Curious Villager
Puzzles...
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Professor Hershel Layton.
First appearance: Professor Layton and the Curious Village for Nintendo DS.
Who is Layton?
Professor Layton sub Reddit
Layton Discord
Level-5 Discussion thread
Thank you for your support of Layton in Smash, we hope to continue seeing you around!
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Professor Hershel Layton.
First appearance: Professor Layton and the Curious Village for Nintendo DS.
Who is Layton?
Professor Layton is the original protagonist of the Layton puzzle adventure series. He is an archaeologist who travels all over the world solving various mysteries from specter's to ancient civilizations and even time itself. Accompanied by his self proclaimed apprentice Luke Triton as well as his talented puzzle solving skills. Layton has been through numerous fun, dangerous, sad and epic adventures.
Despite being mainly known for his high intellect and puzzle solving skills. Layton is no stranger to combat either, whether it is him facing a single opponent in a one to one battle, or crafting up various contraptions to help him along the way!
While Layton himself isn't the main protagonist in the new Layton's Mystery Journey series, the main premise of the games does still revolve on him being the final goal of the new protagonist. And despite the series moving forward without him as the main protagonist, it is clear that Hershel is still the main face of the Layton franchise. Constantly referenced in them and still showing up from time to time in the new Layton anime!
The Layton Series official outlets e.g. Twitter also continue to feature Professor Layton himself prominently and Level-5 are still pushing the series very hard indeed, including re-releasing the classic Professor Layton games.
Layton's History and Legacy
As of 2018, the Layton series has sold over 17 million copies which is very impressive for a relatively young series that was born in 2007. The second, third and fourth best selling third party DS games of all time have all been games in the Layton series too, only being beaten out by Dragon Quest IX, which ironically was another game developed by Level-5.
The series has had a huge impact during the DS era, especially in Japan and Europe and it helped spark Level-5 into high prominence as the first franchise they published. This success also didn't go unnoticed by the games industry and especially Nintendo themselves. As Shigeru Miyamoto himself praised the series along with Animal Crossing for bringing in a large female demographic into gaming, it was also a series that was held in high regard by the late Satoru Iwata and Satoru Shibata, the latter of whom even helped further promote the series in Europe and have it featured among various Nintendo characters on their official website.
Akihiro Hino himself even went out to state that the Layton series is his most favourite franchise that Level-5 has developed, especially because it was the first franchise they published and how successful it was. This is even further emphasized by the numerous cameo's, references and guest appearances Professor Layton & Co have made throughout Level-5's other franchises, including the Inazuma Eleven and Yokai Watch games.
Professor Layton is without a doubt a huge icon of the DS era of Nintendo and still going strong to this day, Its safe to say that he is essentially to the DS what Megaman was for the NES and Banjo Kazooie was for the N64.
If you want to learn more about the series origins and how it came to be, then this video made by Thomas Game Docs sums up the whole story quite nicely. Please do check it out!
Moveset.
Despite what his initial appearance may look at first glance. Layton is actually a very athletic and resourceful character. He takes advantage of the environment around him and works on to his battle style around that.
Layton's series involves the solving of various puzzles and brainteasers so his main playstyle should revolve around playing mind games and keeping his opponent on their toes, making them think on how to approach him and what he would do next. His moveset should reflect on that as if one where to solve a puzzle, much like how it is in the Layton series.
First off lets look at the general gameplay of the Layton series and how Sakurai tends to design most characters.
F-Zero for example, is a game all about high speed, high risk and high reward, this is reflected onto Captain Falcon's moveset. While he doesn't physically fight himself. His moveset does revolve around getting close to your opponents and dealing lots and heavy damage as fast as possible but with very tight windows. He is also one of the fastest runners in the game (behind Sonic of course) which also reflects his series high speed nature.
Animal Crossing is all about collecting as Sakurai stated back when Villager was first revealed. Thus his moveset reflects upon the various tools they can collect and use in their game. But most notably their neutral special. Which allows them to pocket all kinds of items and projectiles that come their way.
