• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Let's Talk Wrecking Crew

HavocThunder

Smash Cadet
Joined
Dec 9, 2014
Messages
41
NNID
HavocThunder
I’ve been sitting on this post since about January, and I’ve been really nervous about posting it. It took me all day to hit the "Create Thread" button, and I've backed out numerous times. This is really going to shake up things. I’m just going to do it and hope for the best. If I could make videos myself, I’d WAAAAY do it by now, so I’ll take the approach of writing an incredibly long and detailed post. I hope you get something out of it!

REQUIRED READING: http://smashboards.com/threads/wrecking-crew-stage-research.387506/

Please, please, please, do not even touch “Reply” to this thread if you have not done the required reading.

I want to start with talking about reasons why I want to play Wrecking Crew, why it’s my favorite stage, why it suits me, and why I’m confused that it’s been banned Day 1 – Day EVO. I want to control the tone of the discussion away from hypothetical situations, so let’s make sure everything we claim is based on real experiences or facts about the stage so a proper discussion can be had.

If you don’t read anything else, at least read the summary:

Summary:
Wrecking Crew is a stage where you have to put on your thinking cap, like the original game or any puzzle game. The main idea of Wrecking Crew is to blow things up. To support that, every explosion has a clear sign on this stage. If no one touches a bomb, nothing happens. The reverse is true: If something happens here, someone touched a bomb. That means that someone took a calculated risk to hit a bomb, whether they're aware of it or not. Any chain of explosions/floors falling/barrels falling can be followed and predicted with practice.

This stage is driven by both players’ willingness to blow things up. Since every explosion can be followed, the randomized aspects of this stage are the developers saying “Go nuts! Anything that happens is fair and reactable.” Think about why things like Peach’s Turnips or Diddy’s bananas are allowed in tournaments but not the normal method of spawning items, it’s the same thing. Wrecking Crew gives players a hand of cards, situations that both players must adapt to. The best players here are ones that understand this stage enough so they:
  • Can use the predictable explosions to win by timeout or KO
  • Can identify upcoming layouts in unexpected situations from looking at the first 2 floors
  • Can control and predict their opponent’s ability to hit bombs
  • Can destroy layouts that favor their opponent
  • Can control the pace of the match by keeping layouts that favor them
  • Can follow exactly what will happen when a bomb is touched
  • Have a smart gameplan for every possible layout
  • Set up scenarios that put their opponents in barrels often
  • Can use ladders to their advantage
Note that none of this has anything to do with characters or playstyles or being competitive or casual or the metagame or anything else. If you can't do all the above, there's clear room for improvement in your play at Wrecking Crew, no matter how good you *think* you are at Smash. (I know I'm not the best player, so you don't have to tell me. That's why I keep playing here, to improve. I can look back at any match I lose here and easily come up with ways I could've handled the stage better.)

So if there's any argument for banning this stage, it has to address the question, "What is this stage doing to interfere between two players who can do all of the above?" Hopefully after this post and read the research I did in the research thread, you come to the same conclusion as me: Nothing.

Why am I writing this post?
Look, I play Dr. Mario. I just chill, throw pills all day, grab people who shield pills, and Super Jump Punch anyone who gets close. Yes, I guess this make me a dirty “camper” who does easy things to win. Whatever. Don’t get me started on that. Anyways, it’s pretty easy for me to watch what's going on at every stage and I notice 90% of the time my opponents happily give up stage control to huddle up near the ledge. Can I play a stage where doing that gets me a reward (like damage or a kill)? It’s really easy for me to pick Smashville, a great stage for Doc because of that platform, whenever I want. However, I don’t get much directly for stage awareness and control there. I’m totally OK with my opponent shielding all my pills since it wins me a ton of time, but I’ll just try to ignore how obnoxiously long the time limit is for players like me (I fail at ignoring this later) and ask for something else that’ll let me kill faster, Wrecking Crew. Why not both, honestly?

Anyways, Wrecking Crew is pretty much like Halberd because there’s a sign for everything. It’s easy for me to get out the way of giant lasers and crazy stuff at Halberd because I’m just throwing pills, so it's fun watching my opponent's inability to calm down as they run into literally everything there. Even though I believe there's other stages better suited for Doc, there's some good reasons to pick Wrecking Crew for him if you're comfortable here:
  • Pills can be thrown over bombs
  • Pills can be thrown while standing on barrels
  • Giant pill wrecks bombs and is helpful for defending an important bomb
  • Rage + Ol' One Two = <3
  • Catching people on platforms and ladders makes Ol' One Two REALLY useful in general
  • Super Jump Punch can be cancelled by grabbing ladders (Ol' One Two can't unless you jump :<)
  • Clothesline Tornado's shield damage + shield damage from explosions = A lot of broken shields
  • There's a wall under the ledges for walljumping
  • Soaring Tornado destroys anyone trying to recover high
But enough about Dr. Mario, let’s talk Charizard since he used to be my main for awhile now. This HAS to be his best stage, hands down:
  • Flare Blitz lets you punish anyone going for a bomb or accidentally grabbing a ladder from crazy places
  • Blast Burn REALLY lets you punish anyone going for a bomb or ladder
  • Flare Blitz and Blast Burn will pop the shield of anyone who shielded like...2 explosions (want to get some specific numbers on this)
  • Dragon Rush lets him run away/approach through bombs like a jerk
  • Fireball Cannon covers an entire floor with its range and is one of the very important projectiles that go through bombs
  • His aerials are generally good at destroying bombs (DK's pound is the king of this though)
  • Flamethrower holds people in place for barrels
  • The incredibly high ceiling and wide blastzones make it a pain to kill him, so rage gets nuts
  • Fly, an incredible kill move, can be CANCELLED by grabbing a ladder
  • He has no problem killing people with Up-Air
  • Platforms everywhere meaning people can't dodge your up-air attempts without exposing themselves to some version of Fly. Also any knockdown = fun time
  • He has a million different ways to recover from the wall to Flare Blitzing/Dragon Rushing to a ladder/platform
I play Charizard but really suck at Battlefield and Smashville for some reason. They just don't vibe with me at all. Anyways, I have a HUGE psychological advantage over my opponent at Wrecking Crew as 95% of them still can’t get over the fact things explode. This plays very well into the fear factor of Charizard’s Flare Blitz. That doesn’t mean I’ll always win now and in the future, but look, I’ll take free mental advantages for no effort any day of the week. When people start calling the stage cheap and ignoring my involvement then I did my job, although usually this ends in “TOs ban this stage! I don’t get it”.

I LOVE playing with friends who try to understand how Wrecking Crew works because the situations get pretty crazy. I remember getting killed in mid-air by a friend charging Ike's F-Smash while he was falling on a floor. It wasn't an accident! If you think about it, that's a really interesting tactic you can't do anywhere else! How could standing on falling floors be used in more situations? I'm not sure...yet, but I'll never find out if I can't play here!

What should I be thinking about when I play at Wrecking Crew?
I can't tell you what to think because you are your own player, but I’ll share the things I think about when I come here. I'm not the best player myself, so this list is still developing. I think it's a good start though:
  • Am I generally going to touch a bomb or watch the opponent this match?
  • When does my opponent like to touch bombs and how do they like to do it?
  • Which layouts are my opponent willing to keep and which will they blow up asap?
  • Does the opponent know anything about this stage? I know exactly what will happen whenever a bomb explodes so how can I take advantage of the situations they put themselves into?
What if I really hate everything about Wrecking Crew?
Great, the stage is fully aware of this! Honestly, anything you don’t like about this stage can be blown up:
  • If there's any layout you have trouble with, blow it up.
  • If you have an issue with barrels, blow them up.
  • If you can’t figure out ladders, blow them up.
  • If your opponent is good at using ladders, blow them up.
  • If you hate approaching opponents, blow them up.
  • If you need a way to approach, blow something up.
  • If your opponent is a dirty stinky camper, blow them up.
  • If your opponent likes to use bombs to do evil things, blow them up first.
  • If you really like Flare Blitz, punish people who blow things up.
For example, here’s a picture of the stage:


Here you can see every ladder has some way of directly blowing it up. It's like this on every layout with one. The stage does not have to look like this. Blow it up.

In fact, the metagame behind “Am I going to blow something up to control the stage or will I wait” is the whole point of the stage! Nothing happens if no one wants to touch a bomb, but there’s a plenty of great reasons to use the tools the stage is trying to provide you. Many reasons I don’t know because I can’t play enough people here and my local scene copy pastes their rulesets with this stage banned around.

Sensible players and TOs should have seen enough to go "Huh. This stage is interesting, there's not much known about it. HavocThunder and anyone else who is interested in this stage should be able to play it in tournaments to some capacity" by this point...but for everyone else...
---------------------------------------------------------------------------------------------------------------------------------------------------------------

Let's Overkill This!

