LuigiKing
Smash Lord
I don't know if this deserved its own topic, but the boards are slow so why not right? Anyway, I would kind of like some of your opinions on Luigi's options off the ledge. Specifically, offensive options starting out with your invincibility frames hanging off the side of a stage. I have found two safe ones --
1) Drop off the ledge and immediately do a rising Uair. At lower (<40%?) percents, you can follow it up with a fast falled Nair into a jab combo. It looks something like this.
Uair -> fastfall Nair -> Jab (cancel) -> whatever you like to do after a jab.
More often than not your opponent will still be in the air from the Nair that after the jab you can UpB without giving them the option to shield. I've done this to players from 30% straight into the K.O.
2) I use this to setup 1. Fast fall off the ledge, quickly double jump backwards and fireball. If you do it right you will auto snap back to the ledge for more invincibility goodness. I use this to bait players to come too close to the edge, where I inact plan 1.
Don't know if this was particularly useful, but it sure can't hurt anyone. Other ledge goodness people would like to share????
1) Drop off the ledge and immediately do a rising Uair. At lower (<40%?) percents, you can follow it up with a fast falled Nair into a jab combo. It looks something like this.
Uair -> fastfall Nair -> Jab (cancel) -> whatever you like to do after a jab.
More often than not your opponent will still be in the air from the Nair that after the jab you can UpB without giving them the option to shield. I've done this to players from 30% straight into the K.O.
2) I use this to setup 1. Fast fall off the ledge, quickly double jump backwards and fireball. If you do it right you will auto snap back to the ledge for more invincibility goodness. I use this to bait players to come too close to the edge, where I inact plan 1.
Don't know if this was particularly useful, but it sure can't hurt anyone. Other ledge goodness people would like to share????