Duck Hunt was a game all about the Zapper peripheral that came along with the game, and being able to shoot various objects straight at the screen. Their moveset is reflected upon that, along with two other games that where compatible with the Nintendo Zapper.
These are just a few examples, for more in depth analysis on these characters plus more and how their designed, I think the best place to look for that would be the Know your Moves series done by RelaxAlax over at his youtube channel.
But back to Layton.
The Professor Layton series main core mechanics are the puzzles and brain teasers. Their often designed in such a way to make the players think close and hard about what the questions or tasks given is actually asking for. For example, the infamous mouse puzzle from Curious Village gives you a general overview of how mice breed but then tells you that you bought one mouse and then proceeds to ask you how many you would end up having after a certain amount of time has passed. The answer would be one as at the end of the day, you only bought one mouse. These sort of puzzles that are designed to make the player make quick assumptions without reading the question given carefully is a prevalent part of the Layton series.
So how would this reflect upon Layton's moveset? It should mostly revolve around mind games and making your opponent have to think ahead in terms of what you would do next. Making quick assumptions of what the Prof would do next will mostly lead to getting thrown off into a disadvantage.
So back to Layton's moveset, here are a few examples of attacks the Prof can use.
Side Smash
These two puzzles "The winning Arrow" and "One true Sword" are about you having to figure out the one real object among the number of fake ones.
One move Layton could have (Possibly most suitable for his side Smash attack) is him shooting three arrows at his opponent. However, only one of them is real and cause damage, the other two are fake and will just disappear with a poof with no damage or knockback given.
You are able to choose which of these three arrows are the real one. This would be a particularly handy tool to use for edge guarding and syking out your opponents who are trying to recover back to the stage.
Side Special
This puzzle involved you having to roll a sleep bomb through a panel maze in order to reach an open vent. One of Layton's moves can involve him shooting out a sleep bomb that can put your opponents to sleep. You will be able to navigate the bomb at 90 degree angles about 5 or 6 times each (Much like Snake's side special or Ness's up special) This way you can change its course quickly and have it hit your opponent from above, under, or the back instead of the front. This would most likely be useful against counter/reflect users, Most particularly characters like that absorb or reflect projectiles at a close window.
This are the main examples of puzzles Layton can use that reflect closely around the gameplay of his series. I'm sure there are more throughout the series history that Sakurai can use that expand further around this idea.
Other puzzles they can use are as follows.
Tether
The Grand Hall Rescue puzzle could be used as a tether recovery. Layton will swing with a candle and rope towards the ledge.
throws
His throws could have him solve a quick slide puzzle, as the opponent would then be thrown at whatever direction is open once the puzzle is complete. The picture could be the opponents Stock Icon, just like Mr. Game & Watch's throws.
Forward aerial Back aerial
Layton will launch off the fish from Last Specter. He will be able to control its angle too. It will bounce off any walls it hits
Down air
Layton would throw down the toy car from Lost Future, and will then move forward after landing. Hitting any opponents who get in the way, you can even stand on top of it momentarily. (Basically a mix between Pac Man's Fire Hydrant and the Pokeball Pokemon gogoat.)
Dash Attack
Slippery Trip is a puzzle where you have to navigate through a maze with Banana peels spread all over the place. If you walk over one, you will slip quickly towards the wall. Two ways this can be incorporated is through a dash attack where Layton will momentarily slide over a banana peel for a short bit. Might be the longest dash attack in the game too. Otherwise, this can also be a effect exclusive to Layton whenever he walks over the actual banana peel item itself.
Jab Rapid Jab
The Magnifying glass can be used as a Jab and Rapid Jab attack. Once the rapid jab finished a big red exclamation mark will show up to launch the opponent away. This is in reference to many players tapping around on the screen when looking for hidden hint coins and puzzles especially in the DS games.
Side tilt
Layton would throw an apple as the Hamster will then run after it. If any character picks up the apple or is so much as near it, the Hamster will proceed to hit the opponent with a barrage of attacks. Much like the Sable Prince Assist Trophy.