I think people need MORE explanation so they feel they didn’t make a really hotheaded decision calling to completely ban this stage from Day 1, so I’ll break down every nitpick that I’ve personally heard with my own ears and read with my own eyes down below. It's not like there's a fully documented, accessible place where the hard reasons for banning Wrecking Crew are displayed so you'll have to take my word that these are all real things people coming out of mouths and fingers. This is my proof that as someone who researches this stage, I could find an answer for every issue I could think of. Even issues that have never been mentioned before.

Firstly, let me go into some hard things, the things literally NO ONE brings up when I ask people why this stage is banned because they don’t actually know how the stage works in-depth. This is great because I can explain them and have this be the source of info before anyone can try to put their usual spin on it. However, I'll do the honors. I'll phrase them in the way people would usually spin it so you can see how silly people make themselves look on a regular basis. It’s the three different RNG aspects of Wrecking Crew:

(Banning a stage by definition means no one will be able to play there, so I'm taking that definition and running with it)

The Hard Topics

Wrecking Crew should be banned because the starting layout is random
Yes, it's random but you can definitely predict what's coming.

Stop picking your nose at match start and take a look around at match countdown. :-P When the players come in you can definitely see the first two floors. Every layout can easily be recognized from it's first 2 floors, and that's an expectation that's carried into the point below. It’ll take some practice, but it’s reasonable to expect players to recognize where they are since only 10 different ones to remember. Don't overthink this, though. If you start going “Oh! I remember this layout” all the time, you’re getting somewhere!

If the player’s starting positions bothers you, you can also come up with a general gameplan for both starting player positions for every layout. Try not to overthink this too. This is a trivial matter if you develop some experience here, play the stage, and learn the layouts. I personally had no issue with this by the time I finished gathering pictures for the research thread months ago.

Wrecking Crew should be banned because the layouts falling from the top are random
Yes, they're random but you can definitely predict what's coming.

Bombs never spawn on the top row, so you have one row before a layout comes “into play”. You can always recognize every layout if you can see 2 floors of it, so no issues! You can even look at the picture above for reference. The top layout that just came into play is 2 floors high and can be destroyed now.

Note: You’re blind or your opponent is really in your head if you can’t notice them going for two floors at once. Anything the opponent can see you can see, too.

This is a trivial matter if you develop some experience here, play the stage, and learn the layouts.

Wrecking Crew should be banned because bombs could explode right when they spawn on top of me randomly
Yes, the bomb spawning location is random but you can definitely predict when they'll explode. (That's the entire point of the stage)

Here's a similar analogy. Do you put the controller down when Peach pulls a bomb out the ground? There's a lot of really important things that happen between her pulling it out and you getting hit by it. The fact that you knew she pulled a bomb before she threw it at you, you didn't block, and you died, means there's nothing wrong with it. You have plenty of time and plenty of signs to calmly adjust to the situation. Same thing here, except the bombs don't even kill til 180%-ish.

Bomb spawning is random (with some constraints listed in the research thread), but what things explode, how they explode, and how that explosion affects players and the rest of the stage are not. The latter are things that actually affect matches. It’s an important distinction to make because the stage was clearly designed around being able to adapt and react to anything exploding here:
  • There’s spawners, fixed on each layout, that clearly indicate where bombs will spawn
  • Bombs have 14 HP. Most of the stronger b-airs I can think of do 13 HP. Any move from any character I can think of, including Smash attacks, that does 14 HP in one shot are well-telegraphed, from the player’s use of it in expected situations or naturally built into the character in unexpected situations.
  • The only other way to make a bomb instantly explode is to have a floor fall on it. If a floor is falling, SOMEONE hit a bomb.
  • If you hit the bomb earlier...ask yourself why you hit a bomb then jumped/ran into an explosion you caused. >_>
  • If your opponent hit the bomb earlier…were you paying attention to them *hitting the bomb* or were you picking your nose again?
  • It usually takes at the VERY worst 1.75 seconds (with one particularly situational but valuable setup with 3 weak walls and one bomb) to > 5/6 seconds between someone hitting a bomb and the floor falling.
Everything ties back to *someone* hitting a bomb and both players following where the explosions will be. It’s pretty easy to naturally avoid the situation of “I got hit by an exploding bomb” if you pay attention to the signs on the stage. Your opponent is a sign too. Don’t hold me or Wrecking Crew responsible for any trickery your opponent might cause, though!

That wasn’t so bad! Onwards to the usual complaints about the fixed things about this stage:

The Easy Topics

Wrecking Crew should be banned because barrels can fall on me randomly
Blow them up! It’s really that simple! Don’t let your opponent see your fear of barrels, though.

Taking the random claim seriously, it’s not random at all, barrel locations are FIXED on every possible layout. That’s right! It’s a little more complicated than that since some patterns with the same platform layout either have a barrel at a specified point or not. Regardless, it’s a non-issue if you play the stage and learn the layouts. I highly suggest you check the research thread or go in Training Mode to get an understanding about it.

Even if you can’t see that there’s a barrel above you, at the very worst, once again it takes about 1.75-2 seconds between your opponent destroying a 3 walled floor with a bomb and having the barrel fall on you. Here’s how that situation plays out:
  • Opponent hits a bomb
  • The stage is exploding, walls are shaking, and it’s pretty obvious things are falling soon
  • You’re doing stuff for at least 2 seconds
  • A barrel hits you
Even if your opponent doesn’t know what’s going on when they hit that bomb, here’s what you can do in 2 seconds:

Jump. Do you see a barrel? Yes? Move out the way. Problem solved.

It sounds like I’m being sarcastic, but that’s really it. I’m not sure why people freak out over it, I haven’t had any issues dodging barrels when I was aware of the floor above me. However, it’s usually more complicated than that in matches, which is the whole reason why the barrels are there. They give both you and the opponent a tool to think about and respect. You know how Charizard’s Flare Blitz is the most telegraphed move ever but people get mindgamed into getting killed by it all the time? It's a move people "shouldn't" be using but you can get away with it because your opponent is a human, top player or not. Like any other calculated risk in any competitive game. Same thing.

Note: It also takes some real planning to set the quick floor fall up, and the opponent has nearly 0 time to reach you and influence that scenario if they hit the bomb. If a barrel falls on you at the worst case, you weren’t paying attention or your opponent put you in a bad situation. No excuses.

Wrecking Crew should be banned because of the zoomed in camera
It’s got a zoomed in camera so…no one should play here ever? Huh?

I almost want to bet this was intentional to make barrel setups easier, LOL. Take advantage of this (or don’t get taken advantage of) by scouting the stage or hit someone away/get hit yourself, noting where everything is. Most of the time my opponent isn’t doing it. You should, though! J

Wrecking Crew should be banned because it’s too big
It’s too big to you so…no one should play here ever? Huh?

It’s as wide as its Omega Form, so it’s not as big as you’d think. Well, that ceiling IS crazy. >_> Height-wise, you can get around easy if you take control of the center-middle stage and/or stay underneath the opponent. Mario can get around fine since he clears a floor in a single jump. Note that it’s possible to not have a center, so blow things up until there is one. Explosions really do solve all your problems!

Even if it was too big, take advantage of it and stop going in if you're winning. The better player is the one who...it's all listed above so read that again.

Wrecking Crew should be banned because it has stage hazards that do damage
It has stage hazards and…both players who understand the stage can’t do anything about it? As explained above, every explosion on this stage can be followed like a puzzle game. (Wrecking Crew is a puzzle game so that makes sense, right?)

Yes, Wrecking Crew has stage hazards that do things to players. It wouldn’t be Wrecking Crew if things weren’t exploding here, barrels weren’t falling, and ladders didn’t exist. Just like FD wouldn’t be FD if it had platforms or Smashville wouldn't be Smashville without that shifting platform. The only real way to address this is to bluntly say “Get over it.” In fact, the whole reason I spent 3/4 months writing this post was to explain why I would generally pick this stage over a stage like Smashville. Players pick characters and customs for their strengths, too, so where’s the difference?

I'm so glad people have finally come around to Halberd. It's an awesome stage, it’s legal and has plenty of hazards too. People totally understand why Halberd is allowed, the stage gives a nice warning before things happen, which is great! Can we use that same logic to get like…almost every other stage allowed now? Since this really gets attention, it’s even allowed at EVO! Wrecking Crew needs to be at EVO too if it wants to be credible in my eyes.

Wrecking Crew should be banned because people might try to camp me out
Other people can camp you out so no one should be able to play here?

