Remove_All_Hitboxes()
	Asynchronous_Timer(Frames=71)
	Remove_Article(Article=0x0)
	Script_End()

AttackHi4
	Asynchronous_Timer(Frames=13)
	Bit_Variable_Set(Variable=0x2100001B)
	Asynchronous_Timer(Frames=18)
	Extended_Special_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=16, Angle=0x5A, KBG=0x54, WBKB=0x0, BKB=0x38, Size=4.5, X=0, Y=20, Z=9.7, Effect=0x1A, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, ShieldDamage=0xA, SFXLevel=0x2, SFXType=0x10, Ground/Air=0x3, Direct/Indirect=0x0, Type=0xF, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x0, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, X2=0, Y2=4, Z2=9.7)
	Extended_Special_Hitbox(ID=0x1, Part=0x0, Bone=0x0, Damage=13, Angle=0x5A, KBG=0x54, WBKB=0x0, BKB=0x38, Size=2.5, X=0, Y=48, Z=9.7, Effect=0x1A, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, ShieldDamage=0xA, SFXLevel=0x1, SFXType=0x10, Ground/Air=0x3, Direct/Indirect=0x0, Type=0xF, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x0, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, X2=0, Y2=4, Z2=9.7)
	Extended_Special_Hitbox(ID=0x2, Part=0x0, Bone=0x0, Damage=10, Angle=0x5A, KBG=0x54, WBKB=0x0, BKB=0x38, Size=2.5, X=0, Y=65, Z=9.7, Effect=0x1A, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, ShieldDamage=0xA, SFXLevel=0x1, SFXType=0x10, Ground/Air=0x3, Direct/Indirect=0x0, Type=0xF, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x0, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, X2=0, Y2=4, Z2=9.7)
	Asynchronous_Timer(Frames=27)
	Remove_All_Hitboxes()
	Script_End()

AttackLw4
	Generate_Article(ID=0x0)
	Set_Anchored_Article_Action(Article=0x0, Action=0x2)
	Asynchronous_Timer(Frames=14)
	Bit_Variable_Set(Variable=0x2100001B)
	Asynchronous_Timer(Frames=15)
	Set_Anchored_Article_Action(Article=0x0, Action=0x3)
	Asynchronous_Timer(Frames=17)
	Extended_Special_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=16, Angle=0x19, KBG=0x54, WBKB=0x0, BKB=0x28, Size=2.5, X=0, Y=9, Z=7, Effect=0x1A, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, ShieldDamage=0xA, SFXLevel=0x2, SFXType=0x10, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xF, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x0, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, X2=0, Y2=9, Z2=-7)
	Asynchronous_Timer(Frames=18)
	Extended_Special_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=16, Angle=0x19, KBG=0x54, WBKB=0x0, BKB=0x28, Size=4, X=0, Y=6, Z=14, Effect=0x1A, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, ShieldDamage=0xA, SFXLevel=0x2, SFXType=0x10, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xF, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x0, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, X2=0, Y2=6, Z2=-14)
	Asynchronous_Timer(Frames=19)
	Extended_Special_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=13, Angle=0x19, KBG=0x54, WBKB=0x0, BKB=0x28, Size=4, X=0, Y=6, Z=14, Effect=0x1A, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, ShieldDamage=0xA, SFXLevel=0x2, SFXType=0x10, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xF, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x0, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, X2=0, Y2=6, Z2=-14)
	Asynchronous_Timer(Frames=21)
	Extended_Special_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=0, Angle=0x169, KBG=0x64, WBKB=0x28, BKB=0x0, Size=8, X=0, Y=6, Z=22, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, ShieldDamage=0x0, SFXLevel=0x0, SFXType=0x0, Ground/Air=0x3, Direct/Indirect=0x0, Type=0x0, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x0, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x1, NoGFX=0x1, Flinchless=0x1, X2=0, Y2=6, Z2=-22)
	Asynchronous_Timer(Frames=29)
	Remove_All_Hitboxes()
	Asynchronous_Timer(Frames=80)
	Remove_Article(Article=0x0)
	Script_End()

AttackAirB
	Asynchronous_Timer(Frames=3)
	Bit_Variable_Set(Variable=0x2100000D)
	Set_Bone_Intangability(Bone=0x13, Mode=0x1)
	Set_Bone_Intangability(Bone=0x15, Mode=0x1)
	Set_Bone_Intangability(Bone=0xF, Mode=0x1)
	Set_Bone_Intangability(Bone=0x16, Mode=0x1)
	Set_Bone_Intangability(Bone=0x10, Mode=0x1)
	Set_Bone_Intangability(Bone=0xC, Mode=0x1)
	Asynchronous_Timer(Frames=8)
	Special_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=14, Angle=0x169, KBG=0x5C, WBKB=0x0, BKB=0x28, Size=7, X=0, Y=10.2, Z=-14, Effect=0x0, Trip=0, Hitlag=1.2, SDI=1, Clang=0x1, Rebound=0x0, ShieldDamage=0x5, SFXLevel=0x2, SFXType=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x9, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x4, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
	Asynchronous_Timer(Frames=11)
	Undo_Bone_Collision(State=0x0)
	Remove_All_Hitboxes()
	Asynchronous_Timer(Frames=35)
	Bit_Variable_Clear(Variable=0x2100000D)
	Script_End()