Down Tilt
The toy robot from Miracle Mask will briefly spring up. May potentially trip up the opponent too.
!
Up tilt Up Smash
His up tilt can be him finding a hint coin, whereas his up smash will spring up a red exclamation mark.
Down Smash
Layton will use the Squirrel from Azran Legacy to roll a giant nut down across the stage. The longer you hold on the attack, the faster it will go.
Layton's hand made gadgets
Down Special
The Town Catapult from Last Specter. It might be downscaled a little. But I can see it working a bit like Zelda's Phantom, to where it gets build up over time and then shoots a barrage of Rocks directly towards the direction you've set it up. Perhaps you could have Luke standing next to it and shooting it out once its ready.
Neutral Special
The Slot Machine gun from Unwound/Lost Future, can be charged up and then shoot a barrage of hint coins towards your opponent. Or it could work like Ivysaur's Neutral special but sideways.
Up Special
The handmade Flying Contraption from Eternal Diva could work very well as an up special move for Layton. If for any reason he can't have any content from the movie. Then the Hang Gliders from Curious Village and Azran Legacy can work too.
Final Smash
His Final Smash would obviously be his famous "The Culprit is you!" finger pointing scene. Its an iconic staple of the Layton series after all. For some added fanservice and hype, they can include other Layton characters to point towards the opponent alongside him such as Luke, Flora, Emmy, Katrielle, maybe even Alfendi.
This is only the tip of the iceberg and I'm sure that there is a lot more Sakurai & co can pull from for the Prof. Other examples are the Fish minigame, Toy Robot and the Squirrel. I'll update this as I find more new idea's they could use.
In terms of Layton using a weapon like a Sword or Lead Pipe. While it is an iconic part of the Prof and some of the most hype moments in his series is him going toe to toe with a fencing match with his opponents throughout the series. I feel that making him use a Sword would be a bit of a disservice towards the character and the series that he hails from as it only represents a small part of the franchise. At the very least if he does use one, it should be used very sparingly.
An alternative way this can be used as a compromise is giving Layton a Lead Pipe as an equippable item that he can use. You know how is able to choose which of the three starters he uses first at the Character Select Screen? Layton could have a Lead Pipe item next to his character portrait and you will be able to toggle the item on or off if you so wish. This would be useful for those who don't wish to play with items on, but still want Layton to use a battering weapon in battle
The way the Lead Pipe would work is essentially like how you would use any other item such as the Beam Sword or Lip's Stick. However, Layton would have the ability to use a few more moves whenever he holds any battering item rather than just for jabs, Smash attacks, forward Jabs. But also as an additional aerials, up smash and down smash. Layton would be able to throw the Lead Pipe away like any other item, if he loses it, it will respawn somewhere near him for him to pick up. Like with K.Rool's crown.
I think the reason of opting for Lead Pipe to be an equippable item is that Hershel himself, doesn't own an Sword or Lead Pipe of his own, but rather he picks up whatever battering item he finds lying around and uses it to his advantage. So making it an item feels like the most appropriate thing to do as that's essentially how items work in smash too.
F-Zero for example, is a game all about high speed, high risk and high reward, this is reflected onto Captain Falcon's moveset. While he doesn't physically fight himself. His moveset does revolve around getting close to your opponents and dealing lots and heavy damage as fast as possible but with very tight windows. He is also one of the fastest runners in the game (behind Sonic of course) which also reflects his series high speed nature.
Animal Crossing is all about collecting as Sakurai stated back when Villager was first revealed. Thus his moveset reflects upon the various tools they can collect and use in their game. But most notably their neutral special. Which allows them to pocket all kinds of items and projectiles that come their way.
Duck Hunt was a game all about the Zapper peripheral that came along with the game, and being able to shoot various objects straight at the screen. Their moveset is reflected upon that, along with two other games that where compatible with the Nintendo Zapper.
These are just a few examples, for more in depth analysis on these characters plus more and how their designed, I think the best place to look for that would be the Know your Moves series done by RelaxAlax over at his youtube channel.
But back to Layton.