What is "camping"? "Camping" is getting hit as little as possible (even just once) and running away. This is a perfectly valid and legal strategy, and here's why:

There's two win conditions to every match. Win by timeout (and percent) or KO. This contradicts with the idea of banning a stage for camping to win. If the time limit is not going to be completely removed so "campers" like me can't win, every stage MUST be reevaluated under the condition they can’t be banned for camping to win.

This is pretty much all that needs to be said, but I can say more:

*prays this doesn't derail the discussion on Wrecking Crew since it's an irrelevant point*
It's important to mention the only reason I'm bringing this up is because people equate camping into banning. I think it's crazy and unfair that my existence and preference for win conditions can be used to ban stages I like or honestly any stage at all! If I or someone else posted a video of me camping someone out on Wrecking Crew, I GUARANTEE someone would use it as proof that the stage should be banned. Think about it, what if your match footage of you counterpicking Final Destination was used as core evidence to ban it without your permission? I think my outrage about this is perfectly understandable!!!

I'm not the person who makes the rules, so I'll turn this towards the TOs who do:

Why do you not use the default rules that make it so you have to kill someone first to reliably win? The whole problem behind the perception of camping is caused by a community-made rule, winning by percent all the time. That and the obnoxiously long time limit that I, as a camper, hate because of how rough it is to stall someone out 3 freaking minutes a stock.

Who does having a long time limit help again? It's certainly not me, and it certainly drags matches out for TOs, it's really just there to make ignorant players feel like I'm being accommodated. If the time limit mattered, why isn't it ever brought up in LEGAL stage discussion? Why is it only important in banned stage discussion? If it mattered, why isn't the time limit condition for winning listed under EVO's ruleset?

I would rather put this into another thread, but INEVITABLY this comes up in every stage discussion that even hints at having a good reason to run. Honestly, since it's easily decisively proven that camping is legal, this "camping" witch hunt has nothing to do with Wrecking Crew or ANY stage and everything to do with the perception of these poisonous “campers” like me. Be the better player and get hit less. As soon as you get the life lead, the camper has to do something about it. I love these kind of fights because both players are thinking! There isn’t even a circle here to desperately claim circle camping and if there was one, you can blow it up because that’s the whole point of the stage. :b:

(I'm trying to be more open about my like for camping on stages like these so people realize how stupid they look when they go "OMG THESE WRETCHED CAMPERS RUINING THIS GAME". APEX was really, really, really embarrassing, and I'll never forget that. I'm going to need better reasons than my existence as a Smash player as enough to ban a stage. If you bring up camping in this thread, please be aware you're directly referring to me and derailing the discussion away from Wrecking Crew so be prepared for my (not happy) response (please get involved mods...). I've been around for awhile so clearly I'm not breaking anything. I'm sorry I would prefer to win on my own terms and not yours? I'm not playing a match with you to make you feel comfortable)

Either way, as I came to an understanding about while posting in the Stage Discussion Thread, there's nothing to discuss about a contradiction in the rules except solutions, unless you're telling me there ISN'T a time limit rule where you can win by percent? Please educate me, because that's the only way out of not reevaluating every stage in this game. That or blatantly ignoring the extremely clear point I made that the rules make no sense.

(I wonder what if EVO will do anything to fix their ruleset...)

Wrecking Crew should be banned because Kirby, Charizard, and Meta-Knight can grab you anywhere and kill you for it

Ness can kill people at similar percents with B-Throw on any stage. Anyone can kill you with a throw on a stage with a walkoff. Use more explosions and keep moving so you don't get grabbed, really.

Charizard can actually kill earlier with Down-Throw. He’s got a million better reasons to pick this stage and better ways to kill people than a grab at 180% at 180% anyways. (Up-Throw might be a little better with the change in the Mewtwo patch?)

Kirby and MK kill at about 110%, which is standard killing percent, unless it was on top of barrel, where it’s 80%. The ceiling on this stage is crazy high at the 8th floor, and I can make an educated guess this was the reason why. Barrel kills are actually a really cool way to kill people. Kirby and MK need it, it takes setup, and I would totally pick this stage if I played them more. This IS a pretty good Kirby stage since punishing is his thing. People need more reasons to branch out of Smashville-land not less.

Wrecking Crew should be banned because projectiles can’t go through bombs

Customs exist for this very purpose, so use them! Otherwise, projectile characters are going to have to be creative here. Good, screw them, except Doc J Is this one of those times giant pill might be worth it? It’s up to the players to figure it out.

Wrecking Crew should be banned because you can get hurt from walls

If you look behind your character, you can see where the walls will explode. Don’t stand in front of one if it’s exploding. You can shield them, but be wary of any opponents nearby. Also, hit more bombs if this is a problem so you “own the explosions”. It’s pretty hard to get killed by them since they don’t kill until about 180% - 200%.

Wrecking Crew should be banned because ladders are weird

Firstly, this stage is called Wrecking Crew so feel free to blow up any ladders you want to vent your frustration towards!

Secondly, ladders have existed for years since Brawl, so what were you doing?

Honestly...ladders are ladders. If you’re having issues navigating them, remember to NOT press up or down on any sort of stick if you don’t want to grab them. I’ll admit I’m still learning how to make use of them myself. Note that grabbing a ladder CANCELS your helpless animation, so grabbing one is useful for everyone with a good horizontal recovery. Chilling near a ladder lets you take some less-risky Up-Bs too! Cool! Also, if you want to do anything that’s not “Go up or down this ladder” you have to “ladder cancel” by hitting side first. It’s why it’s easy to do Side-anything off ladders.

Wrecking Crew should be banned because it’s not popular

Popularity has nothing to do with legality. Banning something because it’s too popular/not popular enough doesn’t fly for characters, so I expect the same for stages. If people suddenly stopped playing on Smashville, should it be banned to save everyone the trouble of picking it? Since people generally don’t like Lylat Cruise, should it be banned to save people the trouble? Should Ganondorf be banned to preemptively save everyone the trouble of playing him? Should MK or Diddy be banned because they get too popular?

I want Wrecking Crew to be ultimately allowed because it’s fair and competitive, not because I personally like it, you personally hate it, it’s currently unpopular or it’ll get too popular. Hopefully me talking about how I like it makes people want to give it a chance, but ultimately what the stage is doing is what's most important here. I really hate Battlefield's layout, but if people want to pick that stage against me, I'll have to deal with it because the stage is fair and competitive. I made this giant post because I care that the same amount of tolerance to be enforced among all stages in a neutral space, the rules. The people who make these decisions behind these rules MUST have the same equal tolerance for me, too.

Conclusions

If you can put all this together, you’ll realize this blows the door open wide for Palutena’s Temple, Gaur Plains, Great Cave Offensive, a ton of other stages. But…people honestly believe that if they don’t like a stage, no one should play on it ever, like what's happened with Wrecking Crew already. That's the definition of banning something. It's really not something to be taken lightly, which is why it *usually* requires some hard proof (not in the case of stages or with MK in Brawl, where after enough complaining, things can get banned)

So, AFTER ALL THIS, if you're still thinking that no one will miss this stage by banning it, SCREW YOU, you're exactly the reason why I was nervous about making this post. In fact, read my entire post again. It's clear my own research on Wrecking Crew hasn't given me all the answers. I won't have the room to figure it out if I can't ever play there! At least from what I see, I can easily conclude that the stage is fair, so that's a good starting point.

Here are the future topics that are next on my list when I get access to a Wii U again for pictures:
  • Wily’s Castle
  • Flat Zone X <--This stage is SO good for Doc! WOW
  • Pac-Land
  • Pac-Land with items turned on low (anything not off) and everything disabled (+1 if you know why!)
I don’t have the manpower to sit here and point out basic facts about EVERY stage, but at least these are the ones with the least amount of attention. I specifically know a lot about Wily’s Castle and Flat Zone because they’re in the 3DS version and work generally the same (from what I’ve observed so far). Since these stages are banned everywhere too, get prepared for me to ask the same question, “What are these stages doing that neither player can react or prepare for regardless of their full knowledge of the stage?”

(Hint: Wily's Castle is the easiest of these stages to say "Nothing" too! Even easier than Wrecking Crew!)

Honestly if there was literally ANY other competitive Smash community out there that was more accepting of all the stages in the game, I’d be there in a heartbeat. This is the main place where people gather to talk about Smash, so I guess I have nothing to do but complain about it here.

(I had an extra note here about how there’s a lot of open, blatant hate in real-life + online for people who like these stages, but I'll leave it out. Basically, I had to split with a couple "friends" over their inability to realize their real-life rants about these people who "cheat to win with hazards" are targeted at me. Basically all of these bans that are so casually talked about here have a very real effect on my life and the people I play against.)