AttackAirF
	Asynchronous_Timer(Frames=1)
	Set_Frame_Duration(Speed=0.7142858)
	Asynchronous_Timer(Frames=4)
	Bit_Variable_Set(Variable=0x2100000D)
	Asynchronous_Timer(Frames=8)
	Set_Frame_Duration(Speed=1)
	Asynchronous_Timer(Frames=9)
	Extended_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=12, Angle=0x169, KBG=0x64, WBKB=0x0, BKB=0x20, Size=5.5, X=0, Y=6.9, Z=9, Effect=0x1A, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x0, ShieldDamage=0x5, SFXLevel=0x2, SFXType=0x10, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x6, X2=0, Y2=6.9, Z2=15)
	Asynchronous_Timer(Frames=12)
	Remove_All_Hitboxes()
	Asynchronous_Timer(Frames=24)
	Bit_Variable_Clear(Variable=0x2100000D)
	Script_End()

AttackAirHi
	Asynchronous_Timer(Frames=3)
	Bit_Variable_Set(Variable=0x2100000D)
	Asynchronous_Timer(Frames=8)
	Extended_Special_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=1, Angle=0x16E, KBG=0x64, WBKB=0x14, BKB=0x0, Size=4, X=0, Y=20, Z=6, Effect=0x1A, Trip=0, Hitlag=0.8, SDI=0.7, Clang=0x1, Rebound=0x0, ShieldDamage=0x1, SFXLevel=0x1, SFXType=0x10, Ground/Air=0x2, Direct/Indirect=0x1, Type=0xF, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x3, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x0, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, X2=0, Y2=20, Z2=-6)
	Extended_Special_Hitbox(ID=0x1, Part=0x0, Bone=0x0, Damage=1, Angle=0x5A, KBG=0x64, WBKB=0x14, BKB=0x0, Size=4, X=0, Y=20, Z=6, Effect=0x1A, Trip=0, Hitlag=0.8, SDI=0.7, Clang=0x1, Rebound=0x0, ShieldDamage=0x1, SFXLevel=0x1, SFXType=0x10, Ground/Air=0x1, Direct/Indirect=0x1, Type=0xF, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x3, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x0, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, X2=0, Y2=20, Z2=-6)
	Special_Hitbox(ID=0x2, Part=0x0, Bone=0x0, Damage=1, Angle=0x16E, KBG=0x64, WBKB=0x14, BKB=0x0, Size=4, X=0, Y=22.8, Z=0, Effect=0x1A, Trip=0, Hitlag=0.8, SDI=0.7, Clang=0x1, Rebound=0x0, ShieldDamage=0x1, SFXLevel=0x1, SFXType=0x10, Ground/Air=0x2, Direct/Indirect=0x1, Type=0xF, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x3, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x0, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
	Special_Hitbox(ID=0x3, Part=0x0, Bone=0x0, Damage=1, Angle=0x5A, KBG=0x64, WBKB=0x14, BKB=0x0, Size=4, X=0, Y=22.8, Z=0, Effect=0x1A, Trip=0, Hitlag=0.8, SDI=0.7, Clang=0x1, Rebound=0x0, ShieldDamage=0x1, SFXLevel=0x1, SFXType=0x10, Ground/Air=0x1, Direct/Indirect=0x1, Type=0xF, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x3, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x0, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
	Extended_Special_Hitbox(ID=0x4, Part=0x0, Bone=0x0, Damage=1, Angle=0x16E, KBG=0x64, WBKB=0x14, BKB=0x0, Size=3, X=0, Y=18, Z=4, Effect=0x1A, Trip=0, Hitlag=0.8, SDI=0.7, Clang=0x1, Rebound=0x0, ShieldDamage=0x1, SFXLevel=0x1, SFXType=0x10, Ground/Air=0x2, Direct/Indirect=0x1, Type=0xF, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x3, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x0, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, X2=0, Y2=22, Z2=9)
	Extended_Special_Hitbox(ID=0x5, Part=0x0, Bone=0x0, Damage=1, Angle=0x5A, KBG=0x64, WBKB=0x14, BKB=0x0, Size=3, X=0, Y=18, Z=4, Effect=0x1A, Trip=0, Hitlag=0.8, SDI=0.7, Clang=0x1, Rebound=0x0, ShieldDamage=0x1, SFXLevel=0x1, SFXType=0x10, Ground/Air=0x1, Direct/Indirect=0x1, Type=0xF, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x3, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x0, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, X2=0, Y2=22, Z2=9)
	Extended_Special_Hitbox(ID=0x6, Part=0x0, Bone=0x0, Damage=1, Angle=0x16E, KBG=0x64, WBKB=0x14, BKB=0x0, Size=3, X=0, Y=18, Z=-4, Effect=0x1A, Trip=0, Hitlag=0.8, SDI=0.7, Clang=0x1, Rebound=0x0, ShieldDamage=0x1, SFXLevel=0x1, SFXType=0x10, Ground/Air=0x2, Direct/Indirect=0x1, Type=0xF, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x3, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x0, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, X2=0, Y2=22, Z2=-9)
	Extended_Special_Hitbox(ID=0x7, Part=0x0, Bone=0x0, Damage=1, Angle=0x5A, KBG=0x64, WBKB=0x14, BKB=0x0, Size=3, X=0, Y=18, Z=-4, Effect=0x1A, Trip=0, Hitlag=0.8, SDI=0.7, Clang=0x1, Rebound=0x0, ShieldDamage=0x1, SFXLevel=0x1, SFXType=0x10, Ground/Air=0x1, Direct/Indirect=0x1, Type=0xF, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x3, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x0, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, X2=0, Y2=22, Z2=-9)
	Asynchronous_Timer(Frames=25)
	Remove_All_Hitboxes()
	Special_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=5, Angle=0x5A, KBG=0x98, WBKB=0x0, BKB=0x34, Size=6, X=0, Y=23, Z=0, Effect=0x1A, Trip=0, Hitlag=1.5, SDI=1, Clang=0x1, Rebound=0x0, ShieldDamage=0x5, SFXLevel=0x2, SFXType=0x10, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xF, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x0, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
	Extended_Special_Hitbox(ID=0x1, Part=0x0, Bone=0x0, Damage=5, Angle=0x5A, KBG=0x98, WBKB=0x0, BKB=0x34, Size=4, X=0, Y=18, Z=4, Effect=0x1A, Trip=0, Hitlag=1.5, SDI=1, Clang=0x1, Rebound=0x0, ShieldDamage=0x5, SFXLevel=0x2, SFXType=0x10, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xF, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x0, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, X2=0, Y2=23, Z2=12)
	Extended_Special_Hitbox(ID=0x2, Part=0x0, Bone=0x0, Damage=5, Angle=0x5A, KBG=0x98, WBKB=0x0, BKB=0x34, Size=4, X=0, Y=18, Z=-4, Effect=0x1A, Trip=0, Hitlag=1.5, SDI=1, Clang=0x1, Rebound=0x0, ShieldDamage=0x5, SFXLevel=0x2, SFXType=0x10, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xF, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x0, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, X2=0, Y2=23, Z2=-12)
	Asynchronous_Timer(Frames=27)
	Remove_All_Hitboxes()
	Asynchronous_Timer(Frames=64)
	Bit_Variable_Clear(Variable=0x2100000D)
	Script_End()

