My Wii can't read disks anymore, so I have to use USB Loader GX to load my legally owned ISOs.
Project M refuses to load from USB Loader GX
- I know the SD Card is compatible and unlocked, and I made sure the folders were organized just like my own hacked version of Brawl.
- I have another SD card that loads hacks just fine, so I know that USB Loader GX is reading my personal GCT file I made long ago.
- I have Ocarina turned on, and I changed the hooktype to VPI which is the default
- I have been trying to work with the homebrew version (full set) of PM 3.0
The only thing I'm wondering is that the GCT file for PM is 46 KB, where my own personal GCT is only 3KB - is there some kind of size limit that is not allowing USB Loader to read the GCT file?
I'm really stumped and don't know how to get Project M running. Do you guys have any ideas?
Thanks!!!
Project M refuses to load from USB Loader GX
- I know the SD Card is compatible and unlocked, and I made sure the folders were organized just like my own hacked version of Brawl.
- I have another SD card that loads hacks just fine, so I know that USB Loader GX is reading my personal GCT file I made long ago.
- I have Ocarina turned on, and I changed the hooktype to VPI which is the default
- I have been trying to work with the homebrew version (full set) of PM 3.0
The only thing I'm wondering is that the GCT file for PM is 46 KB, where my own personal GCT is only 3KB - is there some kind of size limit that is not allowing USB Loader to read the GCT file?
I'm really stumped and don't know how to get Project M running. Do you guys have any ideas?
Thanks!!!