So how would this reflect upon Layton's moveset? It should mostly revolve around mind games and making your opponent have to think ahead in terms of what you would do next. Making quick assumptions of what the Prof would do next will mostly lead to getting thrown off into a disadvantage.
So back to Layton's moveset, here are a few examples of attacks the Prof can use.
Side Smash
These two puzzles "The winning Arrow" and "One true Sword" are about you having to figure out the one real object among the number of fake ones.
One move Layton could have (Possibly most suitable for his side Smash attack) is him shooting three arrows at his opponent. However, only one of them is real and cause damage, the other two are fake and will just disappear with a poof with no damage or knockback given.
You are able to choose which of these three arrows are the real one. This would be a particularly handy tool to use for edge guarding and syking out your opponents who are trying to recover back to the stage.
Side Special
This puzzle involved you having to roll a sleep bomb through a panel maze in order to reach an open vent. One of Layton's moves can involve him shooting out a sleep bomb that can put your opponents to sleep. You will be able to navigate the bomb at 90 degree angles about 5 or 6 times each (Much like Snake's side special or Ness's up special) This way you can change its course quickly and have it hit your opponent from above, under, or the back instead of the front. This would most likely be useful against counter/reflect users, Most particularly characters like that absorb or reflect projectiles at a close window.
This are the main examples of puzzles Layton can use that reflect closely around the gameplay of his series. I'm sure there are more throughout the series history that Sakurai can use that expand further around this idea.
Other puzzles they can use are as follows.
Tether
The Grand Hall Rescue puzzle could be used as a tether recovery. Layton will swing with a candle and rope towards the ledge.
throws
His throws could have him solve a quick slide puzzle, as the opponent would then be thrown at whatever direction is open once the puzzle is complete. The picture could be the opponents Stock Icon, just like Mr. Game & Watch's throws.
Forward aerial Back aerial
Layton will launch off the fish from Last Specter. He will be able to control its angle too. It will bounce off any walls it hits
Down air
Layton would throw down the toy car from Lost Future, and will then move forward after landing. Hitting any opponents who get in the way, you can even stand on top of it momentarily. (Basically a mix between Pac Man's Fire Hydrant and the Pokeball Pokemon gogoat.)
Dash Attack
Slippery Trip is a puzzle where you have to navigate through a maze with Banana peels spread all over the place. If you walk over one, you will slip quickly towards the wall. Two ways this can be incorporated is through a dash attack where Layton will momentarily slide over a banana peel for a short bit. Might be the longest dash attack in the game too. Otherwise, this can also be a effect exclusive to Layton whenever he walks over the actual banana peel item itself.
Jab Rapid Jab
The Magnifying glass can be used as a Jab and Rapid Jab attack. Once the rapid jab finished a big red exclamation mark will show up to launch the opponent away. This is in reference to many players tapping around on the screen when looking for hidden hint coins and puzzles especially in the DS games.
Side tilt
Layton would throw an apple as the Hamster will then run after it. If any character picks up the apple or is so much as near it, the Hamster will proceed to hit the opponent with a barrage of attacks. Much like the Sable Prince Assist Trophy.
Down Tilt
The toy robot from Miracle Mask will briefly spring up. May potentially trip up the opponent too.
Up tilt Up Smash
His up tilt can be him finding a hint coin, whereas his up smash will spring up a red exclamation mark.
Down Smash
Layton will use the Squirrel from Azran Legacy to roll a giant nut down across the stage. The longer you hold on the attack, the faster it will go.
Layton's hand made gadgets
Down Special
The Town Catapult from Last Specter. It might be downscaled a little. But I can see it working a bit like Zelda's Phantom, to where it gets build up over time and then shoots a barrage of Rocks directly towards the direction you've set it up. Perhaps you could have Luke standing next to it and shooting it out once its ready.
Neutral Special
The Slot Machine gun from Unwound/Lost Future, can be charged up and then shoot a barrage of hint coins towards your opponent. Or it could work like Ivysaur's Neutral special but sideways.