AttackAirLw
	Asynchronous_Timer(Frames=3)
	Bit_Variable_Set(Variable=0x2100000D)
	Asynchronous_Timer(Frames=10)
	Extended_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=12, Angle=0x10E, KBG=0x64, WBKB=0x0, BKB=0x14, Size=6.3, X=0, Y=-5, Z=1.5, Effect=0x1A, Trip=0, Hitlag=1.5, SDI=1, Clang=0x0, Rebound=0x1, ShieldDamage=0x5, SFXLevel=0x2, SFXType=0x10, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x6, X2=0, Y2=-5, Z2=-0.5)
	Synchronous_Timer(Frames=4)
	Remove_All_Hitboxes()
	Asynchronous_Timer(Frames=48)
	Bit_Variable_Clear(Variable=0x2100000D)
	Script_End()

AttackAirN
	Asynchronous_Timer(Frames=4)
	Bit_Variable_Set(Variable=0x2100000D)
	Asynchronous_Timer(Frames=5)
	Extended_Special_Hitbox(ID=0x0, Part=0x0, Bone=0x3E8, Damage=1, Angle=0x16E, KBG=0x64, WBKB=0x14, BKB=0x0, Size=3.4, X=0, Y=6, Z=0, Effect=0x1A, Trip=0, Hitlag=1, SDI=0.3, Clang=0x1, Rebound=0x0, ShieldDamage=0x1, SFXLevel=0x1, SFXType=0x10, Ground/Air=0x2, Direct/Indirect=0x1, Type=0xF, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x3, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x0, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, X2=0, Y2=-6, Z2=0)
	Extended_Special_Hitbox(ID=0x1, Part=0x0, Bone=0x3E8, Damage=1, Angle=0x5A, KBG=0x64, WBKB=0x14, BKB=0x0, Size=3.4, X=0, Y=6, Z=0, Effect=0x1A, Trip=0, Hitlag=1, SDI=0.3, Clang=0x1, Rebound=0x0, ShieldDamage=0x1, SFXLevel=0x1, SFXType=0x10, Ground/Air=0x1, Direct/Indirect=0x1, Type=0xF, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x3, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x0, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, X2=0, Y2=-6, Z2=0)
	Asynchronous_Timer(Frames=31)
	Delete_Hitbox(ID=0x1)
	Hitbox(ID=0x0, Part=0x1, Bone=0x3E8, Damage=5, Angle=0x169, KBG=0xB4, WBKB=0x0, BKB=0x20, Size=11, X=0, Y=0, Z=0, Effect=0x1A, Trip=0, Hitlag=2, SDI=1, Clang=0x1, Rebound=0x0, ShieldDamage=0x5, SFXLevel=0x2, SFX=0x10, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xF)
	Asynchronous_Timer(Frames=33)
	Remove_All_Hitboxes()
	Asynchronous_Timer(Frames=40)
	Bit_Variable_Clear(Variable=0x2100000D)
	Script_End()

SpecialN2
	Asynchronous_Timer(Frames=22)
	Generate_Article(ID=0x1)
	Script_End()

SpecialN3
	Extended_Special_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=1, Angle=0x19, KBG=0x64, WBKB=0xC, BKB=0x0, Size=25, X=0, Y=45, Z=0, Effect=0x5, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, ShieldDamage=0x0, SFXLevel=0x0, SFXType=0x8, Ground/Air=0x2, Direct/Indirect=0x0, Type=0xC, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x1, Rehit=0x4, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x0, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x1, NoGFX=0x0, Flinchless=0x1, X2=0, Y2=23, Z2=0)
	Extended_Special_Hitbox(ID=0x1, Part=0x0, Bone=0x0, Damage=1, Angle=0x19, KBG=0x64, WBKB=0x8, BKB=0x0, Size=25, X=0, Y=70, Z=0, Effect=0x5, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, ShieldDamage=0x0, SFXLevel=0x0, SFXType=0x8, Ground/Air=0x2, Direct/Indirect=0x0, Type=0xC, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x1, Rehit=0x4, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x0, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x1, NoGFX=0x0, Flinchless=0x1, X2=0, Y2=15, Z2=0)
	Extended_Special_Hitbox(ID=0x2, Part=0x0, Bone=0x0, Damage=1, Angle=0x19, KBG=0x64, WBKB=0x14, BKB=0x0, Size=25, X=0, Y=45, Z=0, Effect=0x5, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, ShieldDamage=0x0, SFXLevel=0x0, SFXType=0x8, Ground/Air=0x1, Direct/Indirect=0x0, Type=0xC, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x1, Rehit=0x4, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x0, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x1, NoGFX=0x0, Flinchless=0x1, X2=0, Y2=23, Z2=0)
	Script_End()

