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Lucas VS mk

sine qua non

Smash Rookie
Joined
Mar 19, 2008
Messages
11
Location
Lisle, IL
The ONLY character who gives my Lucas trouble is MK. Does anyone have decent suggestions for fighting him? (and don't say spam PkF... please)

MK's priority over Lucas is near the size of the grand canyon. Jabs, tilts, aerials...



So what's the advice? I'm tired of having to switch characters to beat him =,="
 

Powda

Smash Apprentice
Joined
Jul 20, 2007
Messages
154
Location
Vegas
I'm no expert, but I've gone up against my share of MKs.

Assuming the MK you play doesn't know about the infinite chain grab broken BS of death.

This match up has a different feel to it than others. For examply, you almost never want to tether your way back to the stage after being knocked off, because he will punish you for even thinking of coming back. He'll chase you off the stage forever. You always want to air dodge your way back to the stage.

My biggest advice for this match up is to slow down, breathe. Do not stare at lucas in worry, watch MK and anticipate his moves. If he runs at you for a grab, jab him. If he spams tornadoes, shield to PKF. If he ever chases you off the edge airdodge your heart out. I've learned that you don't want to do any SH PKF or wavebouncing during this match up. It is better to stay on the ground as much as possible and use dash pivot PKF for spacing. PKT2 is extremely effective in this match. Most MKs come to battle extremely cocky against a lucas. They will dive right into you expecting an ezy out prioritizing attack to the kill. You will be blown away by how ezy it is to simply PKT2 yourself across the ground and pwn MK face.

I almost always DI away from MK if he has got me in a combo. MK wants you to try to come at him cause his moves out prioritize yours. This match up will be all about mind games, timing and spacing...nothign else. Do not try to go toe to toe with an MK. You have to beat him the same way David beat goliath :p

GL
 

Trozz

Smash Ace
Joined
Mar 11, 2008
Messages
611
Location
Canada, BC
Make use of your f-tilt (IASA frames) to beat his land game. F-smash pretty much instantly kills, but the real advantage here is PKF. You can punish spacing so badly, it'll frustrate them to no end (then you fight against an already wounded MK).

Also, you've got to get real good at your air dodging and recovery.
 

Levitas

the moon
Joined
Jul 20, 2007
Messages
5,734
Location
Ann Arbor, MI
Metaknight has 4 approach options, but really only three.

1. Mach tornado:
Pk fire it. it suddenly isn't an option any more, and now he has 3 options.

Now I'll start the real list.

1. Dash in and grab:
When I play metaknight, this is my favorite approach. If you see this coming, Jump up and back. This leaves you in a place where you can punish this and his dash attack (#3), and won't get hit by his short hopped aerials.

2. Dash close, then SH Fair:
Guess what? Meta moves slowly in the air. Back off, then punish with either a projectile or a jab combo, stick, really even a grab will do.

3. Dash attack:
Full hop Dair takes care of this nicely. Or treat it like a dash grab, because that'll protect you from his Short hopped Fair better.

Never approach the metaknight. He has to come to you because of the fire, and when he does, you can use the fact that he only has a few solid options to your advantage.

If he grabs you, expect a downthrow, or a bthrow off the edge. He'll try to either grab you again, or SH a Nair at you if you pop into the air. DI away, try to jump out of it, the air is relatively safe due to his slow aerial speed.

Don't go into the air too much, though, or he'll dash to where you're about to land and do something nasty, like shield then Up B (which kills pretty well)
 

Trozz

Smash Ace
Joined
Mar 11, 2008
Messages
611
Location
Canada, BC
Jumping to evade his dashing land approach can set you up for a shuttle loop death. You really have to watch your positioning since his up-b has a weird hit box. Playing defensive works well if you can get some stage for yourself. I usually find myself quickly backed to an edge of a stage, low on options.

MK is one of the top-tiers that Lucas has a great chance against.
 
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