Vorlaith
Smash Rookie
I didn't play melee, I've only just started Project M and I was wondering who would be a simple character to learn to play as my first character?
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As I said in the OP I didn't really play much melee so I didn't have a main, I'm mainly looking for a character who I can use to learn the game and how to play better such as just learning simple techs like wave dashing and L cancelling.What type of gameplay do you want? Reaction, aggressive, shield pressure, combos, etc.
Looking for something similar to your melee main, different?
Liking for quick results or getting good at the basics or character specific options?
What is a spacie?Mario
If you wanna get good at executing stuff, try a spacie, maybe.
Fox falco and wolf.What is a spacie?
Spacie refers to Fox, Falco, and Wolf and it is short for the term "Space Animal" since in the Star Fox series Fox is a humanoid fox, Falco is a humanoid bird, and Wolf is a humanoid wolf.What is a spacie?
Once you've developed a strong foundation and solid fundamental skills, then you can focus on learning that sweet Falcon walljump jank. Without good fundamentals, you won't be able to tie that sweet Falcon trick into your normal game, or have the discipline to know when it's best to use it. Tech will supplement your play, add to your mixups, and extend your ability, but a good foundation will lay out when it's actually okay to use said tech skill. I used to be the kind of player who put high tech skill above everything else, and thought that just because I had spend 100+ hours on Smashwiki studying everything I could lay my eyes on that I'd be able to beat anybody in my group. Turns out I didn't, because I didn't know when to use all of the fancy jank I knew, I just threw it out whenever I could and for no reason, and got punished for it.Big things to work on at your level, in no real order:
1) Movement. Tons of people will say "focus on wavedashing", "learn these Falcon wall jump tricks", "practice waveshining", or some specific tech. Think broader. Focus on learning how to move your character, and how to get them from point A to point B in the safest, fastest way possible. Just get down good control over your character on screen before going into specific tech. Wavedashing will be a part of it, sure, but it's more a supplement to your movement than your primary movement option (provided you aren't, you know, Weegee).
2) When to attack, when to reset to neutral, when to play it safe. Before we even get to that, there's this to take in: Think Street Fighter, think 'confirming hits'. Don't try and hit your opponent with the first thing that comes to mind, or the easiest thing to throw out. Think long-term; "sure I can use X move, but what can I do after that if anything at all?" Pick the safest moves you can, that allow you to position your character the safest distance from the opponent. Movement is pretty much everything in Smash (with superb control over your character, and solid fundamentals, you can best even the most tech-savvy of opponents who lack the other two components), but positioning will play a huge part once you've moved from A to B.
Move to where you need to, then position accordingly once you're ready to attack. Once you are, put out an attack that the situation calls for. Did it connect? Is a follow-up immediately viable? Or would it be better to be patient and wait for the opponent to land, and follow their roll (tech chase)? Did you connect on a shield? Is shield pressure an option, or is it too risky to continue? Should you back out if the opponent has more favorable options than you if blocked?
3) Reaction to being attacked. Was I hit? Did I block? Those two questions will answer what to do next. Is DI an option to safely get out of there, and reposition? Can I counterattack the attack I blocked during their recovery frames? Was I hit hard enough to be sent off the stage? Am I still in danger of being combo'd, and if so where do I position my character now?
TL;DR: Gain superb control over your characters movements, learn when it's okay to attack, when it's okay to back off, when it's time to reposition, and when it's time to get to neutral.
Basically this. But, the way I look at Mario is compare him to Ryu from Street Fighter because he's like Ryu. He's average at everything, and so getting good grips with Mario is a sure-way to learn the mechanics better. Oh and don't forget Mario's like top-tier now too. Not to mention since he's average, being so, he doesn't require a firm-mastery of anything in particular except for "Dunking"; and he's got some neat other tools like being able to completely gimp your opponent of a recovery with his cape, and the fact that cape throws just about any projectile back at your opponent.Personally, I would play Mario. And not just because he's supposed to be the "average" character of the series. He has a really powerful projectile (fireball, neutral b) that's very easy to use and spam...., he has pretty decent normal moves, great conversions off of grabs, very good recovery, strong edgeguarding ability [fireballs, back air, cape (side b)], and a great kill move that can also function as a meteor smash based on how you time it (forward air). He also has other great kill moves in f-smash and even up-smash and down smash. He's a really strong pick in Project M for sure, imo.