SpecialN3End
	Set_Frame_Duration(Speed=0.4716982)
	Remove_All_Hitboxes()
	Script_End()

SpecialS1
	Asynchronous_Timer(Frames=8)
	Extended_Special_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=5, Angle=0x19, KBG=0x64, WBKB=0x70, BKB=0x0, Size=6, X=0, Y=12, Z=7, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x1, ShieldDamage=0x1, SFXLevel=0x1, SFXType=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x9, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x0, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x1, NoGFX=0x0, Flinchless=0x0, X2=0, Y2=16, Z2=7)
	Asynchronous_Timer(Frames=9)
	Remove_All_Hitboxes()
	Generate_Article(ID=0x6)
	Script_End()

SpecialS2
	Set_Armor(State=0x1, Threshold=0)
	Set_Frame_Duration(Speed=0.7)
	Asynchronous_Timer(Frames=1)
	Special_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=15, Angle=0x23, KBG=0x54, WBKB=0x0, BKB=0x38, Size=5.2, X=0, Y=7.5, Z=2.5, Effect=0x0, Trip=0, Hitlag=1.3, SDI=1, Clang=0x0, Rebound=0x0, ShieldDamage=0xA, SFXLevel=0x2, SFXType=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x1, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
	ATK_KEEP_RUMBLE(unknown=0x0)
	Asynchronous_Timer(Frames=4)
	Bit_Variable_Set(Variable=0x2100000E)
	Synchronous_Timer(Frames=27)
	Bit_Variable_Set(Variable=0x2100000F)
	Script_End()

SpecialS2End
	Set_Armor(State=0x0, Threshold=0)
	Remove_All_Hitboxes()
	Script_End()

0xEA8B36AF
	Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=3, Angle=0x3C, KBG=0x5C, WBKB=0x0, BKB=0x3C, Size=2.5, X=0, Y=7.5, Z=3.8, Effect=0x1A, Trip=0, Hitlag=1.5, SDI=1, Clang=0x0, Rebound=0x0, ShieldDamage=0x0, SFXLevel=0x2, SFX=0x10, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x2)
	Script_End()

SpecialAirHi3
	Synchronous_Timer(Frames=1)
	Extended_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=13, Angle=0x10E, KBG=0x64, WBKB=0x0, BKB=0x14, Size=7, X=0, Y=0, Z=0, Effect=0x5, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, ShieldDamage=0xA, SFXLevel=0x2, SFXType=0xB, Ground/Air=0x2, Direct/Indirect=0x1, Type=0xC, X2=0, Y2=-3, Z2=0)
	Extended_Hitbox(ID=0x1, Part=0x0, Bone=0x0, Damage=13, Angle=0x32, KBG=0x64, WBKB=0x0, BKB=0x48, Size=10, X=0, Y=1, Z=2, Effect=0x5, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, ShieldDamage=0xA, SFXLevel=0x2, SFXType=0xB, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xC, X2=0, Y2=1, Z2=-2)
	Synchronous_Timer(Frames=2)
	Remove_All_Hitboxes()
	Script_End()

SpecialHi3
	Synchronous_Timer(Frames=1)
	Extended_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=13, Angle=0x10E, KBG=0x64, WBKB=0x0, BKB=0x14, Size=7, X=0, Y=0, Z=0, Effect=0x5, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, ShieldDamage=0xA, SFXLevel=0x2, SFXType=0xB, Ground/Air=0x2, Direct/Indirect=0x1, Type=0xC, X2=0, Y2=-3, Z2=0)
	Extended_Hitbox(ID=0x1, Part=0x0, Bone=0x0, Damage=13, Angle=0x32, KBG=0x64, WBKB=0x0, BKB=0x48, Size=12, X=0, Y=4, Z=2, Effect=0x5, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, ShieldDamage=0xA, SFXLevel=0x2, SFXType=0xB, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xC, X2=0, Y2=4, Z2=-2)
	Synchronous_Timer(Frames=2)
	Remove_All_Hitboxes()
	Script_End()

0xACA0F21E
	Body_Collision(State=0x1)
	Asynchronous_Timer(Frames=5)
	Extended_Special_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=10, Angle=0x169, KBG=0x64, WBKB=0x0, BKB=0x30, Size=9, X=0, Y=10.5, Z=9, Effect=0x1A, Trip=0, Hitlag=1.5, SDI=1, Clang=0x0, Rebound=0x0, ShieldDamage=0x0, SFXLevel=0x2, SFXType=0x10, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xF, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x0, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, X2=0, Y2=10.5, Z2=20)
	Asynchronous_Timer(Frames=7)
	Body_Collision(State=0x0)
	Asynchronous_Timer(Frames=8)
	Remove_All_Hitboxes()
	Script_End()

