Zoa
Smash Ace
- Joined
- Mar 18, 2009
- Messages
- 790
Hello whoever is reading this. I'm one of the the two lead developers for a modpack called Brawl Refined. We're aiming for more of a Brawl styled gameplay build that removes some of the unhealthy aspects of Brawl while trying more to balance the cast. So far we're currently in pre-alpha, approaching beta, but we do need experienced players for playtesting and feedback. Or if you're interested in contributing to the modpack we would welcome you with open arms.
We're aiming to keep the gameplay as close to Brawl as possible, but we have done a few changes in the existing build:
-Momentum and hitstun canceling is now gone
-Being able to air dodge out of tumble has been removed to promote more offensive gameplay, and reward hits, while not cutting into the game's defensive options
-Tripping is gone enabling things like foxtrotting or dash dancing without worrying about having control taken away from your character
-We're in the process of nerfing some character recoveries so there's a bit more counterplay and to promote more interactions between players
-Characters who've already undergone some revisions: Lucario, Snake, Meta Knight, Ness, Lucas, Samus, Zero Suit Samus
-We're aiming to fix certain bugs for characters like Ness and Lucas with their grab releases (already fixed), Ganondorf with his RCO landing lag, and more
-Certain rebalances, like Lucario's aura, have been looked at but need more playtesters for
-Buffing characters like Falcon, Link, Zelda, Jigglypuff, or Ganondorf is a priority to help bring the cast more in line with a Pikachu/Wario power level for competitive play
-This build contains more stages and music selections
-There is a branch coming up with additional characters, like Lucina and Mewtwo, but the primary goal is to focus on the vanilla Brawl cast
There are still a ton of plans to implement and adjust characters. We're slowly rolling out changes, with Samus being the latest character in a decent position to release. If you're interested, please check out the Discord for any kind of inquiry, or just want to play the latest release: https://discord.gg/TbcGmqxHeu
We're aiming to keep the gameplay as close to Brawl as possible, but we have done a few changes in the existing build:
-Momentum and hitstun canceling is now gone
-Being able to air dodge out of tumble has been removed to promote more offensive gameplay, and reward hits, while not cutting into the game's defensive options
-Tripping is gone enabling things like foxtrotting or dash dancing without worrying about having control taken away from your character
-We're in the process of nerfing some character recoveries so there's a bit more counterplay and to promote more interactions between players
-Characters who've already undergone some revisions: Lucario, Snake, Meta Knight, Ness, Lucas, Samus, Zero Suit Samus
-We're aiming to fix certain bugs for characters like Ness and Lucas with their grab releases (already fixed), Ganondorf with his RCO landing lag, and more
-Certain rebalances, like Lucario's aura, have been looked at but need more playtesters for
-Buffing characters like Falcon, Link, Zelda, Jigglypuff, or Ganondorf is a priority to help bring the cast more in line with a Pikachu/Wario power level for competitive play
-This build contains more stages and music selections
-There is a branch coming up with additional characters, like Lucina and Mewtwo, but the primary goal is to focus on the vanilla Brawl cast
There are still a ton of plans to implement and adjust characters. We're slowly rolling out changes, with Samus being the latest character in a decent position to release. If you're interested, please check out the Discord for any kind of inquiry, or just want to play the latest release: https://discord.gg/TbcGmqxHeu