Duet
Smash Cadet
- Joined
- Nov 25, 2014
- Messages
- 62
- NNID
- requiemlacrimosa
For anyone wondering, the person who has been doing the calculations for several characters new shield safety frames has completed the data on Lucina. The numbers I was throwing out in the other thread were off by around a frame for each aerial according to this guy, so here is the correct data.
https://docs.google.com/spreadsheet...KUVN1s3jxsOlzBuyZdMo/edit?pli=1#gid=101616164
Apparently the second hit of Nair is positive on shield for shield drops, so thats a good thing I guess. Up air should also be relatively safe when spaced correctly so that you aren't hit by out of shield options. Fair and bair are kind of iffy at -3, but when you compare these to the old numbers you are looking at a huge difference. You are looking at a gain of 5 frames for fair, 6 for bair and uair, and 4 for the second hit of neutral air.
For anyone interested in the old numbers here you go.
https://docs.google.com/spreadsheet...Owju2Vq5a4irDPLvwfxuOKVGxk/edit#gid=568588690
Is this enough to make Lucina viable? Probably not, but it is just another patch of minor adjustments that are slowly causing her to creep closer to that point.
https://docs.google.com/spreadsheet...KUVN1s3jxsOlzBuyZdMo/edit?pli=1#gid=101616164
Apparently the second hit of Nair is positive on shield for shield drops, so thats a good thing I guess. Up air should also be relatively safe when spaced correctly so that you aren't hit by out of shield options. Fair and bair are kind of iffy at -3, but when you compare these to the old numbers you are looking at a huge difference. You are looking at a gain of 5 frames for fair, 6 for bair and uair, and 4 for the second hit of neutral air.
For anyone interested in the old numbers here you go.
https://docs.google.com/spreadsheet...Owju2Vq5a4irDPLvwfxuOKVGxk/edit#gid=568588690
Is this enough to make Lucina viable? Probably not, but it is just another patch of minor adjustments that are slowly causing her to creep closer to that point.