0xA636F804
	Asynchronous_Timer(Frames=1)
	Set_Frame_Duration(Speed=0.375)
	Asynchronous_Timer(Frames=9)
	Set_Frame_Duration(Speed=1)
	Asynchronous_Timer(Frames=10)
	Bit_Variable_Set(Variable=0x2100000E)
	Body_Collision(State=0x1)
	Asynchronous_Timer(Frames=17)
	Body_Collision(State=0x0)
	Asynchronous_Timer(Frames=32)
	Bit_Variable_Clear(Variable=0x2100000E)
	Asynchronous_Timer(Frames=33)
	Set_Frame_Duration(Speed=0.7619048)
	Script_End()

SpecialLw3
	Set_Frame_Duration(Speed=0.8)
	Asynchronous_Timer(Frames=12)
	Generate_Article(ID=0x3)
	Script_End()

Catch
	Asynchronous_Timer(Frames=7)
	Extended_Grab_Collision(ID=0x0, Bone=0x0, Size=4, X=0, Y=8, Z=4, Action=0x3F, Ground/Air=0x3, X2=0, Y2=8, Z2=12)
	External_Subroutine(Unknown=0x49FA5BDD)
	Synchronous_Timer(Frames=2)
	Terminate_Grab_Collisions()
	Bit_Variable_Set(Variable=0x2100000D)
	Set_Frame_Duration(Speed=0.85)
	Script_End()

CatchAttack
	Asynchronous_Timer(Frames=1)
	Set_Frame_Duration(Speed=0.1666667)
	Asynchronous_Timer(Frames=7)
	Set_Frame_Duration(Speed=1)
	Asynchronous_Timer(Frames=8)
	Special_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=2, Angle=0x50, KBG=0x64, WBKB=0x20, BKB=0x0, Size=6, X=0, Y=9, Z=10, Effect=0x1A, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x1, ShieldDamage=0x0, SFXLevel=0x0, SFXType=0x10, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xF, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x1, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
	Synchronous_Timer(Frames=1)
	Remove_All_Hitboxes()
	Asynchronous_Timer(Frames=23)
	Bit_Variable_Set(Variable=0x2100000D)
	Script_End()

CatchDash
	Asynchronous_Timer(Frames=9)
	Extended_Grab_Collision(ID=0x0, Bone=0x0, Size=3.5, X=0, Y=8, Z=4, Action=0x3F, Ground/Air=0x3, X2=0, Y2=8, Z2=14)
	External_Subroutine(Unknown=0x49FA5BDD)
	Synchronous_Timer(Frames=2)
	Terminate_Grab_Collisions()
	Bit_Variable_Set(Variable=0x2100000D)
	Set_Frame_Duration(Speed=0.85)
	Script_End()

CatchTurn
	Asynchronous_Timer(Frames=10)
	Extended_Grab_Collision(ID=0x0, Bone=0x0, Size=4, X=0, Y=8, Z=-4, Action=0x3F, Ground/Air=0x3, X2=0, Y2=8, Z2=-17.5)
	External_Subroutine(Unknown=0x49FA5BDD)
	Synchronous_Timer(Frames=2)
	Terminate_Grab_Collisions()
	Bit_Variable_Set(Variable=0x2100000D)
	Set_Frame_Duration(Speed=0.75)
	Script_End()

ThrowB
	Throw_Specifier(ID=0x0, Bone=0x0, Damage=11, Angle=0x169, KBG=0x44, WBKB=0x0, BKB=0x44, Effect?=0x1A, Unknown=0, Unknown=1, Unknown=1, Unknown=0x0, SFX?=0x0, Ground/Air=0x3, Unknown=0x1, Unknown=0x1, Type?=0x8)
	Throw_Specifier(ID=0x1, Bone=0x0, Damage=3, Angle=0x169, KBG=0x64, WBKB=0x0, BKB=0x3C, Effect?=0x1A, Unknown=0, Unknown=1, Unknown=1, Unknown=0x0, SFX?=0x0, Ground/Air=0x3, Unknown=0x1, Unknown=0x1, Type?=0x8)
	Asynchronous_Timer(Frames=20)
	Remove_All_Hitboxes()
	Reverse_Direction()
	Throw_Applier(ID=0x0, Bone=0x1A, Unknown=0x11000005, Unknown=0x11000006, Unknown=0x11000007)
	Script_End()

ThrowF
	Throw_Specifier(ID=0x0, Bone=0x0, Damage=10, Angle=0x2D, KBG=0x40, WBKB=0x0, BKB=0x48, Effect?=0x1A, Unknown=0, Unknown=1, Unknown=1, Unknown=0x0, SFX?=0x0, Ground/Air=0x3, Unknown=0x1, Unknown=0x1, Type?=0x8)
	Throw_Specifier(ID=0x1, Bone=0x0, Damage=3, Angle=0x169, KBG=0x64, WBKB=0x0, BKB=0x3C, Effect?=0x1A, Unknown=0, Unknown=1, Unknown=1, Unknown=0x0, SFX?=0x0, Ground/Air=0x3, Unknown=0x1, Unknown=0x1, Type?=0x8)
	Asynchronous_Timer(Frames=1)
	Set_Frame_Duration(Speed=0.7222223)
	Asynchronous_Timer(Frames=19)
	Set_Frame_Duration(Speed=1)
	Asynchronous_Timer(Frames=20)
	Throw_Applier(ID=0x0, Bone=0x1A, Unknown=0x11000005, Unknown=0x11000006, Unknown=0x11000007)
	Remove_All_Hitboxes()
	Script_End()

