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Loading custom stage freezes Smash Bros.

I Myself

Smash Cadet
Joined
Jan 30, 2013
Messages
37
Hi everyone,

I've recently gotten into making custom content for SSBB. I've created a custom stage from components used in Sonic Generations by importing the necessary models and textures into Autodesk Maya (version 2012, if that's relevant) and then exporting a Collada .DAE of the stage. I then used BrawlBox v0.67b to import my stage and its textures over a frozen version of the PictoChat stage. As far as I can tell everything looks correct about the stage in BrawlBox, but when I try to play a versus match on my stage the game just freezes when trying to load it.

I've made sure that I added the appropriately modified .rel file for my stage, and I've tested simpler stages I also created in Maya using the same .rel and base stage .pac (they loaded just fine). I know it's not the file size that's the issue, since my stage is about 200 KB smaller than the stage it's replacing. If it is possible, it could be that I have too many shaders and texture files (about 60 of each). While I've done a lot of research into stage creation and replacement, I don't have that much firsthand experience troubleshooting it. Does anyone here have any ideas about what I might be doing wrong?

Thank you!
 

Dinammar

Smash Rookie
Joined
Feb 11, 2013
Messages
5
Some of the texture hacks(a lot)were not made to be designed with brawlbox v0.63 and futher but it really depends are you using Riivolution or GeckoOS because they are diffrent patch files on Riivolution the files have made to have _en within it but on Gecko they are without the _en.I know its a little confusing but if you use Riivolution all the files you can edit here: http://www.mediafire.com/?0s4ddxegj1mce#zeaiah0s5p7d5 and you got to google for Gecko files.I hope this helps,have fun designing stages!
 
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