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Looking for Advice

fyreskylord

Smash Rookie
Joined
Jun 7, 2014
Messages
3
Location
Minnesota
I'm a relatively new smasher (see my other thread in "Welcome and Introductions" for morebackground) and my friends play Project M. Unfortunately, i'm unable to play project M, as I have to send in my Wii and my Brawl disc to Nintendo to get them fixed (I have an older Wii, it's apparently a pretty common problem). My question is, since I won't have access to Project M for another week or so at least, is Melee a pretty good substitute for practicing/building my skills? The characters i'm looking to main are Falco and Sheik, are they pretty similar in Melee to their Project M counterparts?
 

Celestis

Smash Ace
Joined
Feb 19, 2012
Messages
513
Short answer, yes.

Falco should translate over between the two pretty much one to one. Sheik is a little different in her grab game if I'm not mistaken. Down throw I think in particular. (Is not a Sheik player) But the rest of her is the same.
 

ECHOnce

Smash Lord
Joined
Feb 22, 2014
Messages
1,191
Location
Bellevue, WA
Yup, practicing in Melee as preparation for P:M should work out smoothly. In fact, depending on how far you wish to push your improvement, you should always be practicing in Melee to some extent if you wish to keep up with both games; Brawl physics carries over into P:M, which among other changes makes P:M much more forgiving than Melee in most aspects of the game (floatier physics, improved recoveries, etc.).

Concerning character-specific changes, the Melee top tiers (including Falco and Sheik) all get away with very few changes in the Melee --> P:M transition. As far as I know, Falco is a complete copy of his Melee self (excepting his silly new jab combo and blue lasers, huhu). I have seen complaints on the Falco boards about him feeling 'slower' or having 'shorter recoveries', but according to those who know what they're talking about, it's all in our heads - the only actual difference is that the character models from Brawl appear slightly larger than those in Melee. Of course, P:M physics may pay a slight part in it as well, but that shouldn't add up to much unless you're a nutty frame-perfect tech freak lol.

Sheik's main differences are the directions her throws send her opponents, which are (partially/fully?) borrowed from the PAL version of Melee; her D-throw sends opponents more outwards, which kills her chain-throw potential against anyone other than Bowser, Spacies if you tech chase, and nubs that DI towards you and give you free extras. I'm not sure how much her other throws are changed up, but her B-throw now leads into F-airs more easily. I remember reading up somewhere that her Side-B chain is less effective, but hopefully you weren't relying on that too much lol. Perhapys most importantly, Down-B isn't the worst move in the game anymore. Whether you hit it accidentally or are forced to bring Zelda out for recovery, not being able to immediately change back isn't nearly as hurtful for you as in Melee; even if you don't choose to practice much with Zelda, she's been buffed and is quite capable of handling herself with her defensive moveset until you have enough time+space to transform back. On the other hand, if you are willing to invest some time into practicing her, you gain access to a whole extra moveset of tools that will often throw your opponent off and force them to adjust (the smash community is fairly practiced playing against the Sheik MU, but few have much experience against P:M Zeldas).

Hope you enjoy your P:M experience! Once you get your Brawl disc and whatnot up and running, make sure to drop by the respective P:M character discussion boards for your mains. You'll find plenty of info explaining any other changes from Melee --> P:M that I may have (most definitely) missed, along with other interesting tid-bits that could come in handy for your improvement.
 
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Celestis

Smash Ace
Joined
Feb 19, 2012
Messages
513
Hmmm, why would you say floatier physics? All the melee vets are as heavy as they were in Melee.
 

ECHOnce

Smash Lord
Joined
Feb 22, 2014
Messages
1,191
Location
Bellevue, WA
Would I be incorrect in saying so? I know that most if not all of the cast (or at least the melee top tiers) carried over to P:M with their same weights and other stats, but I'm pretty sure I've read that the PMBR couldn't get rid of Brawl physics completely, hence the plethora of Melee-player johns about how slidy and floaty their characters feel when they first try out P:M lol.
 

Chesstiger2612

Smash Lord
Joined
Jun 1, 2013
Messages
1,753
Location
Bonn, Germany
The reason for the "floatier" is probably the 1-frame momentum delay (makes jumps last longer for one frame which gives the impression the game is floatier).
Falco hasn't got 1 frame shine invincibility in PM and also got a damage reduction over range for lasers.
In Melee, he can't JC his shine after having reflected a projectile though and can't profit from the new physics either.
Sheiks complete throwset got changed in PM, a d-throw nerf and resulting changes especially to b-throw to make DI traps etc. possible.While you would down-throw in 95% of cases in Melee, you will do it in like 60% of cases in PM. Of course, also the new physics play a role with Sheik. Needles hurtbox got removed in PM, so now needles won't be able to get hit by bigger and more painful projectiles to absorb them (for example Samus' Charge Shot). Sheik's down-b got buffed in PM ;)
 

Celestis

Smash Ace
Joined
Feb 19, 2012
Messages
513
I know there is the one frame delay. But I think that gives a different feel, not floaty. I can play Marth and Fox pretty much exactly the same. I know PM is more forgiving in some things, like the short hops. That can spoil me some times.
I remember a stickiness in PM that the melee players used to complain about. But that was fixed in 2.5. Only john I ever here anymore is its to easy.
I still think its easier to Wavedash in Melee vs PM.
 

Kankato

Smash Journeyman
Joined
Dec 5, 2013
Messages
239
Location
SoCal
The only thing you miss transfering from melee to PM is brawl techs like Glidetosses, B-Reversals and DACUS, but you can practice those when you get your Wii back.
 
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