Would you mind elaboarating on why Lucas requires more tech skill, and what a new Lucas should be working on?
I play Lucas and am getting worked by a friend who plays Ness. God I hate pk fire.
https://www.youtube.com/watch?v=fzGFooXC-1U Watch this for getting out of PK Fire.
Lucas has a lot of tools, and it takes a long time to learn to use them. I've been playing since April or May or so, and I feel like I'm just now getting fundamentals down in unison with my knowledge of Lucas.
First, learn the basics (if you haven't already). Movement, neutral game, zoning, spacing, approaching, poking, baiting, punishing, defending, countering, comboing, pressuring, mixups, tech-chasing, DI/mechanics, ledge/offstage game, recovery, mindgames, killing. Stuff like that.
Next up is to learn how Lucas does each of those things. This takes a long time and a lot of trial and error, as well as observation. Use PK ice/freeze to zone opponents into a position where you want them, and accordingly follow up and mix it up. You'll probably want to learn of what flows into what most efficiently, and how you want to mix them up.
For example, when I have an opponent caught in my pk freeze, I rush/follow-up at them at different times, depending on what reaction I think I'll get out of them. Good options are crossing their position up with nair, djc fair, magnet (which is best if they're shielding). It's very complex but I like to think of it like this:
If they shield:
- Mix up magnet/aerial shield pressure while maintaining unpredictable movements to keep them trapped until you either land a hit from which you can combo out of, break their shield, or force one of their out-of-shield options (Bowser's Up B, for example). You can also throw in grabs randomly, but mostly I find that it's not too hard to break someone into reacting, and after some practice with tech skill, it's also fairly easy (offline) to have one of your moves hit them. Depending on where they go and your style preference, you can follow up. Lucas is notorious for being REALLY good once he gets inside someone and/or inside their heads.
If they're still stunned by pkf:
- You basically have free roam to do whatever you want. Just be aware of your position when they're in stun. Don't mis-time your follow up and get punished for it.
Other things to keep in mind:
When you learn how, uair and dair become REALLY useful tools for extending combos. Generally with uair, you'll only want to do one or two, djc-ing them into each other (or using another move like nair) before using dair to bring them back to the ground, which is where you want them. Lucas also has some great tech chase options if you know what you're doing. I'm not too good at it myself, but I try to implement pkf if I predict their tech will put them out of range of my aerials. Aerials themselves are a bit more safe/reliable though. Depending on how far you can predict your opponent will determine which moves you use. If you want to go in deep, try throwing in a dair or a magnet to extend shield pressure/launching/openings. Nair or djc fair are good too, sometimes leading into another fair or nair depending on percent. Also, DACUS is a good kill move when you launch them out of your normal range. It's super fast, pretty easy, and has a nice range that perfectly compliments the range Lucas normally would have trouble getting to.
When recovering, use zair as much as possible. PKT2/UpB leaves Lucas very vulnerable. Only use it when you have to or to throw your opponent off if they predict you're going to zair to the stage and try to attack you.
DJC a LOT. To be a good Lucas, it is essential to know how to use this. Not only how, but also when. I used to do nothing but approach with aerial magnet and djc fair. I got punished a lot for it. DJCing allows you to do multiple aerials in quick succession which aids in things like shield pressure and combos, as seen
here (though this is an older version of project M so the aerials involved are a bit different for modern Lucases). DJC is also important because you can change your momentum while attacking. So you can fake an approach, and bait a reaction like shield, but move backwards mid-aerial because of the momentum change, putting you in safe range to wreak havoc on their shield.
Defending is a topic I'm not as keen on, but from what I know, Lucas' best options for dealing with pressure from the opponent involve magnet shenanigans, djc uair/nair/normal nair. I'm not too sure what else he has. Should probably work on that... Anyway, ask someone like Burnsy or Neon if you have other questions and I'm not around, or just ask in thread/Private Message and I'll try to get to you on that if they don't. If you need any help understanding something, ask away and I'll do my best to remedy it. However, keep in mind that some things take time. Learning a character like Lucas is no easy task, especially if you lack fundamentals like I used to/still kind of do lol.