Elyssa Xey Hexen
Broken!
- Joined
- Aug 6, 2008
- Messages
- 19,345
Intro
Hmm... Where to start specifically with this topic.... I guess a natural place to start is why make this thread.
First off, I wanted to keep track of my progress on an idea of mine (more in a bit), but at the same time be able to get feed back from people given this is topic. My idea is not very original, but its a mountain of work ahead of me. The title sort of gives it away for me, but the general idea is I want to develop a handheld game. I do not mean to recreate the gameboy by any means. I mean to develop a platform/system from which I might develop several games for on my own time.
What I want can be divided into two main ideas: hardware and software. Before I can get to constructing the game itself I need to give it flesh and bone. Here are some of my ideas on both for the moment.
Hardware
-Enclosure
-Microprocessor
-Sound and volume control
-A directional pad
-Graphical LCD
-Buttons (how many to be determined)
The main problem about thinking to software right now is without ironing out my tool kit I am not certain what sort of game I could try developing. Given my initial work into messing around with the Arduino Due I am going to be developing things based on this microprocessor. I believe it to have enough OMPH to handle what I believe I will need doing. Additionally, I have already been putting in work on developing some code to control an ST7565 which is an LCD controller. To my understanding, I can apply this work I am doing to several different LCDs provided they use the ST7565 controller. Anyway, the enclosure I expect to develop myself by eventually learning 3D printing and passing it off to some company to fabricate for me.
My problems right now are I have NO idea how to go about figuring out how to control things I have taken for granted such as making sound, a directional pad, and getting adequate buttons. If anyone has any recommendations where to start it would be appreciated.
I have done some prior work into figuring out how to get a piezzo buzzer working. Having made a couple of... sounds by controlling frequency of a digital pin (PWM or a timer and saying on/off a lot) and setting the duration. However, I am not really certain how to go about making more... traditional game music of the old generation.
I was hoping there would be a manufactured directional pad I might buy and interface with, but to no avail from my searches. It seems a good one I would have to rip off from an old system or figure out a way to manipulate a 3D printed part. Similar situation with the buttons.
Hmm... Where to start specifically with this topic.... I guess a natural place to start is why make this thread.
First off, I wanted to keep track of my progress on an idea of mine (more in a bit), but at the same time be able to get feed back from people given this is topic. My idea is not very original, but its a mountain of work ahead of me. The title sort of gives it away for me, but the general idea is I want to develop a handheld game. I do not mean to recreate the gameboy by any means. I mean to develop a platform/system from which I might develop several games for on my own time.
What I want can be divided into two main ideas: hardware and software. Before I can get to constructing the game itself I need to give it flesh and bone. Here are some of my ideas on both for the moment.
Hardware
-Enclosure
-Microprocessor
-Sound and volume control
-A directional pad
-Graphical LCD
-Buttons (how many to be determined)
The main problem about thinking to software right now is without ironing out my tool kit I am not certain what sort of game I could try developing. Given my initial work into messing around with the Arduino Due I am going to be developing things based on this microprocessor. I believe it to have enough OMPH to handle what I believe I will need doing. Additionally, I have already been putting in work on developing some code to control an ST7565 which is an LCD controller. To my understanding, I can apply this work I am doing to several different LCDs provided they use the ST7565 controller. Anyway, the enclosure I expect to develop myself by eventually learning 3D printing and passing it off to some company to fabricate for me.
My problems right now are I have NO idea how to go about figuring out how to control things I have taken for granted such as making sound, a directional pad, and getting adequate buttons. If anyone has any recommendations where to start it would be appreciated.
I have done some prior work into figuring out how to get a piezzo buzzer working. Having made a couple of... sounds by controlling frequency of a digital pin (PWM or a timer and saying on/off a lot) and setting the duration. However, I am not really certain how to go about making more... traditional game music of the old generation.
I was hoping there would be a manufactured directional pad I might buy and interface with, but to no avail from my searches. It seems a good one I would have to rip off from an old system or figure out a way to manipulate a 3D printed part. Similar situation with the buttons.