I already had to wait half a year (3DS release) for people to finally realize that customs make a HUGE difference for players like me, and I literally cannot play on most of the stages I feel are best for me unless it includes like...Skyloft maybe, Halberd, Smashville, or FD. Even if Wrecking Crew is allowed, my opponents can just outright ban my best stage using *ANY* stage striking system, even if they won the first match in the set. This is great for other unpopular stages like probably Lylat now, but now WC will be the target of the bans. See how slanted stage striking is for people who value being able to pick unpopular stages? My opponent's can't strike Doc and force me to pick someone else if I win too much with him, but they can do that with Wrecking Crew. I think I understand WC more than Doc, lol. Where's the line crossed? I almost just finished this post and I'm still wondering why I wrote it, this feels hopeless...

Ending on a Positive Note

Whenever I post stuff like this, I feel so ashamed about what I’m saying, it’s quite clear my interests are different from most posters here. But…I think about the fact I like Wrecking Crew and just want to freely play on all my favorite stages, and it really makes me get going. I’m not the best player or a top player at all, but I’m steadily improving and I’d like to play where I feel the most comfortable. It’s funny, I owe my recent switch to Dr. Mario and my recent minor successes in locals to the things I learned from single-player on Wii U + 3DS and not anyone else who told me to “pick this currently really good character”.

All I know is that there’s an awful lot of Wrecking Crew “experts” out there, in real life and over the internet, who overexaggerate a lot of things that happen here. I’d really like to know how TOs and EVO came to the conclusion that this stage was unfair from Day 1. They must be doing some research that I don’t know about, because when I play on this stage, I’m fully aware of everything going on. I can’t always act on it, but I’m working on it. Anyways, I’d like to know specifically what you can do at Wrecking Crew that’s enough to get both players DISQUALIFIED from a match. If TOs and players know more about how this stage works than me, I hope they cough up a reason not on the list above or I’ll (respectfully!) tear them up for it. I’ve spent months researching this stage, but maybe there’s something really obvious I missed, you never know.

Hopefully me putting myself out there like this will help get enough people talking to get all these stages legal! I really hope someone looks at this and values my opinion on Wrecking Crew as someone who actually plays there. I 100% honestly don’t believe anyone else would’ve found what I found about Wrecking Crew if I didn’t do it myself.

Don’t wait on my permission or a TOs permission or a top players permission to play here, go into Training Mode, pick Wrecking Crew, and try it out for yourself! Everything I posted can be verified for yourself, so if I’m wrong about anything, feel free to post below so it can be fixed here and the research thread. Figuring this stage out should be a community effort. Some things might’ve changed in the Mewtwo patch and I haven’t had a chance to double check everything again.

If you want to play me here, I won’t have any access to my Wii U until the summer :< But that shouldn’t stop you from playing Wrecking Crew with your friends or at friendlies (or requesting it for tournaments)! Post screenshots or videos of any weird scenarios so we can discuss it, I really want to avoid hypothetical scenarios.

If you want an interactive tutorial on Wrecking Crew, go do that event where you have to destroy the entire stage. I haven’t specifically counted, but I’m pretty certain it goes through every preset layout once. That one-floor one counts twice I believe, which is interesting.

There’s some specific scenarios on certain layouts that I think are worth fighting to keep, but this post is already long enough. I can start with this:



See that barrel over there on the left? I’d like to study how to affects ledge scenarios since it’s always there on that platform layout. I'm just starting the discussion, but I'd love to share notes about some scenarios that people are having trouble dealing with. Go go go, discuss!
 

TheReflexWonder

Wonderful!
BRoomer
Joined
Feb 10, 2005
Messages
13,704
Location
Atlanta, GA
NNID
TheReflexWonder
3DS FC
2492-4449-2771
As long as half of the OP is spent defending the legitimacy of the stage:

While I'm about about camping and time-outs, circle camping is particular degenerative. It's the same reason I wouldn't approve of Tomodachi Life in 3DS; characters like Wario and Sonic seem like they'd be basically untouchable by a good chunk of the cast. Mobility will always be dominant in platform fighters, and this stage is easy to see why.
 
Last edited:

Raijinken

Smash Master
Joined
Dec 8, 2013
Messages
4,420
Location
Durham, NC
I may have missed mentions of these in your post, but here are my thoughts:

The ladders have a very significant impact on mobility, especially for players who use Tap Jump (I am not one of them). This can make or break approaches for some characters.

The barrel trap is a very strong hazard. As far as hazards go, the vast majority of those considered legal in liberal rulesets are largely legal because they're a) low percent-dealing, b) kill at standard kill percents, and c) are strictly a result of the stage acting against you. The barrels don't deal percent or kill you in any way, but they give your opponent (if they're at all nearby) their choice of any move in their kit to hit you with. This is huge for certain characters (Ganondorf and Bowser, for instance), as they can shave a good 50-70 percent off your standard kill percentage by landing what amounts to a free f-smash or Warlock Punch/utilt.

Bombs are a nuisance at worst, I don't find issue with them. The uthrow kills are mildly concerning, but since they rely on random terrain generation, they may not be an issue. Of course, having any stage strategy that relies on randomness to work could also be seen as a bad thing.

The stage is preeeetty big. Due to the size, any character speed discrepancies will be magnified. If Zamus can time out Kirby on Battlefield, there's no way Kirby can win against a determined faster character in Wrecking Crew. There's simply too much space. Whether or not it's properly circle-campable (which does depend on the layout), it's going to be further biased towards fast characters with good jumps. Speaking of fast characters with good jumps, the randomly-structured nature of this stage means it's entirely possible to stall for significant time periods if you're a character with enough mobility.

Of course, anyone with mobility issues is more than welcome to use a strike or ban on the stage and avoid playing it altogether. But I feel like the barrels alone present such a great issue that it should be banned.
 

webbedspace

Smash Journeyman
Joined
Jan 6, 2015
Messages
302
I'm glad this thread was made because I feel WC's disruptive effects have been overestimated by the community. However:
  • Wily’s Castle
  • Flat Zone X <--This stage is SO good for Doc! WOW
  • Pac-Land
  • Pac-Land with items turned on low (anything not off) and everything disabled (+1 if you know why!)
I feel like these proposed threads will be much less credible endeavours. Most of these are walk-offs, so why not advocate for Coliseum or Wii Fit Studio?

Incidentally, the legal reasons for EVO's stage list have been discussed ad nauseam in the stage thread, so there's nought to be gained in bringing that up here.
 
Last edited:

Tinkerer

Smash Ace
Joined
Dec 28, 2007
Messages
527
Location
Netherlands
3DS FC
2251-4736-2935
"Camping is a legitimate strategy" is never a good counter-argument of any sort. The reason why easy to camp stages that would otherwise be legal (see also: Pilotwings) are banned is not because they aren't "fair", but because it's degenerative gameplay, which defeats the point of playing Smash. It's also the main reason of banning Wrecking Crew (which is very similar to Tomodachi Life or to a lesser extent Luigi's Mansion, which are banned almost everywhere for the same reason)

If you don't mind camping, there's suddenly a whole slew of stages you can legalize.

As a side note, don't passive-aggressively go "mentioning this legit criticism is off-topic and the mods should get involved". Stifling discussion beforehand is just awful practice.

EDIT: Just realized what that entire rant under the spoiler meant: are you seriously proposing that having NO time limit will suddenly stop camping? Why do you think that was even installed in the first place?
 
Last edited:

JipC

Smash Journeyman
Joined
Sep 25, 2014
Messages
367
Location
SoCal
The ladder point is actually a legitimate reason. Not being able to do any sort of grounded upward attack or any aerial up or down attack is really bad.
Ladders were in Brawl... But not in any legal stages
 

TheMagicalKuja

Smash Champion
Joined
Jul 25, 2001
Messages
2,079
Location
I'm not telling you psychos
3DS FC
2020-0988-7919
What if I really hate everything about Wrecking Crew?
Great, the stage is fully aware of this! Honestly, anything you don’t like about this stage can be blown up:
  • If there's any layout you have trouble with, blow it up.
  • If you have an issue with barrels, blow them up.
  • If you can’t figure out ladders, blow them up.
  • If your opponent is good at using ladders, blow them up.
  • If you hate approaching opponents, blow them up.
  • If you need a way to approach, blow something up.
  • If your opponent is a dirty stinky camper, blow them up.
  • If your opponent likes to use bombs to do evil things, blow them up first.
  • If you really like Flare Blitz, punish people who blow things up.
This reads like a freakin' Bomberman advertisement.
Maybe that's why I like this stage so much.

Just letting you know, but I doubt you can pull stages like this into legality. Aside from camping, I struggle to think of any popular stage that's played that has any notable hazards.
 

Raijinken

Smash Master
Joined
Dec 8, 2013
Messages
4,420
Location
Durham, NC
Camping itself is a legitimate strategy (though a lot of players will hate your guts for it), but the idea is that the stage itself should not readily facilitate camping as the dominant strategy, which is what Pilotwings and any circular stage will do.