Up Special
The handmade Flying Contraption from Eternal Diva could work very well as an up special move for Layton. If for any reason he can't have any content from the movie. Then the Hang Gliders from Curious Village and Azran Legacy can work too.
Final Smash
His Final Smash would obviously be his famous "The Culprit is you!" finger pointing scene. Its an iconic staple of the Layton series after all. For some added fanservice and hype, they can include other Layton characters to point towards the opponent alongside him such as Luke, Flora, Emmy, Katrielle, maybe even Alfendi.
This is only the tip of the iceberg and I'm sure that there is a lot more Sakurai & co can pull from for the Prof. Other examples are the Fish minigame, Toy Robot and the Squirrel. I'll update this as I find more new idea's they could use.
In terms of Layton using a weapon like a Sword or Lead Pipe. While it is an iconic part of the Prof and some of the most hype moments in his series is him going toe to toe with a fencing match with his opponents throughout the series. I feel that making him use a Sword would be a bit of a disservice towards the character and the series that he hails from as it only represents a small part of the franchise. At the very least if he does use one, it should be used very sparingly.
An alternative way this can be used as a compromise is giving Layton a Lead Pipe as an equippable item that he can use. You know how is able to choose which of the three starters he uses first at the Character Select Screen? Layton could have a Lead Pipe item next to his character portrait and you will be able to toggle the item on or off if you so wish. This would be useful for those who don't wish to play with items on, but still want Layton to use a battering weapon in battle
The way the Lead Pipe would work is essentially like how you would use any other item such as the Beam Sword or Lip's Stick. However, Layton would have the ability to use a few more moves whenever he holds any battering item rather than just for jabs, Smash attacks, forward Jabs. But also as an additional aerials, up smash and down smash. Layton would be able to throw the Lead Pipe away like any other item, if he loses it, it will respawn somewhere near him for him to pick up. Like with K.Rool's crown.
I think the reason of opting for Lead Pipe to be an equippable item is that Hershel himself, doesn't own an Sword or Lead Pipe of his own, but rather he picks up whatever battering item he finds lying around and uses it to his advantage. So making it an item feels like the most appropriate thing to do as that's essentially how items work in smash too.
Basic Animations:
Walk: Layton would walk normally like he does in the games.
Run: A basic running animation. Visually, it resembles the scenes when he chased the Black Raven in Last Specter and the moment the Giant Float is about to collapse on him in Miracle Mask. He has the same running speed as Snake.
Jump: He lunges upward in the first jump. With his second jump, he curls his body, but it doesn't give him too much vertical distance. It is very similar to Snake's jumps, but Layton's up special makes up for it.
Fall: Layton holds onto his hat with one hand while his other arm is held out, slightly bent. He has relatively fast falling speed as he is a bit of a heavy weight.
Crouch: Layton bends with one knee while one arm rests on it.
Crawl: A basic crawling animation where Layton crawls with his knees and hands.
Shield: Layton grabs his hat with one hand, while his other arm is bent and hovers over his chest.
Roll: Instead of rolling, Layton slides to the outside of the stage. When returning back, he has one hand on the ground as he bends his body forward.
Side-step: Layton grabs his hat with one hand and moves toward the back of the stage with a surprised expression while his other arm extends far to the side.
Dizzy: Layton grabs his hat with one hand and stumbles from left to right.
Sleep: Layton sits down with his legs crossed while resting his head on one of his arms.
Swimming: Layton moves his arms similar to a breast-stroke pull.
Drowning: He lowers his hat over his eyes with one of his hands, while the other arm and his legs float helplessly in the water.
Idle Animations:
-Animation 1: Layton adjusts his hat.
-Animation 2: Layton holds his hand to his chin, taking a thinking position.
-Animation 3: Layton pouts his arms and slightly nods his head.
Launching scream: Layton screams, "Uuwaaahhh." It sounds similar to the scene when he tumbles with Luke through the forest in Azran Legacy.
KO scream: Layton screams, "Huaghh." It sounds exactly like his scream when Emmy crossed his path at the beginning of Last Specter.
Star KO scream: Sounds exactly like his scream from Azran Legacy when the beam of light was killing him.
