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Little Mac Combos/Juggles

Maître Luigi

Smash Apprentice
Joined
Oct 15, 2014
Messages
94
Location
Southern California
D-Tilt -> ANY move [@ 35%+] (*)
U-Throw -> Up-B [@ 30%+]
D-Throw -> Up-B [@ 70%+] (**)
U-Air -> Jabs [@ 30%+]

Notes:
* Cannot do Special, but you can do K.O. Special.
** Seems this can be possibly air dodged, and occasionally whiffed via DI-ing.

Feel free to discuss.
 
Last edited:

Shiny Shovel

Smash Rookie
Joined
Oct 21, 2014
Messages
23
NNID
Shiny-Shovel
3DS FC
0275-9078-8854
Personally, after deciding to second Mac after Sonic, I really like to Grab>dThrow>SH>UpB.

Not an really an air fighter, so it's not expected. They can air dodge out of it, so wait a split second before using the UpSpecial, or punish by FastFall>Jab.

Edit: Punishing.

S.S.
 
Last edited:

Maître Luigi

Smash Apprentice
Joined
Oct 15, 2014
Messages
94
Location
Southern California
Thank you for your input. My suggestion, if anything whiffs, is to fast fall then cancel to a walk away -> dash away -> dash dance into F-Tilt.

By combo I imply that it is hit confirmed. These combos cannot be air dodged, only sometimes the opponent can DI enough after the Down Throw to force the Up-B to whiff.
 
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