If camping wasn't a legit strategy, we'd seriously have banned Olimar, Villager, Rosalina, Robin, Duck Hunt, Pac Man, Samus, and ROB, at the very least, by now.
 

JipC

Smash Journeyman
Joined
Sep 25, 2014
Messages
367
Location
SoCal
ALSO, playing on it a bit more... Cant you just camp the top level with a character with a really strong upthrow? Seems like it'd be really good for Mewtwo because of Shadow Ball, strong dair, teleporting between levels of the stage, and his upthrow.
 

MysteriousSilver

Smash Ace
Joined
Feb 11, 2007
Messages
774
Location
Lincoln, NE
As someone who plays with tap jump, ladders are a huge problem for me, and while "not liking a stage" is a terrible reason to ban one, this would significantly affect my game and other who want to use utilts etc.

I also agree that camping is a legitimate strategy, but certain stages are banned because they make some strategies far too powerful. Chaingrabs were legitimate in Brawl, but walkoff stages were banned because they made chaingrabs, D3's in particular, an absurdly strong option.

I'd honestly like to see some events with the stage legal before I say this for sure (and I encourage you to host them and prove us wrong), but it seems like circle camping would become ABSURDLY strong for Sonic or other characters with high movement speed on this stage. This is why Great cave offensive needs to be banned: all Sonic has to do against the majority of the cast is get the percent lead then lead them around the middle section for the remainder of the match. Not only is this boring to play, but more importantly it means that Sonic effectively has a 90-10 matchup against almost any character on the stage. Wrecking Crew isn't that extreme but still leans heavily in the favor of that kind of strategy.

I'm very much in favor of a more open stagist for the game, but do not personally feel that Wrecking Crew is the right stage for the job.
 

ParanoidDrone

Smash Master
Joined
Jan 26, 2008
Messages
4,335
Location
Baton Rouge, LA
ALSO, playing on it a bit more... Cant you just camp the top level with a character with a really strong upthrow? Seems like it'd be really good for Mewtwo because of Shadow Ball, strong dair, teleporting between levels of the stage, and his upthrow.
The ceiling is really really really high. Kirby's uthrow doesn't kill from the top floor until over 100%. For reference, the top part of the tree on Duck Hunt is closer to its ceiling than anything on Wrecking Crew.
 

cot(θ)

Smash Journeyman
Joined
Feb 16, 2006
Messages
299
As someone with over 25 stages on my legal stage list, I really do appreciate the effort to defend some marginalized stages. However, I don't think Wrecking Crew actually should be legal. Camping as a viable strategy is one thing. Camping as a trivially easy strategy for anyone with somewhat more mobility than their opponent is another. I don't think you fully understand the degenerate gameplay that is circle camping, and the fact that you're defending Gaur Plains and Palutena's Temple emphasizes this.

I'm open to the possibility that the destructible elements can counteract attempts at circle camping, but I've yet to see it in action. Perhaps I'll experiment with that myself.
 

Conda

aka COBBS - Content Creator (Toronto region)
Joined
Mar 1, 2008
Messages
2,185
Location
Toronto
Answer: Other people don't like it as much as you do.
 

Duck SMASH!

Smash Journeyman
Joined
Jan 5, 2015
Messages
418
Location
Ontario, Canada
NNID
C.Piglet
In tournaments, you're going to see a lot of running away and circlejerking/camping
If money's on the line, people will do ANYTHING to win. They will exploit ANYTHING available, even if less mobile characters have no way to really chase down the camper.

The issue here is not whether or not camping is legitimate. The issue is whether or not it gives characters a fighting chance. And on large stages with many platforms like Wrecking Crew, slower characters have an overwhelming disadvantage against faster ones who are circle camping. Counter pick stages are only supposed to give a SLIGHT advantage to the player that picks it. For example, Halberd's low ceiling makes Fox's kills easier to get. Castle Siege's 2nd transition stops several zoners from spamming projectiles all day and lets the other player approach more easily. Lylat's ledge shenanigans make it more difficult for several characters to recover.
But these are all SMALL advantages that do NOT break the opponent's chances of victory, unlike circle camping on big stages. It is still possible to catch up and make up your disadvantage.
However, look at wrecking crew again. Take Bowser, for example. How the hell is he supposed to catch up with a Fox with a % lead that is circle camping? The ladders help with vertical movement, but they are still too slow and not versatile enough to allow Bowser to catch up to Fox. The stage layout can be altered by attacking bombs but Fox is still too fast and mobile for Bowser to nab, and can adapt to the changing stage faster anyway. Several minutes can pass and absolutely nothing will change. Game over. Fox wins without touching Bowser for several minutes.
Is this the type of gameplay you want to encourage?

Bottom line: As much as I like wrecking crew too, I do not feel it has a place in tourneys because it is not balanced enough to give all fighters a reasonable chance of victory.
 

digiholic

Smash Ace
Joined
Nov 13, 2009
Messages
678
Location
Albuquerque, New Mexico
NNID
digiholic
You know, I never considered it before, but that stage seems pretty good. I don't think it's going to ever be in high level play, because of it's circle-camp potential that would be abused when a lot is on the line, but I'm adding it to my local liberal "stages to play on as long as no one is a **** about it" rotation.
 

HavocThunder

Smash Cadet
Joined
Dec 9, 2014
Messages
41
NNID
HavocThunder
OK, now that I have some free time to reply but jeez the responses...

As long as half of the OP is spent defending the legitimacy of the stage:

While I'm about about camping and time-outs, circle camping is particular degenerative. It's the same reason I wouldn't approve of Tomodachi Life in 3DS; characters like Wario and Sonic seem like they'd be basically untouchable by a good chunk of the cast. Mobility will always be dominant in platform fighters, and this stage is easy to see why.
I'm going to note that you say it *seems* like they'd be untouchable but you can't definitely say they ARE untouchable, so you're not really saying anything of value. You might be wrong, you know. I'll take what you're saying seriously, though.

"Wario and Sonic are untouchable by a lot of the cast"

Here's an easy way to disprove this: All I have to do is show proof of someone touching an opponent playing Wario or Sonic on Tomodachi to disprove this. Which is really, really, really easy to do. The whole point behind Ganon is catching up to players like Wario and Sonic, and this is his gameplan on ANY. STAGE. Legal or banned.

It's actually really hard to prove that any two players can reliably not touch each other on a stage for an entire match, because all it takes is one example of some two players touching each other to disprove it. The developers of Smash aren't THAT terrible at making stages. AND regardless, circle camping is supported by the modified rules from default Smash. If it's about top players camping each other out, the very fact that it's possible to have a match without circle camping on Tomodachi or Wrecking Crew or Gaur Plains or anything is proof that the stage is not causing any issues but the players. But banning top players makes no sense, so this whole idea of "banning for circle camping" makes no sense. Can we stop bringing it up now? Forever?

It really just depends on the players, their playstyles, their ability to read each other, and their knowledge of the stage. Like any competitive thing ever. That actually has nothing to do with Tomodachi Life itself and everything to do with how the players use the stage to their liking. The stage isn't really doing much at all but just providing a layout for players to use. If I want to learn how to navigate Ganon at Tomodachi, I should be able to. I don't want other players preemptively making decisions for me. I expect that if you put money on this game, you have the time to figure out how to navigate your character against every other character on every stage, legal or banned. Especially banned in case they do get legalized.

If Tomodachi is ever banned, I will never be able to figure it out and make it work for me and Ganon unless I just play it on my own or in my local circles (like I currently HAVE to do with Wrecking Crew). It's other people telling me, "You'll never figure this stage out so don't even play there". So what happens when I do? Same goes for any normally legal stage. If the layout, the actual stage, was doing something unpredictable and was causing situations that both players could not do something about, sure, ban it. It's really hard to say that for Tomodachi, so it should be permanently safe from getting banned. And it's hard to say that too for Wrecking Crew because...*insert entire OP here*

However, look at wrecking crew again. Take Bowser, for example. How the hell is he supposed to catch up with a Fox with a % lead that is circle camping? The ladders help with vertical movement, but they are still too slow and not versatile enough to allow Bowser to catch up to Fox. The stage layout can be altered by attacking bombs but Fox is still too fast and mobile for Bowser to nab, and can adapt to the changing stage faster anyway. Several minutes can pass and absolutely nothing will change. Game over. Fox wins without touching Bowser for several minutes.
Is this the type of gameplay you want to encourage?
Read this again and think about who you're addressing. Yes, I encourage other people to play like me. Why would I not? I love those kind of matches! I'm serious about that.