Basic attacks:
Jab: Layton delivers a small slap with his right hand while raising his pinky (supposed to be a gentleman's slap).
Double Jab: The second jab is another gentleman's slap, but he uses his left hand instead.
Triple Jab: Layton pulls out a fencing sword and uses it like he's in a fencing match. It can lead into a repetitive jab, and the final blow is the finishing fencing move that touches the opponent.
Dash Attack: Layton pulls out a metallic pipe and slashes from left tor right. The attack manner is similar to Marth's dash attack.
Tilt Attacks:
Forward Tilt: Layton holds out his magnifying glass, and the tool gives the same orange tint just like it does in the games when you find something of interest (even producing the same sound effect). The moment when the magnifying glass turns orange is when damage is delivered.
Up Tilt: Layton takes an "a-ha" stance as the iconic red exclamation mark from the games appears above his head. This exclamation mark is what deals the damage, and it is his strongest tilt attack.
Down Tilt: Layton uses an archaeological hand pick and does a hammering animation using it.
Aerial Attacks:
Neutral Aerial: Layton grabs a camera by its strap and swings it around himself.
Forward Aerial: Layton uses the same metallic pipe and moves the pipe downward. Visually, the attack resembles Layton's first strike on Descole when Layton released himself from the Fossil Glider in Azran Legacy.
Back Aerial: Keats the Puzzle Cat emerges from Layton's coat, and the cat slashes foes from behind Layton's back before returning to his coat. During this animation, Layton watches Keats with a surprised expression and quickly helps Keats return back into his coat.
Up Aerial: Layton pulls out the toy robot from Miracle Mask and holds it above his head. The toy robot then does a small, upward jump from Layton's hand while moving its arms up. This attack has a dual-damaging effect where it can potentially deal two blows to the opponent. There is a sweet-spot at the robot's arms.
Down Aerial: Layton takes a shovel and stabs it toward the ground. The attack heavily resembles Link's down aerial, even having the same meteor spike if the opponent is hit by the sweet-spot.
Grabs:
Pummel: Layton knees his opponent.
Each of Layton's throws reference various puzzles throughout the series. In each throw, he releases his opponent and changes into a thinking position. Upon releasing his opponent, the throw takes place. After the throw finishes, he looks up with a grin on his face, just like when a puzzle is correctly solved. Think of it as if Layton uses his intellectual thoughts to attack the foe. It's like Layton is playing "mind-games" with his opponents!
Forward Throw: A small toy train (as seen from a bird's eye view) appears above Layton, moves toward the opponent, and latches onto him/her. The train quickly moves slightly forward then diagonally upward before disappearing and releasing the opponent. It mimics those "drag the line" puzzles where you need to get a chain to another side, usually involving trains of some sort.
Back Throw: Three pitchers appear in front of Layton. The opponent is then thrown between the pitchers as if he/she is being poured like milk. It mimics the milk puzzle from Curious Village.
Up Throw: Three rectangular blocks push the opponent upwards, with the final block releasing the opponent high. It's a weak attack with high knockback, mimicking those "drag the blocks to get a certain piece to the other side" puzzles that are very common throughout the series.
Down Throw: A tetris-shaped block pushes the opponent downward. A second one pushes the opponent in a direction behind Layton. The last piece pushes the opponent upward. This ultimately creates a rigid U-shaped throw. It mimics those "fix the pictures" puzzles that is akin to assembling a jigsaw puzzle, but the pieces are more tetris-shaped.
Smash Attacks:
Each of these attacks involve the Azran Keystone from Azran Legacy.
Forward Smash: Layton pulls out the Azran Keystone casually holding it to the side for the charging animation. Once he finishes charging, he extends his arm holding the Keystone in front of himself. The Keystone then delivers a shockwave-like blast that deals tremendous damage to foes. The blast looks exactly the same as the one that was produced from the device in the games.
Up Smash: It plays out almost identically to the forward smash. The only difference is that Layton holds the Keystone above his head for the finishing blow, and the blast deals vertical knockback.
