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Lucario Advice from Vanguard

Citricide

JuneauSmashBros Tournament Organizer
Joined
Jan 11, 2014
Messages
176
Location
Juneau, Alaska
Hey guys, I messaged vanguard asking for some advice and he gave me this huge essay about lucario. I hope you guys can find this information useful


GENERAL ADVICE:
Super moves are THE approach tool. But you don't always have them. Still, a lot of Lucario's like to throw out Super nB. Resist. I had to let go of it for a long time and then started to reintroduce it. It's great for option coverage, and for guaranteed hits into it. Don't just throw it out in neutral unless you're confident you're going to punish their response.
Think more along the lines of carefully used DownB or UpB supers. DownB is the one to learn first because you still carry that same intangibility window, and cancel the momentum into an attack. I have noticed a lot of Lucario's using SuperDownB>SmashAttack. Thinking i'll land a sweet hit and be protected. If it's going to kill, sure. Otherwise super into something like Ftilt. You'll get the most distance and speed for the cost of a super and you'll start you OHC string from an earlier point, offering you more options.

*Learn everything about DashA. It's predictable but undeniably useful. Know that hitting with the tip has different stats on hit from the rest of the move. So learn to space this!

*DownB we of course have to talk about. This is another thing to just learn. Get this down pat. Know your intangibility window from front to back so you can safely avoid as much projectile spam as possible. Don't just spam it either unless you need to, otherwise they'll just catch your startup and cooldown without even trying. I like to confuse people with my approaches by using a mix of Dash Dancing, DownB, Moon Walking, Wave Dashing. Sometimes I'll even spam ShortHop>AerialDownB>SH>A.DownB>etc. That may not hold up well, but it's worked out for me somehow. I'm sure people will adapt to that little mixup.

*nB Aura Sphere is underused. Use it to force options. I like to mix up how much charge I put in the sphere before using it so they have more trouble adapting to its travel speed. I'll throw a fully charged one followed immediately by an uncharged one. It'll catch up and start to threaten similar space. E.G. Max Aura Sphere at about Short Hop to Full Jump height, immediate Uncharged Aura Sphere from the ground, and then approach. They're either retreating, in shield, jumping over it, or if they're equipped with disjoint and their own projectiles, maybe trying to clank them out. Doesn't matter, you've just narrowed down their options and you can react to that. MU knowledge comes into play here. Like, put more Aura Sphere at their Jump Height if you don't think you can challenge their aerial game. Put it at ground level if you want to force them into the air or into defense.

*Really learn Fair, it's highly underused and one of your less committal approach tools. (As a tangent learn to Aura Sphere Cancel. Meaning store your NeutralB charge as soon as you can. It sets you back to neutral. Fair>nB>nBCancel>DoubleJump>Fair is actually FASTER than Fair>DoubleJump>Fair if you do it fast enough.
*Dair. I love Dair because of the stall. I like to save my Double Jump that way I can throw Dair out just outside of their threatened space, and double jump or just fall in after they try to punish my Dair. Basically it's a baiting tool in the neutral game.
It's also menacing VS shielded opponents. If you drop on shield with Dair, you can SideB (or reverse SideB depending on spacing) and land the SideB grab every single time. Even vs tiny guys like Kirby.

*Bair. Again just learn the spacing. It's good because Lucario really stretches during this animation and so if you play it smart and space it out, Lucario's hurtboxes are further away from the opponent. It's also strong. Fish for Bair's in neutral at REALLY low % or killing %, otherwise, you'll likely just find yourself back in neutral vs a good opponent. (Aside: learn to Moon Walk. Lucario's is great. I'll approach with Moon Walk > Short Hop > Bair as a mix-up approach.)

*Usmash + Ftilt. Usmash you can control his movement and even reverse it during charge. Ftilt moves you forward. THINK about those movement options in neutral. These are moves I often like to use out of a baited approach. I'll come in and SEEM as though I'm approaching, but I'll get right in their space and either Shield and Usmash OoS, or WD Back > Ftilt.

*Last. UpB. I don't know why this seems to work against a lot of folks. It does. It shouldn't. It's a ton of itty bitty wimpy hitboxes. I'm still learning tricks with this too. Starting to pull up at the end or dragging them down into the ground produces different results. Seems to really confuse their DI when the KB is sending them at different angles depending on how I'm tilting. The % windows on when to use this is very MU dependent.

