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Which time-saving idea is not completely egregious?

  • Point 1: Running Single Sets instead of Best-of-3's

    Votes: 0 0.0%
  • Point 2: Random Stage Select from a single list

    Votes: 0 0.0%
  • Point 3: "Smash Tour"-esque Custom move sets.

    Votes: 0 0.0%
  • Point 4: Swiss Pools

    Votes: 3 100.0%
  • Point 5: Free-For-All

    Votes: 0 0.0%

  • Total voters
    3

PlanFive

Smash Rookie
Joined
Nov 19, 2014
Messages
20
Hey guys, the youth group at my church has asked me if I could run a smash tournament to help raise money for them. While the actual business side of logistics should not be a problem, I have run into some problems in terms of other aspects of running a tournament. Basically, the church has asked me to run the event in the actual church building instead of the local Play-n-Trade, and as such I would not have the access to the amount of setups that I would like to have, as they also asked me not to place a cap for the event.

Basically, my biggest problem is not only that I could possibly have only a single setup (although the number is probably closer to 3-4), but since the crowd I'm expecting is a lot more casual than what I normally receive in the competitive tournament, I want to put more of an aspect on letting the youth actually play games rather than pure competition. I want to maximize the amount of time everyone plays while still having a competitive tournament without being too cutthroat.

I've been brainstorming ideas for the tournament, and I am asking for feedback on whether some of my ideas are somewhat vaild or not. The only rules I have that I know that i want to enforce are the following:
  • No items
  • Miis are allowed, using pre-made Miis of standard size
  • Equipment off

Point 1: Best of 3 > Best of 1
I plan to do the finals best of 3 regardless, but the preliminary games might be faster if only a single game decides each set
Pros: Tournament Time is cut in half (approximately)
Cons: Luck is a higher factor (Good player with an off game and vice versa)

Point 2: Random Stage Select
Note that since the majority of the playerbase is casual, very few will know which character is better on which stage. I am proposing that each game would be played on a random stage based off a small (5-7ish) list of legal stages
Pros: Time-saver(arguments over stage selection) and/or a reduction in confusion (explaining striking to a new playerbase might be too confusing)
Cons: We are removing an edge better players have over less skilled players, plus adding a layer of luck based on the selection of stages

Point 3: Custom Moves "On"
I would call this rule the "Smash Tour" rule in which the only custom movesets allowed are 1-1-1-1, 2-2-2-2, and 3-3-3-3, similar to those found in smash tour. From talking to the would-be playerbase, they have not bothered with custom moves even casually, so the idea of custom moves might even be unnecessary.
Pros: Eliminates time setting up custom move sets and the learning curve that comes along with it
Cons: Removes an aspect of the game entirely (I support custom move-sets in high-level tournaments) plus possible screw if player tries out new moveset and is mistled by the new effects of each move

Point 4: Swiss Pools for Bracket Seeding
If I run this idea, I do not plan to eliminate people after pools, but merely use the pools as a way to seed my bracket.
Pros: More games played per person, which is the goal of the tournament
Cons: Time Constraint

Point 5: Free-For-All for Bracket Seeding
This is probably the most controversial point that I will make, but if I do use FFA in my tournament, I want to use it in a way so that the tournament will not end if someone were to lose at FFA
Pros: Time-Saver + More games played per person
Cons: Possible Collusion

Thank you for the help, and suggestions are highly needed and accepted.
 

revengeska

Smash Apprentice
Joined
Nov 18, 2007
Messages
187
Location
Minneapolis, Minnesota
I had friends who ran Brawl and Melee tournaments at a local college, and much of that player base was casual. Typically I think they'd draw 20-25 players. In competing in the Brawl events, I know that they would use pools and I think that was the good choice. They went with one game matches for pools in a round robin, 4 pools of 4-6 players and top 2 from each pool moved into bracket which was all best of 3. I think they generally started at around 1 pm and finished 5pm-6pm. They used four setups IIRC. I heard no complaints from people, it seemed like they had a good time and the event was successful.
 

PlanFive

Smash Rookie
Joined
Nov 19, 2014
Messages
20
I had friends who ran Brawl and Melee tournaments at a local college, and much of that player base was casual. Typically I think they'd draw 20-25 players. In competing in the Brawl events, I know that they would use pools and I think that was the good choice. They went with one game matches for pools in a round robin, 4 pools of 4-6 players and top 2 from each pool moved into bracket which was all best of 3. I think they generally started at around 1 pm and finished 5pm-6pm. They used four setups IIRC. I heard no complaints from people, it seemed like they had a good time and the event was successful.
Thank you for the reply, as what you described to me is exactly what I am expecting for my tournaments (25-30 people tournament in 4-5 hours)
 
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