Down Smash: Unlike the forward and up smashes, Layton puts the Azran Keystone on the ground and holds it there for the charging animation. Once fully charged, the Keystone emits the the same blast, only this time, it covers a 360 degree radius surrounding Layton.
Specials:
Standard Special - Coin-Slot Machine Gun: Layton pulls out the same gun of the same name he created in Unwound Future. He charges it then and fires a barrage of coins. The length of time it takes to fire the coins depends on your charge time. Layton can move left and right while firing his gun, but he cannot turn around while doing so. The barrage of coins has the same effect as firing multiple, small shots from the Super Scope, but unlike the Super Scope, you can combo into a grab by moving toward the foe as you fire coins to keep him/her stunned. The gun can fire for up to five seconds at most. You can't use it right away after the gun finishes firing because the next Layton uses the attack, he will dump a bag of coins to prepare for the next attack. It takes about one second for Layton to dump coins. Once he finishes doing so, you can charge and fire again.
Side Special - Hamster Attack: Layton throws an apple, and if it hits someone, it does a small amount of damage. If he uses the side special again, he will throw the hamster this time, and it will quickly run towards the apple. As the hamster runs, it can climb up walls similar to the Bombchu, and it can anyone in its path with small damage. Once it reaches the apple, the hamster eats it. If an opponent is right next to an apple, he/she will be trapped by the hamster as it eats the apple and wrack up damage with each bite. Basically, the hamster is biting the opponent's feet in the process. With the final bite, the opponent is launched with decent knock back.
Up Special - Globe Glider: Layton uses the Globe Glider he built from Curious Village. When utilizing it, he faces towards his front. The glider can travel very high and is easy to maneuver, similar to Snake and ROB's up specials. This attack makes up for Layton's low second jump, repeating a similar deal to Snake's recovery. The glider can also disrupt an opponent's up-special when it makes contact, but in doing so, the glider will lose control for a few seconds before Layton is forced to dislodge himself. This references the scene when the glider slightly touches Don Paolo's helicopter in Curious Village, disrupting it to the point Don Paolo is forced to flee. When his up special finishes, Layton is not rendered helpless.
Down Special - Stone Catapult: Layton pulls out the catapult he uses to take down Descole in Last Specter, but it has been scaled down to closely match his size. He charges the catapult toYou can charge the catapult so that two stones can be launched farther. The farther the stones are launched, the more knock back and damage they deal. The stones deal more damage if they hit a foe that is in the air.
Final Smash:
Deduction: A cinematic Final Smash that references the most iconic cutscene in every Layton game where the Professor identifies who the real culprit behind the crime was.
The Final Smash begins with Layton taking a thinking stance and saying, "Hmmm." A glint appears in front of Layton and covers a small yet decent range in front of him. If anyone is caught within the glint's range, the screen turns white.
The scene then changes to show several people, including the culprit, sitting around a table in an old-fashioned living room, with Layton standing behind them. The people are all shadowed save for the the opponent that was caught by the glint. While taking his classic thinking stance, Layton walks around the room and says, "Someone here was the mastermind behind this awful scheme." He then looks forward the opponent and does his signature point at him/her, telling the foe, "And that person was you!" At that moment, the opponent takes on a funny stunned animation, indicating their shock at being caught. The scene then returns to the battle, only this time, the caught foe is delivered a large amount of damage and knockback. That attack can KO as early as 50%.
If Layton caught two or more foes, the scene plays out like it normally does. The only difference is that Layton uses plural nouns at the respective moments. While walking around and thinking, he says "some people" instead of "someone," and when deducing the culprit, he says "those people" instead of "that person."
I can also imagine a nice Easter Egg where all the shadowed people are individuals that appeared in past Layton games.
Taunts:
Up Taunt: Layton adjusts his hat, then pouts his arms. As he pouts his arms, he says, "Every puzzle has an answer."
Side Taunt: Layton tips his hat forward and says, "A remarkable move!"
Down Taunt: Layton pulls out a cup of tea and drinks it.