But really. stop for a second. These are hypothetical situations that don't describe what it's like to play here AT ALL. You guys are all saying that Fox can run away without touching anything for like...4-6 minutes against a Bowser who is actively pulling down the stage and making everything explode? LOL I'm pretty sure Fox deserves that one! (Also consider that Bowser has this crazy move called Dash Slash/Slam that lets him move around like a nut...remember?)

I'd like to see a match where this happens, because I GUARANTEE there's a million places where:
  • Bowser could've just stood in the center and made an educated guess about where Fox was going
  • Bowser would've had enough opportunities to hit Fox/Sonic with either explosions or himself
  • Bowser could've changed the layout so he can gain control of the center
  • Bowser could've approached through exploding walls
  • Bowser could cut Fox/Sonic off by making one floor explode then approaching through another
  • Bowser could've changed the layout so he can take control of the center
You guys CAN'T ignore the options the stage is providing you. You all are missing the *entire* point of my post and the *entire* point of how Wrecking Crew works. Taking control of the situation and not blindly chasing them in a circle solves most problems with slippery folks. Yes, people do anything to win, including me, which is why I specifically say I have no problem making matches go to time. In fact, I usually prefer that instead of going for KO all the time since I usually get killed going for KO with my characters. I'd be perfectly ok with putting MY money on the line on this stage here, especially knowing I can navigate everything easily here.

Considering you all are describing my playstyle, and I'm someone who WANTS this stage allowed, are you all saying that all these stages + Wrecking Crew should be banned because of the way I play? You don't even have to use the explosions to run away, you can use them to approach! I know because I switch between styles all the time depending on whether I'm losing or winning. Have you tried it? Share your successes or failures here! Use explosions to support your playstyle, that's the point of the stage.

I specifically explain that the "problem" of Fox/Sonic getting a hit then running away is *created* by the rule, you win by percent. Why can stages be banned for people using a rule, a LEGAL strategy? It's the very definition of making NO SENSE. Popularity doesn't follow for characters, but for some reason it does for stages. In fact, I mention this very thing in the OP.

=================================================================================================

I forgot to hit on this but on Wrecking Crew, I have absolutely no clue how someone can run away effectively without interacting with the stage here. How...in...the...world can people say there's a circle here? Are you guys playing on the same stage I'm talking about? There is NOTHING on this stage that blocks a direct path between characters (Don't say barrels because they're mostly intangible), and if there was, you can take like 2-3 seconds to blow up whatever was causing it. If Fox and Sonic are successfully running away, they're not hitting bombs.

Let me dig up some old pictures. There's a REALLY big difference between standing here as DK:



And standing here as DK:



And the distance between DK and Mario is maybe a little less than the distance between the edge of Battlefield and the top platform? You know how I can reasonably guess this? Because the stage is as exactly as wide as any of the Omega Form Stages. You know you can go through the platforms, too right? >_> Taking control of this stage is like taking control of the center of FD, except you have to do it vertically, too. (Note: Big characters are super good at controlling vertical space!) With the way you guys overexaggerate this stage, how do you navigate ANY stage with platforms like Battlefield? It's literally the same answer.

People can definitely use this stage to get hits and run away, which is FINE. Here's the thing, if you run away on Wrecking Crew you're *giving* up stage control. You're letting the opponent dictate where you go. (Can I point out that I specifically said in the OP I want to pick this stage for giving me damage for taking stage control?)

This is heaven for bigger characters, especially here where the stage isn't even that big. Everybody who has trouble dealing with fast characters running away, PLEASE try playing a heavy character. Having patience is like...a normal thing for them and this stage gives mountains of opportunities for them for dealing with slippery opponents here, more than I can say for Smashville or FD or Lylat Cruise or any other stage. I know because I have to play these characters on stages like Smashville or FD all the time, and people STILL run away (which duh they should). Clearly FD should not be banned for this.

Fox and Sonic in particular gets wrecked by this stage because I can't even think of good ways they can blow up bombs without REALLY exposing themselves or being predictable. That's enough for literally any heavy character I can think of, from Ganon to Bowser to Charizard (yeeees) to Ike to make them pay for it here. I know because I actually PLAY as them on this stage! Especially Bowser and Charizard. In fact, this is a VERY good stage for heavies! No one can really straight up projectile camp here either because the bombs block most projectiles, in fact every version of Fox's lasers. Olimar has no trouble though, since Pikmin go right through them. All of this, in the research thread.


Can you guys play on this stage some more before saying it should be banned? This is exactly why I said at the very beginning, play the stage and read the research thread to get an understanding BEFORE posting. It's pretty clear for me to tell who has and who hasn't investigated this stage enough because I'm just repeating basic facts about this stage and it's all listed in the research thread.

"Camping is a legitimate strategy" is never a good counter-argument of any sort. The reason why easy to camp stages that would otherwise be legal (see also: Pilotwings) are banned is not because they aren't "fair", but because it's degenerative gameplay, which defeats the point of playing Smash. It's also the main reason of banning Wrecking Crew (which is very similar to Tomodachi Life or to a lesser extent Luigi's Mansion, which are banned almost everywhere for the same reason)

If you don't mind camping, there's suddenly a whole slew of stages you can legalize.

As a side note, don't passive-aggressively go "mentioning this legit criticism is off-topic and the mods should get involved". Stifling discussion beforehand is just awful practice.

EDIT: Just realized what that entire rant under the spoiler meant: are you seriously proposing that having NO time limit will suddenly stop camping? Why do you think that was even installed in the first place?
Let's make sure we're both clear on this. You're wrong and I'm right. Everyone in this thread and in this forum and in real-life who says "Camping is a problem so ban WC and others" are ignoring some really obvious stuff. It's easy to claim you're right when you have rules backing what you're saying. I would quote EVO or APEX but if you look at their rulesets:

https://dl.dropboxusercontent.com/u/74563582/Apex/Apex2015_Rulebook.pdf

http://evo.shoryuken.com/additional-rules/

You'll see that they explain the time limit but not how to win by time. Um...that's pretty important. In fact, I can't even find a recent ruleset for EVO and APEX that explains that you win by percent. :| The default rules are totally different, so it's pretty obvious to me they don't expect people to win by time. I guess it's implied that you win by percent? This is exactly my problem... Anyways, at the very least there's proof that time limits exist.

I'm 100% correct in saying "Camping to the time limit is a legitimate strategy" because the time limit is noted right there in each and every ruleset. It is a perfectly valid counter-argument, and I even proved it with an open-shut case with those links above. It's in the rules and the rules allow campers to win with the existence of a time limit. Do you follow the rules? It's as legitimate as saying KOing someone is a legitmate strategy. Continuing to say it's not a good counter-argument won't change the fact it's in the basic rulebook of any fighting game in general with a time limit.

I want a time limit so I can win with it. The time limit is so incredibly long that I can't use it. And when I do try to use it or pick a stage that supports winning by it, I get responses like the things I quoted above in real-life and online, that my playstyle and my choice of stages are breaking the game and that I'm playing the game wrong. I'm causing degenerate gameplay.

That sounds really ridiculous, right? But it's the truth and happening to me right now in this very thread. Have you ever thought about how the people on the receiving end of these bans feel? I just sat here and did all this research to show everything has a sign like Halberd, but that all gets thrown out the window because of people's perception of my playstyle.

Do you guys even realize you're referring to me? I don't mind camping at all, because I know for 100% fact it's a legitimate strategy and I do it myself, so yes that's why I'm sitting here and trying to explain that a whole slew of stages that should've been legalized by now! How do you straight up ignore the OP in his own thread? How does that happen?

I love playing other campers! If camping becomes popular it doesn't matter because it's supported by the rules. It's definitely REALLY tough to do in this current climate of "ban any stage relating to camping!", anyways. If you don't want to run away on bigger stages, just don't do it. You can't control your opponent though, which is the whole point of the match. That's how it works on smaller stages anyways! The decision to do it is a personal choice and 100% perfectly describes my playstyle. Yes, I do think mods should be involved at how people can indirectly refer to me as a problem that's hurting Smash in their response to my posts here, especially when at the end of the day, I'm 100% correct. That's the very definition of passive-aggressive. Maybe you don't realize it but it's the truth.

I'm sharing "this is my terrible experience playing Smash because of this 'camping' witch hunt" so people realize they're actually referring to REAL PLAYERS LIKE ME when they say "campers are ruining this game" (and they're not). That's the very definition of discussion. You ignoring my experiences is NOT discussion. "Campers" may not describe many players you see on streams, but I'm definitely included in it, and the hate comes fully out whenever it looks like an important match on stream that might become defensive at all.

Look, if I'm not welcome here, I can leave and be done with this forum, but I'm trying to lay out exactly what my problem is so it can be addressed for once. I'm being as direct about it as possible. Think about it this way. Why aren't campers like me just outright disqualified right now no matter who I play? Why aren't characters that are great at camping banned right now so people can't use them? Sensible people would point out the time limit and say because it's impossible to measure how much someone is camping so deal with it. I'm doing the same thing for stages.

