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I'm currently practicing this technique and have only been able to pull it off (kinda) once. Any tips would be appreciated, thank you.
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It only really has situational usefulness but, in order to do it more consistently, you have to input jump and then neutral-B a few frames after the jump input. It can only be done when you're in freefall. The longer you wait to input the Neutral-B, the shorter you'll go. I'm sure someone else will probably share a video or something on it that'll be more helpful since visual examples are more helpful generally.I'm currently practicing this technique and have only been able to pull it off (kinda) once. Any tips would be appreciated, thank you.
I actually just looked up a video on this because I didn't know what it was, and it seems useful! Time to practice it when I get off of work. Us Gorls need all the AT we can get.It only really has situational usefulness but, in order to do it more consistently, you have to input jump and then neutral-B a few frames after the jump input. It can only be done when you're in freefall. The longer you wait to input the Neutral-B, the shorter you'll go. I'm sure someone else will probably share a video or something on it that'll be more helpful since visual examples are more helpful generally.
So you have to be hurt first in order for it to work?It only really has situational usefulness but, in order to do it more consistently, you have to input jump and then neutral-B a few frames after the jump input. It can only be done when you're in freefall. The longer you wait to input the Neutral-B, the shorter you'll go. I'm sure someone else will probably share a video or something on it that'll be more helpful since visual examples are more helpful generally.
Yes. It can only be done if you're in a tumble animation so you have to be hit first. That's the reason I say its situational because it only really helps get us vertical while recovering which we don't need. Also, Zelda doesn't want to recover high anyway so it's kinda niche if you ask me. I haven't tried using it to get out of combos. I suspect it's too slow to do that kinda thing.So you have to be hurt first in order for it to work?
I see. I tried my best to get it down, but even then its still a weird 50/50 for me. If we were able to do it on command (without the need to be hit first), then it'd be way more useful. I mean, it still has its usues, but like you said, it's more of a situational thing.Yes. It can only be done if you're in a tumble animation so you have to be hit first. That's the reason I say its situational because it only really helps get us vertical while recovering which we don't need. Also, Zelda doesn't want to recover high anyway so it's kinda niche if you ask me. I haven't tried using it to get out of combos. I suspect it's too slow to do that kinda thing.