ThrowHi
	Throw_Specifier(ID=0x0, Bone=0x0, Damage=10, Angle=0x5A, KBG=0x3C, WBKB=0x0, BKB=0x5C, Effect?=0x1A, Unknown=0, Unknown=1, Unknown=1, Unknown=0x0, SFX?=0x0, Ground/Air=0x3, Unknown=0x1, Unknown=0x1, Type?=0x8)
	Throw_Specifier(ID=0x1, Bone=0x0, Damage=3, Angle=0x169, KBG=0x64, WBKB=0x0, BKB=0x3C, Effect?=0x1A, Unknown=0, Unknown=1, Unknown=1, Unknown=0x0, SFX?=0x0, Ground/Air=0x3, Unknown=0x1, Unknown=0x1, Type?=0x8)
	Asynchronous_Timer(Frames=17)
	Throw_Applier(ID=0x0, Bone=0x1A, Unknown=0x11000005, Unknown=0x11000006, Unknown=0x11000007)
	Remove_All_Hitboxes()
	Script_End()

ThrowLw
	Throw_Specifier(ID=0x0, Bone=0x0, Damage=7, Angle=0x46, KBG=0x20, WBKB=0x0, BKB=0x5C, Effect?=0x1A, Unknown=0, Unknown=1, Unknown=1, Unknown=0x0, SFX?=0x0, Ground/Air=0x3, Unknown=0x0, Unknown=0x1, Type?=0x8)
	Throw_Specifier(ID=0x1, Bone=0x0, Damage=3, Angle=0x169, KBG=0x64, WBKB=0x0, BKB=0x3C, Effect?=0x1A, Unknown=0, Unknown=1, Unknown=1, Unknown=0x0, SFX?=0x0, Ground/Air=0x3, Unknown=0x1, Unknown=0x1, Type?=0x8)
	Asynchronous_Timer(Frames=1)
	Set_Frame_Duration(Speed=0.6086957)
	Asynchronous_Timer(Frames=24)
	Set_Frame_Duration(Speed=1)
	Asynchronous_Timer(Frames=25)
	Throw_Applier(ID=0x0, Bone=0x1A, Unknown=0x11000005, Unknown=0x11000006, Unknown=0x11000007)
	Remove_All_Hitboxes()
	Script_End()

DownAttackU
	Asynchronous_Timer(Frames=16)
	Extended_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=7, Angle=0x2D, KBG=0x30, WBKB=0x0, BKB=0x50, Size=5, X=0, Y=5, Z=-15, Effect=0x1A, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, ShieldDamage=0x8, SFXLevel=0x1, SFXType=0x10, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xF, X2=0, Y2=5, Z2=-4)
	Synchronous_Timer(Frames=2)
	Remove_All_Hitboxes()
	Asynchronous_Timer(Frames=25)
	Extended_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=7, Angle=0x2D, KBG=0x30, WBKB=0x0, BKB=0x50, Size=5, X=0, Y=5, Z=15, Effect=0x1A, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, ShieldDamage=0x8, SFXLevel=0x1, SFXType=0x10, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xF, X2=0, Y2=5, Z2=4)
	Synchronous_Timer(Frames=2)
	Remove_All_Hitboxes()
	Script_End()

DownAttackD
	Asynchronous_Timer(Frames=14)
	Extended_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=7, Angle=0x2D, KBG=0x30, WBKB=0x0, BKB=0x50, Size=5, X=0, Y=5, Z=-13, Effect=0x1A, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, ShieldDamage=0x8, SFXLevel=0x1, SFXType=0x10, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xF, X2=0, Y2=5, Z2=-4)
	Synchronous_Timer(Frames=2)
	Remove_All_Hitboxes()
	Asynchronous_Timer(Frames=24)
	Extended_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=7, Angle=0x2D, KBG=0x30, WBKB=0x0, BKB=0x50, Size=5, X=0, Y=5, Z=13, Effect=0x1A, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, ShieldDamage=0x8, SFXLevel=0x1, SFXType=0x10, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xF, X2=0, Y2=5, Z2=4)
	Synchronous_Timer(Frames=2)
	Remove_All_Hitboxes()
	Script_End()

CliffAttackQuick
	Asynchronous_Timer(Frames=23)
	Extended_Special_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=7, Angle=0x169, KBG=0x64, WBKB=0x70, BKB=0x0, Size=5, X=0, Y=4.5, Z=9.2, Effect=0x1A, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, ShieldDamage=0x1, SFXLevel=0x2, SFXType=0x10, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x6, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x1, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, X2=0, Y2=4.5, Z2=-5.2)
	Synchronous_Timer(Frames=3)
	Remove_All_Hitboxes()
	Script_End()

SlipAttack
	Asynchronous_Timer(Frames=13)
	Extended_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=7, Angle=0x2D, KBG=0x30, WBKB=0x0, BKB=0x50, Size=4.5, X=0, Y=4.5, Z=13, Effect=0x1A, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, ShieldDamage=0x8, SFXLevel=0x1, SFXType=0x10, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xF, X2=0, Y2=4.5, Z2=4)
	Synchronous_Timer(Frames=2)
	Remove_All_Hitboxes()
	Asynchronous_Timer(Frames=24)
	Extended_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=7, Angle=0x2D, KBG=0x30, WBKB=0x0, BKB=0x50, Size=4.5, X=0, Y=4.5, Z=-13, Effect=0x1A, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, ShieldDamage=0x8, SFXLevel=0x1, SFXType=0x10, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xF, X2=0, Y2=4.5, Z2=-4)
	Synchronous_Timer(Frames=2)
	Remove_All_Hitboxes()
	Script_End()
Code:
autoaimbullet
	0xAB0788BB
		Special_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=4, Angle=0x169, KBG=0x2C, WBKB=0x0, BKB=0x14, Size=2.3, X=0, Y=0, Z=0, Effect=0x1A, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x1, ShieldDamage=0x0, SFXLevel=0x0, SFXType=0x2, Ground/Air=0x3, Direct/Indirect=0x0, Type=0x19, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x1, Absorbable=0x1, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x1, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
		Script_End()

