KoopaKoot
Smash Apprentice
His up B is better his down b is uber for recovery from the looks of it.
Go Weegi!!
http://www.youtube.com/watch?v=4Hl51U_GPCY
Go Weegi!!
http://www.youtube.com/watch?v=4Hl51U_GPCY
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Go play Melee and stop crying.fk man this luigi sucks, srising tornado o ups very hih, but, is to easy to do, it was good when it was hard to do, people needed to learn.. ANd thers no WD, no cancelling.. oh god... yeah right, pretty cheap melee2.0... Melee FTW
When you say hit something, does that include characters.No he can't do anything after his Up+B, but at least now it has some horizontal movement to it. It still has the sweetspot version that does the huge knockup and extra damage too.
Some details on his rising tornado:
- It does not have to be "charged" like in Melee by doing it once on the ground before you can use it to rise in the air.
- Of course, you can only rise up with it once in the air until you land, a second time and you will just fall with it.
- It is MUCH easier to get full rise distance than it was in Melee. I can do it easily in Brawl, whereas in Melee I could never get his full height because I couldn't tap fast enough.
- His height from the rise is VERY dependant on his movement speed when he starts it. For example, if he is falling at full downward speed and does it, no matter how fast you tap he barely moves upwards at all, it mostly just stops his descent. However, if he is already moving upwards (like from his double jump) and you do it, he will go VERY high. So its best to double-jump and immediately do the tornado to get some sick height, then drift back to the stage and use his Up+B to sweetspot the ledge.
- The tornado is no longer 2 hits, it hits like in N64 smash - many hits that drag the opponent in. It still makes Luigi zoom across the stage horizontally too, and has that nice high priority. Overall, an already excellent move made better (and more important since its his best option for fast ground movement without wavedashing).
One nerf though - he no longer has the random misfire with his side+b, its consistant now and he never lights on fire.
However, one neat addition - while charging his side+b, once it gets fully charged it does NOT fire automatically. He can hold the charge indefinitely and then release when he feels like it. Kind of like JigglyPuff's Rollout.
His fireball is slightly different - if it hits something, it bounces off at a 90 degree angle instead of moving back in the exact opposite direction.
His other moves are all pretty much the same as in Melee (which is a good thing) - he still has his awesome killer air attacks.
I'm not sure I follow you. For one thing, Luigi's fireballs defy gravity.Okay, another question about the fireball.
It still hangs in midair, right? If say it hit a midair platform or smoething and was sent from that 90 degree angle would it still retain the gravity?
LOL!Side B also gets stuck in a wall dart-style
Then he plucks himself from the wall but I don't know much else about it
Looks like it. Man his fireball is still crap. Good thing he's got lots of other stuff going for him.Okay, another question about the fireball.
It still hangs in midair, right? If say it hit a midair platform or smoething and was sent from that 90 degree angle would it still retain the gravity?
You can always use the fireball to counter those players who like to spam projectiles at you, so it'll cancel them out.Looks like it. Man his fireball is still crap. Good thing he's got lots of other stuff going for him.