Banning the stages I play on won't fix the fact that I'll figure out a way to camp on FD or Lylat Cruise or Duck Hunt or choose Villager and camp on Battlefield. In fact, the time limit should be shortened so I can actually camp on these stages and reasonably win. A long time limit doesn't help anyone. At all. The effectiveness of camping really just depends on how my opponent reacts to it. People know how to deal with defensive play on the legal stages and not the illegal stages (and that's only because no one plays them). It's a slippery slope, that's a real problem. And even if I somehow get Wrecking Crew legal, people will just personally ban it in my sets with them. This is a very serious issue.

I'm pretty sure I tried to make that at clear as possible in that entire section, in the OP, and this entire post by repeating myself over and over and over again. It makes sense to make people aware of it because the majority of stages I would play on, including this one, are banned for it: My personal decision to win by timeout. Yes I should be pretty pissed about it! Especially since it's pretty obvious to me that my in-match decisions should have nothing to do with the legality of any stage.

My whole point is that people understand why the time limit is there but don't realize the consequence of a time limit, that it naturally regulates what happens on the bigger stages, especially under the default Smash rules. So basically, all the stages should be reevaluated, and that's a fact. This is great because Wrecking Crew (it's not even a big stage) and any other larger stage will be immune to the whole "ban it for camping" thing because it's backed by the rules. I don't think you guys are actually understanding what I'm posting, because it's a pretty BIG point. I'm not sure how else to get more attention on it, because it REALLY is a big point. Camping is a giant witch hunt over something supported by the rules. If there's a good reason to ban Palutena's Temple it CAN'T be because of anything relating to camping because camping is a legit strategy. That's HUGE for anyone who wants to take their opponent there. There could be other reasons to ban it, but that would require research and not dismissal. But just from the responses here already, I just feel like all this will get shoved under the rug with apathy. People if you want something to talk about, it's right here!

Here's another thing to think about:

"Battlefield should be banned because other people could win by KO there." (Honestly, it's my worst stage, lol)

Now take those feelings, swap "KO" with "timeout" and "Battlefield" with "Wrecking Crew", which you can do because timeouts are legal and Wrecking Crew is a stage in the game, and now you get how I feel. The only difference between Battlefield and Wrecking Crew is the label of "legal" and "not legal" and that can change. You don't have to swap "KO" with "timeout" in that case, but people who want to camp at Wrecking Crew should be able to do whatever they want, like they can with Battlefield.

I may have missed mentions of these in your post, but here are my thoughts:
Read the rest of the OP because I directly address most of these with facts from the stage. For example, barrels are pretty easy to avoid without your opponent's influence if you know how they work. If you want proof, try it in Training Mode. The lone situational scenario that causes the shortest barrel falling time is incredibly obvious:
  • Only 3 walls
  • A bomb neighboring those walls
  • A barrel actually being at the floor above
In that case, it takes about 1.75 seconds to get out of the way. I tested this myself. I even asked a friend to set this up in a match and I had no issues dodging the barrel because I knew what to look for when he hit the bomb. Generally you have like 3-5 seconds between someone hitting a bomb and a barrel falling. If you can dodge an Ike F-Smash or Mac's unblockable side-B you can dodge a barrel. With all those signs, it actually makes sense that barrels are unblockable. If the opponent is influencing you, that's the opponent's fault and not Wrecking Crew, the stage set up a fair situation with a clear explanation for both players to take advantage of and react to. That's how all the explosions on this stage work too, they are very clear and can be followed, which is what I try to get across in my entire post.

Answer: Other people don't like it as much as you do.
Right, but what's important is that I like it, I'm not those "other people", and I want to play here in tournament. If it's banned I can't play here in tournament. My options are directly affected by the ban, so I should be able to say something about it. I know the stage is fair and competitive because I took time to learn how it works, so...here we are. Those "other" people should take a second to read the OP too and try to understand why I made a post like this in the first place. Do you have anything to add about how Wrecking Crew works instead of trying to isolate me from everyone else with this? This is exactly the problem I have with this community and why I didn't want to post this at all. Right now, it looks like this stage is perfectly fine for players who want to understand how it works. Did you read the OP, do the required reading, and play the stage yourself to understand how it works so you're on the same page as me before posting about these supposed other people?

===============================================================================================

Can you guys please play the stage and read what I'm posting? A lot of your concerns are easily addressed just by experiencing the stage and playing there yourself. It's a video game not a movie, play it! I felt the same way about Flat Zone X for a long time until I said "screw it" and played there. No one even caught that I was wrong about Flat Zone X being similar to Flat Zone 2 on 3DS, since it has the extra Melee transition (that's still not a problem and amazing for Doc)

That's what I'm trying to get across with all this. I'm pretty sure anyone who has and is giving it a chance is finally going "Oooooooh yea this is interesting". Every rule about how this stage works is important to understanding why it's fair, so that's why it's important to understand it before going off about hypothetical situations in here.

Everything I have said about Wrecking Crew has shown that the stage and only the stage is providing the same options for every player in every match right now, and any facts I've used can be verified literally right now, but I cannot verify anyone's claims that the stage and only the stage is causing issues right now. If it was easy to do in terms of the thing being banned like I can do in one sentence for:
  • WarioWare (no one being able to react to the reward from minigames)
  • Pyrosphere (no one can react to who still owns Ridley after he gets hit)
  • Items (no one being able to react to their spawn location)
  • Equipment (no one being able to properly prepare for their opponent's build)
Somebody would've said it by now. The explanation has to be clear about what's wrong and in terms of what's being banned. Clear enough that the solution would be easy to find if it existed. There's a very easy solution for any possible "camping" issue on every stage and that's "reaaaaaad the rules".

If Wrecking Crew should be banned, it should be banned on the idea that only it is interfering with matches. It's the easy way out to dismiss me as "I'm just ranting' but am I *WRONG* about anything I've said about how Wrecking Crew works? I haven't seen many people address my points directly. That would actually require some serious research on what the stage is doing. I even addressed the random stuff that happens here since they all have ways to predict what's happening! *sigh* I honestly can't think of anything else about Wrecking Crew that's unreactable about it.

I wish I could cut down the length of my posts so people would read them. Unfortunately, it doesn't matter what I say or how much I say because I've tried all sorts of different things. People will spin what I say regardless of post length if they don't want to read.

If the opponent is ever around in a situation here, whether it's a camper or not, they have some sort of influence on what goes on. So the only real way to gather proof that a stage is doing something ban-worthy is if there's a sign and it does something unreactable to everyone in Training Mode. (It's straightforward showing this with WarioWare) If someone, anyone can react to it, it shouldn't be banned because then it's a matter of skill and noticing the situation. Anything beyond that and either the opponent is influencing something or you forgot something about how the stage works. It's pretty easy to react to everything and have a gameplan here if you know what to look for. I even shared mine above. Is there something wrong with it? I can't really think of any other way to explain it because it's really that simple.

How else can I phrase it and how many times do I have to repeat the same points so it makes more sense? In general, it takes a LOT to definitively prove something should be banned permanently, and it should because it's a really big deal to people who use whatever will get banned. I'm certainly glad customs were FINALLY allowed, jeez, so that's a good first step. Go to Training Mode for Wrecking Crew like you would to learn the basics of your character or customs, go to that event in Event Mode with all the layouts, and have fun with the stage while learning it. Might as well do it, and it takes about as long as playing like...3-4 FG matches. In the time it takes to read the OP, everyone in this thread could've went to Training Mode/Event Mode and gotten an interactive tutorial about this stage by now.
 

TheHypnotoad

Smash Ace
Joined
Jan 28, 2015
Messages
615
As long as half of the OP is spent defending the legitimacy of the stage:

While I'm about about camping and time-outs, circle camping is particular degenerative. It's the same reason I wouldn't approve of Tomodachi Life in 3DS; characters like Wario and Sonic seem like they'd be basically untouchable by a good chunk of the cast. Mobility will always be dominant in platform fighters, and this stage is easy to see why.
Dammit Reflex, I was gonna make a big long post about circle camping and you have to go and sum it all up in the very first reply.

But in seriousness, stages have ALWAYS been banned for encouraging circle camping, no matter how legitimate of a strategy camping is. Stages in 64, Melee, and Brawl have all been banned for encouraging circle camping. It's a degenerative playstyle. Wrecking Crew makes circle camping ridiculously easy if one goes to the top platform. Sure, you can blow up the platforms to change the layout, but your opponent can easily just hop up to the next level.