beam
	0xB192AE5C
		Asynchronous_Timer(Frames=1)
		Special_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=2, Angle=0x169, KBG=0x64, WBKB=0x4, BKB=0x0, Size=12, X=0, Y=0, Z=0, Effect=0x1A, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x1, ShieldDamage=0x1, SFXLevel=0x1, SFXType=0xB, Ground/Air=0x3, Direct/Indirect=0x0, Type=0xF, Action=0x1F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x0, Reflectable=0x0, Absorbable=0x0, Rehit=0x8, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x1, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x2)
		Synchronous_Timer(Frames=100)
		Remove_All_Hitboxes()
		Special_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=21, Angle=0x28, KBG=0x64, WBKB=0x0, BKB=0x40, Size=17, X=0, Y=0, Z=0, Effect=0x1A, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x1, ShieldDamage=0x1, SFXLevel=0x2, SFXType=0xB, Ground/Air=0x3, Direct/Indirect=0x0, Type=0xF, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x0, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x1, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x2)
		Special_Hitbox(ID=0x1, Part=0x0, Bone=0x0, Damage=21, Angle=0x28, KBG=0x64, WBKB=0x0, BKB=0x40, Size=17, X=0, Y=0, Z=0, Effect=0x1A, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x1, ShieldDamage=0x1, SFXLevel=0x2, SFXType=0xB, Ground/Air=0x3, Direct/Indirect=0x0, Type=0xF, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x0, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x1, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x2)
		Special_Hitbox(ID=0x2, Part=0x0, Bone=0x0, Damage=21, Angle=0x28, KBG=0x64, WBKB=0x0, BKB=0x40, Size=17, X=0, Y=0, Z=0, Effect=0x1A, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x1, ShieldDamage=0x1, SFXLevel=0x2, SFXType=0xB, Ground/Air=0x3, Direct/Indirect=0x0, Type=0xF, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x0, Reflectable=0x0, Absorbable=0x0, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x3, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x1, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x2)
		Synchronous_Timer(Frames=4)
		Remove_All_Hitboxes()
		Script_End()

explosiveflame
	0x54732C8D
		Special_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=1, Angle=0x16E, KBG=0x64, WBKB=0x14, BKB=0x0, Size=4.8, X=0, Y=0, Z=0, Effect=0x5, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, ShieldDamage=0x0, SFXLevel=0x1, SFXType=0xB, Ground/Air=0x2, Direct/Indirect=0x0, Type=0xC, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x1, Absorbable=0x1, Rehit=0x4, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x0, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
		Special_Hitbox(ID=0x1, Part=0x0, Bone=0x0, Damage=1, Angle=0x64, KBG=0x64, WBKB=0x14, BKB=0x0, Size=4.8, X=0, Y=0, Z=0, Effect=0x5, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, ShieldDamage=0x0, SFXLevel=0x1, SFXType=0xB, Ground/Air=0x1, Direct/Indirect=0x0, Type=0xC, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x1, Absorbable=0x1, Rehit=0x4, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x0, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
		Synchronous_Timer(Frames=4)
		Change_Hitbox_Size(ID=0x0, Size=6)
		Change_Hitbox_Size(ID=0x1, Size=6)
		Synchronous_Timer(Frames=4)
		Change_Hitbox_Size(ID=0x0, Size=7.2)
		Change_Hitbox_Size(ID=0x1, Size=7.2)
		Synchronous_Timer(Frames=4)
		Change_Hitbox_Size(ID=0x0, Size=8.4)
		Change_Hitbox_Size(ID=0x1, Size=8.4)
		Synchronous_Timer(Frames=4)
		Change_Hitbox_Size(ID=0x0, Size=9.6)
		Change_Hitbox_Size(ID=0x1, Size=9.6)
		Synchronous_Timer(Frames=4)
		Change_Hitbox_Size(ID=0x0, Size=10.8)
		Change_Hitbox_Size(ID=0x1, Size=10.8)
		Synchronous_Timer(Frames=4)
		Change_Hitbox_Size(ID=0x0, Size=12)
		Change_Hitbox_Size(ID=0x1, Size=12)
		Synchronous_Timer(Frames=4)
		Remove_All_Hitboxes()
		AREA_WIND_2ND_RAD(unknown=0x0, unknown=1, unknown=0.02, unknown=1000, unknown=1, unknown=0x0, unknown=0x0, unknown=29)
		Synchronous_Timer(Frames=1)
		Special_Hitbox(ID=0x0, Part=0x1, Bone=0x0, Damage=5, Angle=0x55, KBG=0x94, WBKB=0x0, BKB=0x3C, Size=15.5, X=0, Y=0, Z=0, Effect=0x5, Trip=0, Hitlag=1, SDI=0.4, Clang=0x0, Rebound=0x0, ShieldDamage=0x0, SFXLevel=0x2, SFXType=0x8, Ground/Air=0x3, Direct/Indirect=0x0, Type=0xC, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x1, Absorbable=0x1, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x0, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
		Synchronous_Timer(Frames=1)
		Remove_All_Hitboxes()
		Script_End()

fireworks
	0x9EBEF846
		Special_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=4, Angle=0x5A, KBG=0x64, WBKB=0x70, BKB=0x0, Size=3.6, X=0, Y=0, Z=0, Effect=0x5, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, ShieldDamage=0x0, SFXLevel=0x0, SFXType=0x2, Ground/Air=0x3, Direct/Indirect=0x0, Type=0x19, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x1, Absorbable=0x1, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x0, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
		Synchronous_Timer(Frames=2)
		Special_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=4, Angle=0x5A, KBG=0x64, WBKB=0x50, BKB=0x0, Size=3.6, X=0, Y=0, Z=0, Effect=0x5, Trip=0, Hitlag=1, SDI=1, Clang=0x0, Rebound=0x0, ShieldDamage=0x0, SFXLevel=0x0, SFXType=0x2, Ground/Air=0x3, Direct/Indirect=0x0, Type=0x19, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x1, Absorbable=0x1, Rehit=0x0, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x0, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
		Script_End()

