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Link help thread

Wangster

Smash Apprentice
Joined
Aug 10, 2008
Messages
84
Location
Hyrule,Scarborough
I'm practicing Link and wondering if you can give me some tips on facing other characters (ex pikachu -_-) and what good combos Link can do. Thank you
 

Daedatheus

Smash Lord
Joined
Jun 10, 2008
Messages
1,137
Location
Toronto & Kingston, Ontario
Watch videos! Analyse!

I might actually come out with a guide soon regarding case constructions with Link and what to do in each situation based on what the best Link players do, thus it doesn't come from my own playing so people better than me can incorporate it too. So I'll throw you a PM if I get some of it done soon.

Otherwise... as I said... watch videos of good Link playing!
 

Wangster

Smash Apprentice
Joined
Aug 10, 2008
Messages
84
Location
Hyrule,Scarborough
Watch videos! Analyse!

I might actually come out with a guide soon regarding case constructions with Link and what to do in each situation based on what the best Link players do, thus it doesn't come from my own playing so people better than me can incorporate it too. So I'll throw you a PM if I get some of it done soon.

Otherwise... as I said... watch videos of good Link playing!
u live in toronto ryt, u kno ne place dat sells n64 controller adaptors? i really hate playing smash64 w/ da keyboard lol
 

Lawrencelot

Smash Lord
Joined
Jun 18, 2006
Messages
1,434
Location
Rotterdam/Terneuzen, Holland, Europe
Spam bair, dair and uptilt (if you're close, else spam projectiles). For example: don't face your opponent, then shorthop towards him with a bair, then while in the air go back to prevent a grab, then do an uptilt. The last part of the uptilt should hit (the shield of) the opponent. If it hits, you can chain uptilts, more bairs, and upsmashes, maybe even uairs and an upB finisher. This is my Link, other Links are different and probably better.
 

Superstar

Smash Champion
Joined
Feb 9, 2007
Messages
2,351
Location
Miami, Florida
Adapter would be the best, 360 is like second best option. But go for the N64 if you can.

And Daed, you'd have to show the guide to better players and pick up Link if you want to go by that. XD Some tips I can give.

dair is great as a finisher of sorts, sometimes approach, bair is awesome, UpB is awesome in midair [towards the start of the move has high knockback, making it good as a finisher, edgeguard, bleh, got this from watching Agony]. Do utilts mostly as tech chases, follow to more utits, uairs, or mebe UpB. Pull bombs from midair [hopping away from the opponent], don't usually throw your rang directly at the opponent, but try to use it as a setup/manipulator. Diagonal rebound of the ground is awesome of the rang, helps with edgeguarding, bombs and rangs can setup "combos".

Also, don't use grab too much, because chances are you'll be grabbed. Don't get grabbed is important with Link. Fair is a good SH approach and hits twice, good for edgeguarding and setting them up. Naiir is nice sometimes.

Oh, yes, and if you're gonna get shield pressured, try to hold a bomb. It'll asplode, while they're pounding your shield.

My Link is not great, but I thought I'd tell you what I know.
 

Daedatheus

Smash Lord
Joined
Jun 10, 2008
Messages
1,137
Location
Toronto & Kingston, Ontario
u live in toronto ryt, u kno ne place dat sells n64 controller adaptors? i really hate playing smash64 w/ da keyboard lol
I can sell you one I got off the net. I don't like it very much... I play console regularly, but for online I use an xbox360 controller. The n64 to usb adapter doesn't handle the n64's joystick very well.

Oh. And we should play in person, also with anyone else you know who plays 64. I'm by no means one of the better players here since I only got into smash in the summer, but it would be fun. Console > Online by a huge margin

And Daed, you'd have to show the guide to better players and pick up Link if you want to go by that. XD Some tips I can give.
I'll be making a guide for myself to use and as I get better, perhaps make some revisions and release it.
 

Superstar

Smash Champion
Joined
Feb 9, 2007
Messages
2,351
Location
Miami, Florida
Oh, yeah, that's what I'm doing with the Mario guide. Just writing it, and as I improve I add sections and fix up old ones.
 

Wangster

Smash Apprentice
Joined
Aug 10, 2008
Messages
84
Location
Hyrule,Scarborough
I can sell you one I got off the net. I don't like it very much... I play console regularly, but for online I use an xbox360 controller. The n64 to usb adapter doesn't handle the n64's joystick very well.

