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Link frame data - Trips, Techs, Ledge Options, Items etc.

PKBeam

Smash Lord
Joined
Jul 2, 2013
Messages
1,819
Location
Wyong, NSW, Australia
NNID
PKBeam64
Switch FC
SW 0386 4264 7224
Link frame data
includes knockback values, specials, item throw data, getup attacks, trips and ledge options frame data
extracted from BrawlBox, may have read something wrong, will indicate

Notes:
60/60/60 <--- means there are three hitboxes
charge frame is the frame the smash freezes on while charging
Hitbox 7-8 means the hitbox is no longer out as soon as frame 9
for autocancels, "32+" means 32 and over.
Shield stun = damage/3
Go to your stickied thread for advantages, I don't do that stuff
LET'S BEGIN!

Jab1
Duration: 28
IASA: 20
Hits: 7-8
Damage: 4/4/4/4
Base Knockback: 16//16/16/16
Knockback Growth: 37/37/37/37
---Jab 2
Duration: 29
IASA: 21
Hits: 6-7
Damage: 3/3/3/3
Base Knockback: 40/40/40/40
Knockback Growth: 20/20/20/20
------Jab 3
Duration: 50
IASA: 37
Hits: 6-10
Damage: 5/5/5/5
Base Knockback: 70/70/70/70
Knockback Growth: 50/50/50/50

Dash Attack
Duration: 54
IASA: 40
Hits: 8-11
Damage: 10/12/11/11
Base Knockback: 30/30/30/30
Knockback Growth: 80/80/80/80

Ftilt
Duration: 40
IASA: 40
Hits: 15-18
Damage: 13/13/13/13
Base Knockback: 20/20/20/20
Knockback Growth: 96/96/96/96

Utilt
Duration: 42
IASA: 36
Hits: 8-12
Damage: 9/9/9/9
Base Knockback: 30/30/30/30
Knockback Growth: 122/130/124/123 (wtf dev team?)

Dtilt (Can trip)
Duration: 40
IASA: 32
Hits: 13-14
Damage: 12/12/12/12
Base Knockback: 90/90/90/90
Knockback Growth: 50/50/50/50

Fsmash
Duration: 50
IASA: 49
Charge Frame: 10
---Hitbox 1
Hits: 15-17
Damage: 15/15/14/14
Base Knockback: 25/25/25/25
Knockback Growth: 90/90/90/90
---Hitbox 2 (Calculated independently)
Hits: 12-14
Damage: 17/17/20/19
Base Knockback: 20/20/25/30
Knockback Growth: 90/90/90/90

Usmash
Duration: 82
IASA: 70
Charge Frame: 6
---Hitbox 1
Hits: 10-15
Damage: 4/4/4/4
Base Knockback: 0/0/0/0
Knockback Growth: 100/100/100/100
---Hitbox 2
Hits: 26-29
Damage: 3/3/3/3
Base Knockback: 0/0/0/0
Knockback Growth: 100/100/100/100
---Hitbox 3
Hits: 41-45
Damage: 10/10/9/8
Base Knockback: 70/70/70/70
Knockback Growth: 80/80/80/80

Dsmash (Can trip)
Duration: 55
IASA: 50
Charge Frame: 5
---Hitbox 1
Hits: 9-11
Damage: 14/16/17/16
Base Knockback: 26/26/26/26
Knockback Growth: 90/90/90/90
---Hitbox 2
Hits: 20-22
Damage: 16/16/17/16
Base Knockback: 20/20/20/20
Knockback Growth: 90/90/90/90

Nair
Duration: 40
Autocancels: 1-6, 32+
Landing Lag: 9
---Hitbox 1
Hits: 7-27 (it's on its own from 7-8 and is joined by Hitbox 2)
Damage: 10/10/10
Base Knockback: 22/22/22
Knockback Growth: 100/100/100
---Hitbox 2
Hits: 9-27
Damage: 6/6/6
Base Knockback: 15/15/15
Knockback Growth: 100/100/100

Fair
Duration: 51
Autocancels: 51+
Landing Lag: 10
---Hitbox 1
Hits: 14-15
Damage: 9/9/9/9
Base Knockback: 5/5/5/5
Knockback Growth: 100/100/100/100
---Hitbox 2
Hits: 26-27
Damage: 12/12/12/12
Base Knockback: 20/20/20/20
Knockback Growth: 110/110/110/110

Bair
Duration: 50
Autocancels: 29+
Landing Lag: 10
IASA: 31
---Hitbox 1
Hits: 6-9
Damage: 4/4/4/4
Base Knockback: 0/0/0/0
Knockback Growth: 100/100/100/100
---Hitbox 2
Hits: 18-23
Damage: 7/7/7
Base Knockback: 70/70/70
Knockback Growth: 70/70/70
Uair
Duration: 70
Autocancels: 1-10, 47+
Landing Lag: 30
IASA: 60
Hits: 11-40
Damage: 15/15/15
Base Knockback: 80/80/80
Knockback Growth: 85/85/85
---Hitbox change (frame 13)
Damage: 13/13/13

Dair
Duration: 90
Autocancels: 1-9, 65+
Landing Lag: 50
IASA: 80
---Hitbox 1
Hits: 14
Damage: 22/22
Base Knockback: 40/30
Knockback Growth: 80/80
---Hitbox 2
Hits: 15-64
Damage: 18/18
Base Knockback: 40/50
Knockback Growth: 80/80
Hero's Bow
Full charge at: 60
Endlag: 30