PROJECTILES AND DISJOINT:
I am of the opinion that these two things more than any other attribute or utility is Lucario's biggest weakness. A bad Link is breakfast, but a Top Level Link is Lucario's worst nightmare. Mario too can be a colossal pain because he can Wall you with fireball spam faster than you can DownB to deal with it. Charged Aura Sphere will eat right through fireballs without stopping, so if you retreat, get it charged, and then carefully throw it out, keeping in mind Mario's retreat options, and how much space/time you'll threaten with that Aurasphere. I find myself approaching Mario with more care than anyone else. Once I get in close on him, it's not really an issue. But mix up charged nB, DownB, and aerial approaches with Dair stalls, as a general rule.

Don't be afraid to approach defensively. Get in there, but don't go too aggro on these folks. Stay juuust outside of range, learn how to play out of shield, and take full advantage of any time you force them into a defensive position.
 
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Risky

Smash Ace
Joined
Dec 7, 2005
Messages
515
Location
Rhode Island
The advice is rather broad, and I don't agree with all of it. Why WD back -> Ftilt over Dtilt? Stuff like that.
 

KhanYe

Smash Journeyman
Joined
Feb 24, 2014
Messages
262
Location
Beantown, MA --> Dublin, IE
I think it's safe to say that while there are certain BnB options with Lucario that everyone should know and use effectively, the character has a ridiculously large amount of room to incorporate your own style. Personally, I use dtilt far more than utilt, which is a move I know iPunchKidsz likes a lot. Risky uses Aura Sphere far more often than I do, I use AFPs in combo chains more often than most Lucarios.

tl;dr do u booboo, don't take everything any lucario player says as gospel
 

Frozn~

Smash Apprentice
Joined
Sep 20, 2014
Messages
112
I am glad I read this, because I didn't know about a lot of these moves. For a character like Lucario, the mix-ups are endless, so it's always nice to have more tools under my belt. Thanks for posting!
 

Citricide

JuneauSmashBros Tournament Organizer
Joined
Jan 11, 2014
Messages
176
Location
Juneau, Alaska
Vanguard is the PMBR for lucario. I'll take his any lucario advice above anybody elses
 
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THEDADPOOL

Smash Cadet
Joined
Jun 19, 2014
Messages
53
Location
Socal
Vanguard is the PMBR for lucario. I'll take his any lucario advice above anybody elses
(not to discredit/attack Vanguard) But just because he is one of the PMBR and plays Lucario(although he is a good one) doesn't make him "God" on Lucario. Considering there are better Lucario's imo (IPK,AMSA,etc.) than him out there that can give advice that may or may not be better than his. And it seems like your trying to invalidate what others try to say like risky said about "Why WD back -> Ftilt over Dtilt" considering most would agree Dtilt would be the better option in that situation.
 

Ser Aaron

Smash Rookie
Joined
Jun 5, 2014
Messages
4
Vanguard is the PMBR for lucario. I'll take his any lucario advice above anybody elses
That's a ridiculous statement imo. You should take the advice of many players on board as Lucario is such a dynamic character. I don't believe there's a "correct" way to play him really, except for certain matchups.
 

Sora Keyblade Master

Smash Journeyman
Joined
Aug 7, 2006
Messages
337
Location
Max From Waco Texas
I think it's safe to say that while there are certain BnB options with Lucario that everyone should know and use effectively, the character has a ridiculously large amount of room to incorporate your own style. Personally, I use dtilt far more than utilt, which is a move I know iPunchKidsz likes a lot. Risky uses Aura Sphere far more often than I do, I use AFPs in combo chains more often than most Lucarios.

tl;dr do u booboo, don't take everything any lucario player says as gospel

I have to say I really admire what you said about incorporating your own style with Lucario. I found myself playing better with my own style, and having a harder time just a tad bit more with trying to incorporate several things from others style. I found it best to try one or two new things you've learned at any time to adapt, then once you've mastered that trying adding/experimenting with the advice others give you, instead of whole hearty scraping what you know, and trying to learn it all at once.
 
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