	0x54732C8D
		Synchronous_Timer(Frames=1)
		Special_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=1, Angle=0x50, KBG=0xF0, WBKB=0x0, BKB=0x34, Size=10, X=0, Y=0, Z=0, Effect=0x5, Trip=0, Hitlag=1, SDI=0, Clang=0x0, Rebound=0x0, ShieldDamage=0x0, SFXLevel=0x2, SFXType=0x8, Ground/Air=0x3, Direct/Indirect=0x0, Type=0x19, Action=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Blockability=0x1, Reflectable=0x1, Absorbable=0x1, Rehit=0x5, IgnoreInvuln=0x0, Unknown=0x0, FacingRestrict=0x0, Unknown=0x0, TeamDamage=0x0, DisableHitlag=0x0, NoGFX=0x0, Flinchless=0x0, StretchToggle=0x0)
		Synchronous_Timer(Frames=16)
		Remove_All_Hitboxes()
		Asynchronous_Timer(Frames=20)
		unk_300A0A85()
		Script_End()
As for some details of the more notable changes...
  • Standard attack's first hit strikes at around frame 3, and deals fixed knockback that bypasses Bowser's tough guy trait. The multi-hit portion of the attack also deals fixed knockback (bypassing tough guy, unless Bowser is giant-sized), but damage dealt is lowered to 0.5%. The final hit deals 3% damage, but receives a base knockback increase.
  • F-tilt's start-up lag is greatly reduced, and it deals up to 7 hits (dealing up to 12% damage), with the final hit delivering the most knockback.
  • U-tilt's start-up lag is reduced, and it deals up to 11 hits (dealing up to 12% damage), with the final hit delivering the most knockback.
  • D-tilt's start-up lag is reduced, and deals 10% damage, but it experiences a base knockback nerf. However, to compensate for the BKB nerf, the attack is guaranteed to trip fighters at low damage percentages.
  • F-smash and d-smash no longer have sourspots, but they will deal less damage if they hit late. Windboxes come out later.
  • N-air deals up to 10 hits, adding up to 14% damage.
  • F-air hits at around frame 7, and deals 12% damage.
  • U-air deals up to 7 hits, adding up to 11% damage.
  • D-air lasts for 4 frames, and has a single hitbox that deals 12% damage, and is a meteor smash.
  • Pummel is faster, but damage dealt is reduced to 2%.
  • F-throw's knockback is stronger, deals 10% damage, and throws at around frame 15.
  • B-throw's knockback is stronger, and deals 11% damage.
  • U-throw deals 10% damage, and has a slightly stronger BKB.
  • D-throw throws at around frame 16, and deals 7% damage. KOs the latest of all throw, but can lead to follow-ups.
  • Reflect Barrier deals fixed knockback, but no longer has hitlag.
  • Counter's counterattack receives a significant knockback increase, no longer needing a sweetspot for the best results. It's also an unblockable attack, rendering shields and opposing Counter moves useless.
  • Explosive Flame's duration now travels at a normal speed.
  • Heavenly Light hits more frequently, dealing up to 45% damage if fighters stay inside the light for the whole duration. Ending lag is also reduced significantly.
  • Celestial Firework's duration is 1.2x faster, instead of 1.2x slower.
  • Black Hole Laser deals up to 45% damage, and the final hit is much more potent at making quick KOs.
  • Most attacks deal some degree of shield damage, but neither attack can actually shatter a full shield.
I did try to reduce the ending lag for the f-smash and d-smash, but those two attacks need to stay at normal speed, or else the wing animations will be out of sync. Similarly, Reflect Barrier and Autoreticle need to stay at normal speed, with the latter not being able to lock onto fighters if its speed is altered.

I even made a spreadsheet that you can reference.

https://docs.google.com/spreadsheets/d/1EjEDn6qsr8RQTmhCC59uB5CXAW0-x7jflkXUDk-gl0s/edit?usp=sharing

And for those who want to try it out...

http://gamebanana.com/gamefiles/4671
https://www.dropbox.com/s/yhbn526b94sjv0y/palutenabuff.7z?dl=0

And while not included in the download links above, below are my attribute changes for Palutena.
  • Walk Speed: 1.21 -> 1.23
  • Run Speed: 1.888 -> 1.9
  • Air Speed: 0.91 -> 1.14
  • Weight: 91 -> 95
If you have any comments, feel free to share them here.

Edit: I've recently updated Palutena's Angelic Missile so that it has a super armor duration. It can't be interrupted so easily now, but counterattacks will strike after the super armor is turned off. Angelic Missile's attack hitbox is also active a bit sooner than before.

On a side note, during my tests, the grab range improvements that I gave to Palutena enable her to bypass Bowser's Whirling Fortress.

Edit 2: Palutena's Counter has been updated so that its start-up lag and ending lag are shorter. The counter window now becomes active on frame 5, while the ending lag reduction begins after the counter window ends.

The counterattack also has just one hitbox now, but it's still highly potent as a KO maker if Counter blocks a highly damaging attack.
 
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