  • Wily’s Castle
  • Flat Zone X <--This stage is SO good for Doc! WOW
  • Pac-Land
  • Pac-Land with items turned on low (anything not off) and everything disabled (+1 if you know why!)
Are you serious? Stage knowledge has nothing to do with these stages, if you're fighting more against the stage than against your opponent, it is a bad stage. I don't know if I can even take you seriously if you're actually suggesting we legalize Pac-Land. That sounds like something someone would say as a joke in a Twitch chat.

Here's an easy way to disprove this: All I have to do is show proof of someone touching an opponent playing Wario or Sonic on Tomodachi to disprove this. Which is really, really, really easy to do. The whole point behind Ganon is catching up to players like Wario and Sonic, and this is his gameplan on ANY. STAGE. Legal or banned.

It's actually really hard to prove that any two players can reliably not touch each other on a stage for an entire match, because all it takes is one example of some two players touching each other to disprove it. The developers of Smash aren't THAT terrible at making stages. AND regardless, circle camping is supported by the modified rules from default Smash. If it's about top players camping each other out, the very fact that it's possible to have a match without circle camping on Tomodachi or Wrecking Crew or Gaur Plains or anything is proof that the stage is not causing any issues but the players. But banning top players makes no sense, so this whole idea of "banning for circle camping" makes no sense. Can we stop bringing it up now? Forever?
Oh, come on. Did you think he was being literal when he said that they're "untouchable"? It is very hard for a significant portion of the cast to catch up to Sonic or Wario on Wrecking Crew because they can easily camp the top platform, severely skewing the matchup in their favor. Saying "Well that's the player's fault!" is a useless argument. I can play aggressively against someone on Palutena's Temple; I can also circle camp and time them out, because the stage favors that playstyle. Wrecking Crew does the same thing. Stages are banned for encouraging circle camping because it is an unbeatable playstyle when done with the right character. Regular camping can be beaten; circle camping will always cause a timeout and force tournaments to run hours past schedule.
 
Last edited:

Tinkerer

Smash Ace
Joined
Dec 28, 2007
Messages
527
Location
Netherlands
3DS FC
2251-4736-2935
It's actually really hard to prove that any two players can reliably not touch each other on a stage for an entire match, because all it takes is one example of some two players touching each other to disprove it. The developers of Smash aren't THAT terrible at making stages. AND regardless, circle camping is supported by the modified rules from default Smash. If it's about top players camping each other out, the very fact that it's possible to have a match without circle camping on Tomodachi or Wrecking Crew or Gaur Plains or anything is proof that the stage is not causing any issues but the players. But banning top players makes no sense, so this whole idea of "banning for circle camping" makes no sense. Can we stop bringing it up now? Forever?
You repeat this a bunch of times in response to my post as well in so many words, so I'll just quote this particular bit. Just because something isn't specified in rulesets doesn't mean it's suddenly encouraged. Yes, within every ruleset there is a time out win (it's in the general SSB rules in the Apex pdf you linked) but that time limit was enabled in the past to allow for tournaments to finish and be scheduled without massive delays. Technically, having no time limit and just x amount of stocks in every game would be the best, but it's just not something that's practically feasible, so the time limit came in to force a win. This is not because people want to have time out wins.

Thus, we ban stages that allow easy time wins. We don't play Temple, because playing Donkey Kong against Fox allows Fox allows Fox to run around in circles, shoot a bit, and force a time out win without allowing the DK player to feasibly be able to come back. This has always been a reason to ban stages, too, not just because of camping - if it gives some characters such a massive advantage over others that they can't reasonably win a game, it's deemed illegal. After all, in a test of skill you want to be playing the player, not the stage.

With these two rules combined (having a legal stage list and a time limit) we have a ruleset that encouraging Smash playstyles as people have generally liked to have it played and seen it be played. Your main issue - namely that you can't have your personal favourite playstyle of camping until you win easily on a stage that helps you with it - is not one that's particularly exclusive to Wrecking Crew, but more something that's been behind the reasoning of rulesets of Smash games since the beginning. I'm sorry you can't play like you want to, but almost no-one shares this opinion. Take it up with the ruleset makers, or adjust your playstyle. After all, camping is only part of the tactics anyone can use on any character. Don't expect the world to adopt to you rather than vice versa.
 

LiteralGrill

Smokin' Hot~
Joined
Dec 9, 2012
Messages
5,976
Location
Wisconsin
Let's make sure we're both clear on this. You're wrong and I'm right.
This kind of attitude is not that great.

If nothing else will convince you, here's a big thing about Smash: it lets us change the rules so we can play how we want. If a large majority of players don't want these kinds of degenerate gameplay options available, they'll ban them since they can play how THEY want.

If there really ARE people who want them legal, they can go host their own tournaments with them and hope players attend. You want Wrecking Crew legal? Go and host events with it on and see how it goes. If people don't come or wont play on the stage it wont matter since it takes players to actually have a competition after all.
 

Sleek Media

Smash Lord
Joined
Jan 29, 2006
Messages
1,399
It's s great stage, but things move and its not named Animal Crossing, so it's too crazy for this board to consider.
 

TheHypnotoad

Smash Ace
Joined
Jan 28, 2015
Messages
615
It's s great stage, but things move and its not named Animal Crossing, so it's too crazy for this board to consider.
I chuckled at this, but the Smashboards community in general seems to be overwhelmingly stage-liberal. There are just certain stages that not even the most stage-liberal person can justify, and while I think Wrecking Crew is more justifiable than something like Pac-Land, I personally would not want to play a tournament match on it.
 
Last edited:

Linq

Smash Cadet
Joined
Oct 24, 2014
Messages
66
NNID
LegendOfLinq
3DS FC
4639-8962-6197
Someone please upload a video of someone successfully circle camping a competent player on Wrecking Crew. Otherwise, stop saying it promotes circle camping.
 

wedl!!

Goddess of Storms
Joined
Jan 2, 2014
Messages
2,159
Location
Soul Realm
NNID
Plushies4Ever
It's s great stage, but things move and its not named Animal Crossing, so it's too crazy for this board to consider.
XDDDDD

more like it's a degenerative piece of **** stage which makes sonic have a 80-20 against everyone
 

Conda

aka COBBS - Content Creator (Toronto region)
Joined
Mar 1, 2008
Messages
2,185
Location
Toronto
The hypothesis is that people wouldn't be as willing to visit a tourney with it on versus it off. Nor, even if it was on, would players really want to ever select it because they don't want to play on it.

If that's an incorrect thesis, then someone should host some tournaments with Wrecking Crew (or any other optional rules options for that matter) legalized, and see if people enjoy it and prefer it to the current ruleset. Then they'll continue attending wrecking-crew-legalized tournaments and asking other TOs to have Wrecking Crew legalized. Just like how other rules became the norm and part of the standard ruleset.

There's no other way to go about ruleset changes. That's just how it is, especially when what you're trying to get others to consider is something players just don't enjoy. Maybe they will enjoy Wrecking Crew - but you have to show them, not tell them.

Encouraging discussion is cool, but these essays that explain why you like the stage and why we should too isn't the way to go about it. You have to talk to TOs or become one yourself. It takes hands-on work to make something unpopular become the norm - there's no other way around it.

Other rule options like 2stock/3stock, customs on or off, miis legal or banned, custom sets, etc -- these were all discussed and implemented by players and TOs all around the competitive scene. They were popular options, even if they don't have unanimous support by 100% of the tourney playerbase. They were popular enough. But some things just aren't, and have trouble picking up steam as a result. It's up to you to show people why Wrecking Crew is great, by implementing it in your own tournaments and showing us how obviously great it is (if it is, then it'll catch on).

And if you're not a TO and don't have enough community influence/connections to let a TO try out a ruleset change at a tournament, then you have to expect that you'll have trouble getting people to try your changes.

Why not set up an online tournament with Wrecking Crew legalized? Because they take days of planning, a lot of admin, and a whole night to operate (+headaches). And that's likely why other TOs don't want to experiment with individual people's unpopular fringe rule changes.

Tournaments are a lot of work to organize, even online ones, and telling a TO they should spend a crapton of time experimenting with unpopular rule variations leaves the ball in THEIR court (and they're within their rights and sanity to decline). People just don't have time to listen to everyone's individual whims on what they think should be altered about the ruleset.
 
Last edited:

Piford

Smash Lord
Joined
Sep 17, 2014
Messages
1,150
NNID
SuperZelda
If wrecking crew was legal, I would probably never play on it, but I wouldn't necessarily always strike it. I wouldn't not go to a tournament because wrecking crew was legal though. I do think in practice it might not work out, but I am always a proponent of testing things first. There are definitely a plethora of stages I would make legal before Wrecking Crew though, and there are stages that are commonly banned that should definitely be legal before Wrecking Crew (Wuhu Island, Skyloft).
 
Top Bottom