tomvanharmelen
Smash Journeyman
Alright, let's get the obvious out of the way first: for regular play ( above the stage itself ) mac's air moves are pretty bad.
There are some exceptions to this, but it's safe to say those exceptions confirm the rule.
That being said, Little Mac has quite a bit of use for his aerials off stage, with gimping being surprisingly easy against some characters and pretty much impossible versus others.
In this thread, I would like to have us all compile a list of ways to use Mac's aerials off stage, mainly for gimping purposes.
If you feel you have a solid experience using a certain move vs certain characters at a certain height, feel free to post those here.
To make things easier to read through, please use the basic high, mid and low recovery and post which moves you prefer using vs which character.
Now for some on stage use of Mac's aerials.
At currently untested percents ( I know for a fact that in a Mac ditto, at 70% ) dtilt leads into a Fair.
the Fair will not launch them far, so when done from the middle of the stage, they won't even fall off stage.
With a missed tech, this leads into a free Usmash (or any other attack, obviously) which, depending on character, can actually kill.
You can probably use Nair to lock them and be able to charge the smash for more damage.
When you get launched vertical and opponents wait right below you on stage, sometimes, using nair while landing right on top of them, breaks their attack and sets you up for a jab/ rapidjab/ jab 1,2, into anything.
The uses for Bair, Dair and Uair on stage have for me been too unexplored to give an opinion on as to potential.
Feel free to share your thoughts!
There are some exceptions to this, but it's safe to say those exceptions confirm the rule.
That being said, Little Mac has quite a bit of use for his aerials off stage, with gimping being surprisingly easy against some characters and pretty much impossible versus others.
In this thread, I would like to have us all compile a list of ways to use Mac's aerials off stage, mainly for gimping purposes.
If you feel you have a solid experience using a certain move vs certain characters at a certain height, feel free to post those here.
To make things easier to read through, please use the basic high, mid and low recovery and post which moves you prefer using vs which character.
Now for some on stage use of Mac's aerials.
At currently untested percents ( I know for a fact that in a Mac ditto, at 70% ) dtilt leads into a Fair.
the Fair will not launch them far, so when done from the middle of the stage, they won't even fall off stage.
With a missed tech, this leads into a free Usmash (or any other attack, obviously) which, depending on character, can actually kill.
You can probably use Nair to lock them and be able to charge the smash for more damage.
When you get launched vertical and opponents wait right below you on stage, sometimes, using nair while landing right on top of them, breaks their attack and sets you up for a jab/ rapidjab/ jab 1,2, into anything.
The uses for Bair, Dair and Uair on stage have for me been too unexplored to give an opinion on as to potential.
Feel free to share your thoughts!