Gale Boomerang
Duration: 46
Throw on: 27
Catching lag: 20

Spin Attack---Grounded
Duration: 83
Charge frame: 8
------Hitbox 1
Hits: 11-15
Damage: 12/12/9
Base Knockback: 68/68/68
Knockback Growth: 72/72/72
------Hitbox 2
Hits: 16-27
Damage: 9/9/7
Base Knockback: 55/55/55
Knockback Growth: 80/80/80
------Hitbox 3
Hits: 28-43
Damage: 7/7/5
Base Knockback: 20/20/20
Knockback Growth: 80/80/80
---Aerial
Duration: 80
------Hitbox 1
Hits: 8-10
Damage: 4/4/4/4
Base Knockback: 0/0/0/0
Knockback Growth: 100/100/100/100
------Hitbox 2-3
Hits: 16-18
30-33
Damage: 2/2/2/2
Base Knockback: 0/0/0/0
Knockback Growth: 100/100/100/100
------Hitbox 4
Hits: 47-51
Damage: 4/4/4/4
Base Knockback: 30/30/30/30
Knockback Growth: 160/160/160/160

Bomb
Duration: 40

Final Smash (Calculations do not account for time slowdown)
---Start
Time Manipulation: 8 (idk what this exactly means, perhaps 8 frames per second?)
Duration: 86
Hits: 13
Damage: 5/5
Base Knockback: 0/0
Knockback Growth: 100/100
---Dash
Duration: 13
---Main Move (No slowdown)
Duration: 360
Hits: 5
16
28
38
49
60
71
82
93
104
115
126
137
148
159
256
Grab
Duration: 85
Hits: 12-19

Running Grab
Duration: 95
Hits: 14-21

Pivot Grab
Duration: 95
Hits: 15-21

Zair
Duration: 60
---Hitbox 1
Hits: 11-16
Damage: 4
Base Knockback: 60
Knockback Growth: 30
---Hitbox 2
Hits: 23-24
Damage: 6
Base Knockback: 60
Knockback Growth: 30

Pummel
Duration: 24
Hits: 9
Damage: 2
Base Knockback: 0
Knockback Growth: 100

Bthrow
Duration: 45
IASA: 39
Released on: 13
Damage: 4/3
Base Knockback: 50/40
Knockback Growth: 110/100
---Hitbox 1
Hits: 12
Damage: 3
Base Knockback: 0
Knockback Growth: 0

Fthrow
Duration: 46
IASA: 41
Released on: 13
Damage: 4/3
Base Knockback: 50/40
Knockback Growth: 120/100
---Hitbox 1
Hits: 12-13
Damage: 3/3
Base Knockback: 0/0
Knockback Growth: 0/0

Uthrow
Duration: 60
IASA: 50
Released on: 28
Damage: 2/3
Base Knockback: 24/40
Knockback Growth: 230/100 (wtf 230?!)
---Hitbox 1
Hits: 26-29
Damage: 5/4
Base Knockback: 50/50
Knockback Growth: 100/100

Dthrow
Duration: 65
Released on: 23
Damage: 4/3
Base Knockback: 60/40
Knockback Growth: 90/100
---Hitbox 1
Hits: 22
Damage: 3
Base Knockback: 0
Knockback Growth: 0
Getup
Duration: 30
Intangibility: 1-22

Getup Roll (forward, lying face down)
Duration: 36
Intangibility: 1-19

Getup Roll (backwards, lying face down)
Duration: 40
Intangibility: 1-25

Getup Roll (forward, lying face up)
Duration: 36
Intangibility: 1-24

Getup Roll (backward, lying face up)
Duration: 36
Intangibility: 1-31

Getup Attack
Duration: 50
Intangibility: 1-30 (facing down: 1-28)
Hits: 21-22 (facing down: 15-16, 25-26)
28-29
Damage: 6/6/6/6
Base Knockback: 80/80/80/80
Knockback Growth: 50/50/50/50

Ledge Attack
---Under 100
Duration: 56
Intangibility: 1-25
Hits: 27-29
Damage: 8/8/8/8
Base Knockback: 0/0/0/0
Knockback Growth: 100/100/100/100
---Over 100
Duration: 70
Intangibility: 1-54
Hits: 51-54
Damage: 10/10/10/10
Base Knockback: 0/0/0/0
Knockback Growth: 100/100/100/100

Ledge Stand
---Under 100
Duration: 35
Intangibility: 1-30
---Over 100Duration: 60
Intangibility: 1-55

Ledge Roll---Under 100
Duration: 50
Intangibility: 1-25
---Over 100Duration: 80
Intangibility: 1-63

Ledge Jump (may have read the Duration wrong)
---Under 100
Duration: 44
Intangibiity: 1-16
---Over 100
Duration: 59
Intangibility: 1-22

Trip
---Tripped while sitting down from a tripDuration: 40
Intangibility: 1-6
---Normal Trip
Duration: 30
Intangibility: 1-6
---Pivot Trip
Duration: 40
Intangibility: 1-7
---Dash Trip
Duration: 50
Intangibility: 1-8

Trip Getup
---Stand
Duration: 22
Intangibility: 1-17
---Attack
Duration: 50
Intangibility: 1-8
Hits: 19-20
28-29
Damage: 5/5/5/5
Base Knockback: 60/60/60/60
Knockback Growth: 50/50/50/50
---Roll (Both)
Duration: 29
Intangibility: 1-10

(Wall) TechDuration: 27 (for forward/backwards tech, 41)
Intangibility: 1-20
Since these are so much, I will use a template.
(Thrown on) / (IASA) / (Duration, ground) / (Duration, aerial)
Item Throws
F: 7/21/28/26
B: 9/21/28/26
U: 11/21/28/33
D: 6/19/26/24
Dash: 4/ (N/A) /42/ (N/A)
 
Last edited:
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