Pikklz
Smash Rookie
I've noticed in all my VAST experience at smash (lol, or serious? well actually, mediocre) that often times, Falcos tend to get a little too predictable with their recoveries. I can pretty much count the typical choices on two nostrils: ledge-hopped dair or LHDL. People tend to spam those two every chance they find themselves on the ledge, and often times both end up being executed poorly (usually lasers too high), which usually leads to them getting gimped by a cc'd f-tilt or something. ![Frown :( :(](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Generally speaking, I have found it better to only perform a LHDL when the opponent is far enough where they cannot counterattack. Dairs are a more solid option of the two at close range, as long as you wait a little bit after the drop before jumping on, so you can l-cancel earlier. However, the best thing to do is mix it all up. Falco's roll at <100% is also pretty quick and you can buffer a c-stick roll for even more distance. Ledge wavedash to grab is a fairly surprising maneuver, considering Falco's lack of a grab game.
I'm fairly certain that this is common knowledge (hopefully), but I just wanted to bring it to the attention of people who complain about ledge gimps and whatnot (aka noobs/newbs?), or the people who didn't really want to read through the wall of text that is bornfidelity's guide, or even the decent players who just try to be a little too flashy. (and also not start off posting "zomg how do i slide on da ground wif the dust stuf?????? plz help me kthx im not nub!!")![Smile :) :)](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
I just felt like voicing my opinions/observations, even though they might not be necessary. Discuss/flame.
Generally speaking, I have found it better to only perform a LHDL when the opponent is far enough where they cannot counterattack. Dairs are a more solid option of the two at close range, as long as you wait a little bit after the drop before jumping on, so you can l-cancel earlier. However, the best thing to do is mix it all up. Falco's roll at <100% is also pretty quick and you can buffer a c-stick roll for even more distance. Ledge wavedash to grab is a fairly surprising maneuver, considering Falco's lack of a grab game.
I'm fairly certain that this is common knowledge (hopefully), but I just wanted to bring it to the attention of people who complain about ledge gimps and whatnot (aka noobs/newbs?), or the people who didn't really want to read through the wall of text that is bornfidelity's guide, or even the decent players who just try to be a little too flashy. (and also not start off posting "zomg how do i slide on da ground wif the dust stuf?????? plz help me kthx im not nub!!")
I just felt like voicing my opinions/observations, even though they might not be necessary. Discuss/flame.