Oh. And we should play in person, also with anyone else you know who plays 64. I'm by no means one of the better players here since I only got into smash in the summer, but it would be fun. Console > Online by a huge margin



I'll be making a guide for myself to use and as I get better, perhaps make some revisions and release it.
we should play in person, i don't see very much ppl playing 64 in my area. i play competitive melee n 64, just havent found ppl to play against in 64. we should play in an N64 console LOL i'm used to the controller
 

Skrlx

Smash Champion
Joined
Jan 18, 2008
Messages
2,673
bombs
boomerangs
and keep your spacing away from pika because there will be grab and utilt setups ^_^
 

†¹Ãgøn¥¹†

Smash Ace
Joined
Mar 7, 2008
Messages
658
Location
Canada,Qc,Mtl
When at a fair distance of the oppenent just use the boomerang (not smashed) and link that with a SH Fair. This can link to a Nair after.

Bair as approach is good, but I find nair or Dair better. You can also watch some videos of people who uses link and see what combo they do and how they play. A good combo with link is Uair 4 times and finish with UpB, but I tell you, that combo is when you get at a higher level and understand where to hit with the Uair. xD
 

Daedatheus

Smash Lord
Joined
Jun 10, 2008
Messages
1,137
Location
Toronto & Kingston, Ontario
As Link your approaches should ideally be set up for you by a boomerang or bomb. Jumping in with just Link's close combat tools isn't nearly as safe or easy, because Link is slow and harder to combo with than most chars he will face. So, from the stun of a boomerang or bomb, get in there and start dishing out the pain. Dair gets the initial damage in, you can tech chase it with a boomerang or a bair and hit with utilts, then follow up in midair, etc.

we should play in person, i don't see very much ppl playing 64 in my area. i play competitive melee n 64, just havent found ppl to play against in 64. we should play in an N64 console LOL i'm used to the controller
Definitely me too. Still not 100% used to online play and I still mess up stupid things that I wouldn't on console.
I'll be in the city for xmas break starting this week until early January basically, then I go back up to university in Kingston. When are good times to get some smashing in, weekends? I'll also try and get a VCR ready to record matches too, unless you have a more efficient means of getting videos recorded... getting them onto computer is the hard part from there without some kind of capture card or gamebridge...

When at a fair distance of the oppenent just use the boomerang (not smashed) and link that with a SH Fair. This can link to a Nair after.
Hmm, when is it best to smash and not smash link's boomerang?
 

Surri-Sama

Smash Hero
Joined
Apr 6, 2005
Messages
5,454
Location
Newfoundland, Canada!
Dont use a D-pad or KB...makes it hard to Utilt and walk at the same time >_<

Utilt combos are among links best combo attacks so its annoying otherwise xP
 

Superstar

Smash Champion
Joined
Feb 9, 2007
Messages
2,351
Location
Miami, Florida
^^ You know, after reading this thread, I thought you meant walk to a utilt. I had some friendlies, I picked Link, and then, during the match, I did a walking utilt juggle. Now I know what you meant, and it is indeed awesome.
 

marthmaster04

Smash Ace
Joined
Aug 15, 2004
Messages
852
Don't get grabbed, best advice. Space yourself and abuse links Utilt, bombs, nair into usmash for combo setups. Or if you have the position use uair at mid %'s coming from below. Use jabs to really mess with ppl that like to mindlessly charge and combo like idiots then abuse their confusion. Try to always have a boomerang in the air as it will always provide a escape route or pressure to your opponent.

If you're on keys tho, don't use default setup. srsly :/
 

Daedatheus

Smash Lord
Joined
Jun 10, 2008
Messages
1,137
Location
Toronto &amp; Kingston, Ontario
Don't get grabbed, best advice.
Seriously. If Link gets grabbed once near the edge of big stages or almost anywhere on Dreamland, you are on a fast track to getting gimped so watch out. If you're facing an opponent who is getting a lot of grabs in and you make it back to the stage, get back to and control center stage immediately. No point trying to outfight an opponent near the edge when you have a severe disadvantage in that setting.

Also, Link's easy to hit finishers can be done after moves that you will be abusing and thus easier to get the KO hit, stuff like boomerang/bomb to fair, or utilt to up+b, or bomb thrown from above to FF'd dair, etc.
 

