tempesttime
Smash Rookie
- Joined
- Sep 7, 2010
- Messages
- 10
Link to original post: [drupal=4897]Lloyd Updates[/drupal]
One of the greatest updates I have to offer to Project Lloyd is that I figured out how to make effects both fade out and fade in. I also now know how to make objects and parts within an object (i.e. objects attached to bones) disappear without having to create another instance of the GFX. I came across this completely by accident when I was searching through the original effect files in the game (SSBB). I extracted the data and imported the beast model and animation over the original effect and animation. I linked up the other visibility animation data and transparency animation data so they connected with the Beast model (I didn't change anything having to do with these two new elements yet). By pure coincidence, it worked. I had to change the data values a bit to perfect it, but now I know how to create gradual transparencies in Brawl.
Oh, I am also creating the GFX for Lloyds Final smash [Falcons Crest] from scratch. Credit to SqLeon for helping me greatly with most of these advancements (he helped me to import and PSA code Lloyd)
On to the actual (most recent) updates:
Beast:
*NOTE- This does NOT include the psa work or pc_lloyd bone position. Just the model itself.
Model= 100% complete
Falcons Crest Models:
Falcons Crest-
Model 1= 80% complete
Model 2= 100% complete
Model Animation= 80%
Model 3= 0%
Model 4= 0%
One of the greatest updates I have to offer to Project Lloyd is that I figured out how to make effects both fade out and fade in. I also now know how to make objects and parts within an object (i.e. objects attached to bones) disappear without having to create another instance of the GFX. I came across this completely by accident when I was searching through the original effect files in the game (SSBB). I extracted the data and imported the beast model and animation over the original effect and animation. I linked up the other visibility animation data and transparency animation data so they connected with the Beast model (I didn't change anything having to do with these two new elements yet). By pure coincidence, it worked. I had to change the data values a bit to perfect it, but now I know how to create gradual transparencies in Brawl.
Oh, I am also creating the GFX for Lloyds Final smash [Falcons Crest] from scratch. Credit to SqLeon for helping me greatly with most of these advancements (he helped me to import and PSA code Lloyd)
On to the actual (most recent) updates:
- Overhauled: all crouch related animations, Turn animation, Tiger Blade animation, wait1 animation, walk break animation, Falcons Crest animations (with the help of SqLeon)
- Added new version of demon fang [Believe it or not, I made the new demon fang model out of Wolf's Lazer model XD ] (I am making a much better version, don't worry)
- Much smoother flame trails were added to Blazing Tempest (with the help of SqLeon)
- Mid air rising falcon works (again...we had a problem during development DX) and is now no longer broken (with help from SqLeon)
- Lloyds hilts are no longer visible in battle, but appear during the victory screen
Beast:
*NOTE- This does NOT include the psa work or pc_lloyd bone position. Just the model itself.
Model= 100% complete
- Completed because it was pre-made
- Doesn't shrink anymore to accompany transparent shift
- Fades out like in ToS and other To games
Falcons Crest Models:
Falcons Crest-
Model 1= 80% complete
- Still need to add sparkle effects and colorful spheres
- Need to increase size of Falcons Symbol
- Need to create pulsing effect for second bottom ring
- When the model is done, I will begin this
Model 2= 100% complete
Model Animation= 80%
- Need to sync up growth speed with Lloyds jump speed
- When the model animation is done, I will begin this
Model 3= 0%
- Haven't started
- When the model is done, I will begin this
- When the model animation is done, I will begin this
Model 4= 0%
- Haven't started
- When the model is done, I will begin this
- When the model animation is done, I will begin this