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Let's talk about Triples/Triplets/3-Man Squads.

AccountsDept

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So of course the new big mode is 8-Player Smash, and along with customs, miis, and stock counts, it's another big debate on the list that we need to handle.

I'm here to argue that instead of 4v4, we should opt for a 3v3 setup instead. Or, at the very least, have 3v3 available as another option. To give an overview, what separates squads from doubles is that the sheer amount of specials, projectiles, and abilities in the game can be used to a much bigger and broader level (especially with team attack on), and the large amounts of variables creates an entirely new and different way you're forced to play the game, where as doubles isn't that much of a jarring shift.

However, 4v4 matches, from my experience, at least, are too hectic. The two extra players make a monumental difference in the spectator's ability to keep track of what's going on, and the commentators often only get to, well, really "comment" on the macro details and point out when people have lost a stock (though often times they probably only notice after-the-fact when they see the explosion and piece together who actually died).

To play, I think they're not much better. It's hard to focus on team-play when they'res just so many hit-boxes being thrown out at once and you can't really pay enough attention to everything to help your team mates, and even if you could, you're being walled out by not only enemy hitboxes, but also teammate hitboxes. And, the solution then seems to be "turn team attack off", and while that may fix it, the same problem with team attack in the first place arises once again and a lot of the special flare squads had is diminished by the fact that the team strategies with characters like Villager, Ness, Lucario, Jiggs, and etc. are gone without the ability to hit your teammates.

Now while i'm not going to say 3v3 is totally down to earth, it's certainly much easier to comprehend in the long run, and the team strategies, while a bit strangled, still exist to an extent that they don't in doubles.

My second point comes with the stage list. There are only three viable stages for eight players, and it's Big Battlefield, Omegas, and Windy Hill - and the latter two are debatable. Other available stages are either banned for hazards or simply impossible to play because of the lack of crucial space.

I've been doing solo testing in 3v3, just to see how easy it is to keep track of /me/, and thinking of the match from an outsider standpoint, and it lacks this problem. Here are the stages i found playable in 3v3 :
* Marks a stage that in the recent 1.0.2. update, has had it's hazards gutted in eight player mode.
Big Battlefield
Windy Hill
Omegas
* Pyrosphere
* Norfair

The list is bigger, obviously, but there were some other stages that I was on the fence on but could be playable.
Kongo Jungle 64
Lylat Cruise
* Pokemon Stadium 2
Duck Hunt
Smashville
Town and City

Chances are people will have different feelings about the legality of those above.

3v3 still might not catch on, but it has much more of a chance, at least from my perspective. I want your thoughts.
 

Claire Diviner

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Can the game/console support that many GameCube controllers? If so, then I can see this being a thing in the future. It'd make for a hell of a crew battle.
 

Raijinken

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Can the game/console support that many GameCube controllers? If so, then I can see this being a thing in the future. It'd make for a hell of a crew battle.
A console with two adapters can support eight GCN controllers, yes.

I think 3v3 is a better idea than 4v4 given standard rules. Since (at least with team attack on, which I imagine won't be going off) 4v4 almost invariably turns into a stare-off, I think implementing some of the newly-available stages in a 3v3 setting would make for an actually interesting fight.
 

Claire Diviner

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A console with two adapters can support eight GCN controllers, yes.

I think 3v3 is a better idea than 4v4 given standard rules. Since (at least with team attack on, which I imagine won't be going off) 4v4 almost invariably turns into a stare-off, I think implementing some of the newly-available stages in a 3v3 setting would make for an actually interesting fight.
I thought a Wii U can only support one adapter.
 

Amazing Ampharos

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As a player I've never had trouble keeping track of a 4v4 in progress. I'm very good at stage awareness so I know not everyone will have as easy of a time. I have to work hard to keep track on the smaller stages, but on the reasonably big ones, anyone skilled at smash should be able to keep track of what's going on. It may be hard at times especially since intentionally creating chaos is a big strategy, but it's very doable and is really what makes the mode special. You may not realize just how much freedom you have even in a 4v4 situation until you fight a team with G&W + Pikachu determined to run away and fill the bucket and realize that, unless you make a specific effort to stop them, it's not hard at all for them to do this thing. Then realize that, unless someone on the other team is making a specific effort to limit you, you have just as much freedom to move around, to retreat, and to dance around threats, and since you only need to move by yourself (and not coordinate with one of your teammates) and are not instantly threatening to build up a game winning advantage odds are it will be far easier for you than it is for the G&W/Pikachu team to find a spare moment to safely mount your attack and to gather your thoughts to formulate an intelligent strategy going forward.

Stage is important though. Stages like Smashville are "staples" in 1v1 but pretty much horrible in 4v4. Big Battlefield is really the perfect size for 4v4. Any stage smaller is a small stage; stages on the size scale of Castle Siege, SV, and Duck Hunt are miniature stages no less extreme than Temple and honestly probably worse than Temple (which is playable in 4v4!). I do admit I love true chaos with big team counts on small stages since I often play well in those situations. I have seen through experience that most other players get too sloppy to be serious in these situations... but on stages like BBF that's really not true at all.

4v4 being a stare-off is a crazy claim; care to elaborate on that @ Raijinken Raijinken ? My experience is that 4v4 is mostly extremely fast-paced; slow playing generally results in you leaving teammates out to dry. You just have to not be scared to hit your teammates sometimes; that's true even in doubles, and it's even more true here. I haven't observed actual players to have that hesitation either; it actually tends to go so far that people don't even feel guilty about actually taking stocks from teammates once in a while unlike in doubles where you usually get a pretty nasty partner glare if your hit is fatal. Also, as a practical matter, slow meta is impossible since it's hard countered by gimmicks like G&W + Pika, double Villager, or Thoron+ in general. What have you seen that suggests that my analysis here is wrong?

3v3 just feels dull when I could play the even more exciting version in 4v4. Honestly I'm not sure I even see the appeal in 2v2 with the existence of 4v4; 4v4 rewards those awareness and crowd control skills that are so core to smash but so deemphasized by 1v1 gameplay, and 4v4 involves the most players which is appealing itself. I really just don't see the downside here in going all the way.
 

Raijinken

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Perhaps I took too small of a sample size to have a reasonable stance, but matches like this and this are what I was referring to. Though, now that I reconsider, that's probably just an issue with Temple being legal at that particular tournament, since you're right, the Battlefield matches definitely get off to a faster start.

I'd like to see some of both 3v3 and 4v4 on the new stages, to see how it plays out. Obviously some (like the walkoffs) wouldn't be so favorable, but others (I'm especially interested in Norfair) could lead to some interesting play.
 
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