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limited resources tournament design

usea

Smash Ace
Joined
Jun 10, 2003
Messages
773
I have a question for you guys. How would you guys design the rules for a tournament with the following conditions/restrictions, keeping it as fair, accurate and enjoyable as possible:

20-32 participants
2 TV setups
Time limit of 90 minutes.

How would you guys do a fair tournament for that many people with so few resources? FFA for half the tournament?

Just curious, I think it's an interesting design problem. Post some solutions, and don't be afraid to be elaborate.
 

crescentia

Smash Journeyman
Joined
Jan 13, 2006
Messages
310
Well, the real question is, how would *you* do it? Are you running a tournament yourself under these conditions? Or is this a question for thought? There are a lot of factors to be considered here, and plenty of creative solutions, but I'm going to layout some groundwork.

Following is some math:

I'll be assuming you want 8-minute, 3-stock standard SBR rules.

A best of 1 single elimination 32-man tournament would take 124 minutes, and assuming every match takes 8 minutes. Now, if you assume 5-6 minutes for each match, you'll get some more free time, but you'll probably run slightly over 90 minutes.

Free for alls simplify things a bit. You could either have the top 1-2 people place into the next round from FFAs, and then you either have an 8 or 16 man 1v1 bracket.

If you run the FFAs under the assumption, again, that each match will take at least 8 minutes, you'll have at most an hour to run the remaining 1v1 bracket. For an 8-person bracket, it'll take about half an hour for a Bo1 although a Bo3 would be out of the question. For a 16-person bracket, it'll take at least an hour for a Bo1.

Applying the 5-6 minute rule from before, though, it'll be about at least 21 minutes for an 8-man Bo1, an hour for an 8-man Bo3, and 45 minutes for a 16-man Bo1. It's looking a bit more doable at this point. Also, a FFA (generally) runs much faster than a singles' match, so I'll estimate those at 4-5 minutes. Then the FFA round will run for about 20 minutes.


Here's the tl;dr:

So the simplest safe options available are:
- FFA + 8 Bo1 Single Elimination
- FFA + 16 Bo1 SE

And the simplest probable options are:
- 32 Bo1 SE
- FFA + 8 Bo1 SE
- FFA + 8 Bo3 SE
- FFA + 16 Bo1 SE

There also happens to be enough time for a FFA + 16 Bo1 Double Elimination tournament, but sadly it's still Bo1, and you'll be tight on time.

I'm working on some other creative responses, but they're all rather convoluted so perhaps I'll let someone else say something.
 

Amazing Ampharos

Balanced Brawl Designer
Writing Team
Joined
Jan 31, 2008
Messages
4,582
Location
Kansas City, MO
Making the tournament doubles only would be the fairest solution. You can easily reduce the time to 6 minutes from 8 for doubles (since it's faster) and can model the number of entries as 16 at most instead of 32. I'm assuming everyone is signed up with a partner ahead of time and any random issues are taken care of. Each match is assumed to take 7 minutes.

Start: 3 minutes wasted time explaining random things. (87)
Round 1 Bo1: 8 games (59)
Round 2 Bo1: 4 games (45)
Round 3 Bo1: 2 games (38)
Round 4 Bo1: 1 game (31)

That leaves you with 31 minutes so you can expand things a bit. Let's try making the last two rounds Bo3.

Start: 3 minutes wasted time explaining random things. (87)
Round 1 Bo1: 8 games (59)
Round 2 Bo1: 4 games (45)
Round 3 Bo3: 6 games (24)
Round 4 Bo3: 3 games (3)

That leaves you with 3 extra minutes outside of the plan. There's not really a good way to use them, and it's pretty likely you'll actually finish a good deal earlier (since a lot of the matches will take half the planned time). You can open one TV to friendlies during the finals, and you may end up opening the second one as well and spending the rest of your 90 minutes with friendlies play instead of tournament play. If you come up with a REALLY fast side-tournament, you could do that as well I guess.

I strongly suggest against FFA; it will just make the tournament a joke to players.

Making this flexible for a number of participants less than 32 is a challenge in and of itself since you have to figure out how to arrange a non-power of 2 number of players in single elimination to be fair and time efficient. I'll leave that one to someone else.
 
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