Surri-Sama

Smash Hero
Joined
Apr 6, 2005
Messages
5,454
Location
Newfoundland, Canada!
Link has many great finishers, Dsmash, Fsmash, Ftilt, Fair, Dair, and UpB,

Dsmash - fast and the backswing is a better KO move then the Forward one.

Fsmash - hits in front and back, kind of slow but you can combo it with lightly throwing a bomb (so that it wont explode on contact), aerial boomerang or Nair.

Ftilt – This attack reminds me of Snakes Utilt in Brawl… Its quick, and has surprising range, and power, can kill light chars at 110ish %...which is good for a Tilt…no¿?

Fair – Fair is kind of slow, but can be used for a few different things. If you SH FF and Cancel Fairs while approaching, they can be very hard to get around, you won’t see most of the swing, just a quick shine to let you know a massive attack is being deployed. Plus you can combo into a killer Fair with Utilts, Usmashs, Dtilts, and various other situational attacks. (Uair is tricky)

Dair – This attack can either be devastating, or hilarious. Connecting this attack can lead to low % KOs…but miss the cancel and watch the fail. Dair can much like Fair, be used for killing, or situational purposes. While under a platform, using Dair to jump up onto it, then FF through the platform with ANOTHER Dair makes for 2 very fast, very strong attacks. (Again, don’t miss the cancel or you’ll be punished) Personally I find combining (lol Combo…ing?) into this attack is awkward…Utilts, and Dtilts work but this attack should almost never replace a Fair or UpB.

UpB – DON’T DO THIS ATTACK ON THE GROUND (very often) UpB has a very strong first swing (unlike in Melee and Brawl where the last swing has the power) which can kill light chars at 110+ % (much like Ftilt, only this can be combined into.) Links standard chain attacks with combo into this attack…Utilts, Usmashs, and even Uair works with UpB (due too the added height of UpB, it can reach your foe more often then Fair can)

NOTE: I stated at the start of this section saying NEVER to use UpB on the ground…this of course, has exceptions.

1) UpB can be used on the ground, IF you use an attack that adds much hit stun, but not much knock back. (Lightly thrown bombs, Nair…etc)

2) UpB canceling, (which is VERY hard to time) technically takes place on the ground. UpB canceling is done in the EXACT same way taunt canceling off an edge is done. This, once you can do it consistently is very quick and can actually be used to combo (don’t count on that in game though…unless your Isai)
 

Wangster

Smash Apprentice
Joined
Aug 10, 2008
Messages
84
Location
Hyrule,Scarborough
Don't get grabbed, best advice. Space yourself and abuse links Utilt, bombs, nair into usmash for combo setups. Or if you have the position use uair at mid %'s coming from below. Use jabs to really mess with ppl that like to mindlessly charge and combo like idiots then abuse their confusion. Try to always have a boomerang in the air as it will always provide a escape route or pressure to your opponent.

If you're on keys tho, don't use default setup. srsly :/
i hate keyboards :mad:
 

Wangster

Smash Apprentice
Joined
Aug 10, 2008
Messages
84
Location
Hyrule,Scarborough
i've tried many combos on fox and falcon, but how du u do combos on samus, serially, she's too **** floaty, she always gets away in my setups

edit: sry for double post :p
 

Superstar

Smash Champion
Joined
Feb 9, 2007
Messages
2,351
Location
Miami, Florida
You don't. You might get a few stuff like utilt to fair [and setup for an edgeguard], or boomerang to fair or what have you, but Samus is universally a pain to combo. Hey, at least she sucks [more than Link].
 

Surri-Sama

Smash Hero
Joined
Apr 6, 2005
Messages
5,454
Location
Newfoundland, Canada!
you know I might try and actually write a Link guide...nah to lazy...

Links grabs may not seem very effective in a general stand point. BUT that high delayed Grapple Hook has range, use it!

When any of these chars are trying to recover,(Falcon, Link, Yoshi, DK, and Samus [it works on the rest of the cast as well, but to a lesser degree]) you can easily GIMP them out of the edge, by timing your grapple hook with when they are about to grab the edge. This actually is really easy to do, the time frames for the grab are huge, plus **** thing can pick chars up, right off the edge! (only while they are recovering) my best tip for this is even try firing it a bit early...you'll see how broken (dare i use the term¿?) Links grab is for gimping the edge :o
 
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