EmptySky00
Banned via Warnings
- Joined
- Apr 15, 2012
- Messages
- 804
- 3DS FC
- 1263-6981-9999
It might just be my limited perspective, but I feel like this is a topic that is underdiscussed and it might help a lot of people, including myself, if we had a comprehensive list of potential bans/counterpicks in various MU's. Counterpicking is an integral part of tournament success and as such I tried making a thread about a year ago asking people which stages they liked and disliked as certain characters, but that became really subjective and no one could come to an agreement on anything. So this time, if you could explain why a stage gives a tactical advantage/disadvantage so that people know what aspects they should be playing to when choosing the stage, that would be fantastic. Try not to say comfort picks are counterpicks as well. I personally would like to be able to go into each matchup with a stage picking strategy already on hand.
From my understanding, Link is a character that is versatile enough to function well on a myriad of stages, and the general goal for counterpicking should be to cut off the stages your opponent benefits most from and choose the stages that hinder them the most as opposed to, say, Fox choosing Yoshi's Story for the stupid lethality boost or something along those lines.
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I'll start with what I already know.
Bowser: CP - Final Destination
Bans - Yoshi's Story, Warioware
Diddy Kong: CP - FoD, Warioware, Yoshi's Story
Bans - Smashville
Falco: CP -
Bans -
Falcon: CP - Fountain of Dreams, Green Hill Zone, Yoshi's Story
Bans - Dreamland, Final Destination
Fox: CP - Final Destination
Bans - Yoshi's Story, Dreamland
Ganondorf: CP - Final Destination
Bans - Yoshi's Story, Warioware
Game and Watch: CP - Final Destination
Bans -
Ice Climbers: CP - Warioware
Bans - Final Destination, Smashville
Ike: CP -
Bans -
Lucas: CP -
Bans - Smashville
Marth: CP - Dreamland, Delfino's Secret
Bans - Yoshi's Story, FoD, Warioware
Mewtwo: CP -
Bans - Smashville
Peach: CP -
Bans - Dreamland
Samus: CP - Yoshi's Story,
Bans - Pokemon Stadium 2, Dreamland, Delfino's Secret
Sheik: CP - Yoshi's Story, Pokemon Stadium 2
Bans - Fountain of Dreams, Battlefield
Snake: CP -
Bans -
Sonic: CP - Yoshi's Story, Warioware, FoD, Battlefield
Bans - Final Destination, Dreamland
Jigglypuff: CP -
Bans -
Zelda: CP - Final Destination
Bans - Yoshi's Story
From my understanding, Link is a character that is versatile enough to function well on a myriad of stages, and the general goal for counterpicking should be to cut off the stages your opponent benefits most from and choose the stages that hinder them the most as opposed to, say, Fox choosing Yoshi's Story for the stupid lethality boost or something along those lines.
---
I'll start with what I already know.
Bowser: CP - Final Destination
Bans - Yoshi's Story, Warioware
Diddy Kong: CP - FoD, Warioware, Yoshi's Story
Bans - Smashville
Falco: CP -
Bans -
Falcon: CP - Fountain of Dreams, Green Hill Zone, Yoshi's Story
Bans - Dreamland, Final Destination
Fox: CP - Final Destination
Bans - Yoshi's Story, Dreamland
Ganondorf: CP - Final Destination
Bans - Yoshi's Story, Warioware
Game and Watch: CP - Final Destination
Bans -
Ice Climbers: CP - Warioware
Bans - Final Destination, Smashville
Ike: CP -
Bans -
Lucas: CP -
Bans - Smashville
Marth: CP - Dreamland, Delfino's Secret
Bans - Yoshi's Story, FoD, Warioware
Mewtwo: CP -
Bans - Smashville
Peach: CP -
Bans - Dreamland
Samus: CP - Yoshi's Story,
Bans - Pokemon Stadium 2, Dreamland, Delfino's Secret
Sheik: CP - Yoshi's Story, Pokemon Stadium 2
Bans - Fountain of Dreams, Battlefield
Snake: CP -
Bans -
Sonic: CP - Yoshi's Story, Warioware, FoD, Battlefield
Bans - Final Destination, Dreamland
Jigglypuff: CP -
Bans -
Zelda: CP - Final Destination
Bans - Yoshi's Story
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