I Myself
Smash Cadet
- Joined
- Jan 30, 2013
- Messages
- 37
Hi everyone,
I've recently gotten into making custom content for SSBB. I've created a custom stage from components used in Sonic Generations by importing the necessary models and textures into Autodesk Maya (version 2012, if that's relevant) and then exporting a Collada .DAE of the stage. I then used BrawlBox v0.67b to import my stage and its textures over a frozen version of the PictoChat stage. As far as I can tell everything looks correct about the stage in BrawlBox, but when I try to play a versus match on my stage the game just freezes when trying to load it.
I've made sure that I added the appropriately modified .rel file for my stage, and I've tested simpler stages I also created in Maya using the same .rel and base stage .pac (they loaded just fine). I know it's not the file size that's the issue, since my stage is about 200 KB smaller than the stage it's replacing. If it is possible, it could be that I have too many shaders and texture files (about 60 of each). While I've done a lot of research into stage creation and replacement, I don't have that much firsthand experience troubleshooting it. Does anyone here have any ideas about what I might be doing wrong?
Thank you!
I've recently gotten into making custom content for SSBB. I've created a custom stage from components used in Sonic Generations by importing the necessary models and textures into Autodesk Maya (version 2012, if that's relevant) and then exporting a Collada .DAE of the stage. I then used BrawlBox v0.67b to import my stage and its textures over a frozen version of the PictoChat stage. As far as I can tell everything looks correct about the stage in BrawlBox, but when I try to play a versus match on my stage the game just freezes when trying to load it.
I've made sure that I added the appropriately modified .rel file for my stage, and I've tested simpler stages I also created in Maya using the same .rel and base stage .pac (they loaded just fine). I know it's not the file size that's the issue, since my stage is about 200 KB smaller than the stage it's replacing. If it is possible, it could be that I have too many shaders and texture files (about 60 of each). While I've done a lot of research into stage creation and replacement, I don't have that much firsthand experience troubleshooting it. Does anyone here have any ideas about what I might be doing wrong?
Thank you!