Victory Animations:
The victory melody would be a more melodic version of the "Puzzle Solved" soundbite, heard in the video brought up with the first animation.
Animation 1: Layton puts his hand on his chin, closes his eyes and looks down, then looks back up at the camera. He follows with his signature point and says, "I've found the solution!" This entire animation plays out exactly like the "Puzzle Solved "bit after solving a puzzle. Here's a video for reference:
Remove the black stills that interrupt at the different intervals to make the whole animation more fluid, and that's how it would likely play out in Smash.
Animation 2: Layton adjusts his hat and says "A true gentleman leaves no puzzle unsolved." He finishes with a pout while smiling at the camera.
Animation 3: Layton brushes both arms of his coat as if he is removing dust. As he does so, he states, "That was quite the riveting match!" He then adjusts his coat by putting both hands on the zipper sides to tuck his coat up.
Losing Animation: A basic losing animation that involves Layton clapping towards his left side while holding a smile on his face.
Walk: Layton would walk normally like he does in the games.
Run: A basic running animation. Visually, it resembles the scenes when he chased the Black Raven in Last Specter and the moment the Giant Float is about to collapse on him in Miracle Mask. He has the same running speed as Snake.
Jump: He lunges upward in the first jump. With his second jump, he curls his body, but it doesn't give him too much vertical distance. It is very similar to Snake's jumps, but Layton's up special makes up for it.
Fall: Layton holds onto his hat with one hand while his other arm is held out, slightly bent. He has relatively fast falling speed as he is a bit of a heavy weight.
Crouch: Layton bends with one knee while one arm rests on it.
Crawl: A basic crawling animation where Layton crawls with his knees and hands.
Shield: Layton grabs his hat with one hand, while his other arm is bent and hovers over his chest.
Roll: Instead of rolling, Layton slides to the outside of the stage. When returning back, he has one hand on the ground as he bends his body forward.
Side-step: Layton grabs his hat with one hand and moves toward the back of the stage with a surprised expression while his other arm extends far to the side.
Dizzy: Layton grabs his hat with one hand and stumbles from left to right.
Sleep: Layton sits down with his legs crossed while resting his head on one of his arms.
Swimming: Layton moves his arms similar to a breast-stroke pull.
Drowning: He lowers his hat over his eyes with one of his hands, while the other arm and his legs float helplessly in the water.
Idle Animations:
-Animation 1: Layton adjusts his hat.
-Animation 2: Layton holds his hand to his chin, taking a thinking position.
-Animation 3: Layton pouts his arms and slightly nods his head.
Launching scream: Layton screams, "Uuwaaahhh." It sounds similar to the scene when he tumbles with Luke through the forest in Azran Legacy.
KO scream: Layton screams, "Huaghh." It sounds exactly like his scream when Emmy crossed his path at the beginning of Last Specter.
Star KO scream: Sounds exactly like his scream from Azran Legacy when the beam of light was killing him.
Basic attacks:
Jab: Layton delivers a small slap with his right hand while raising his pinky (supposed to be a gentleman's slap).
Double Jab: The second jab is another gentleman's slap, but he uses his left hand instead.
Triple Jab: Layton pulls out a fencing sword and uses it like he's in a fencing match. It can lead into a repetitive jab, and the final blow is the finishing fencing move that touches the opponent.
Dash Attack: Layton pulls out a metallic pipe and slashes from left tor right. The attack manner is similar to Marth's dash attack.
Tilt Attacks:
Forward Tilt: Layton holds out his magnifying glass, and the tool gives the same orange tint just like it does in the games when you find something of interest (even producing the same sound effect). The moment when the magnifying glass turns orange is when damage is delivered.
Up Tilt: Layton takes an "a-ha" stance as the iconic red exclamation mark from the games appears above his head. This exclamation mark is what deals the damage, and it is his strongest tilt attack.
Down Tilt: Layton uses an archaeological hand pick and does a hammering animation using it.
Aerial Attacks:
Neutral Aerial: Layton grabs a camera by its strap and swings it around himself.
Forward Aerial: Layton uses the same metallic pipe and moves the pipe downward. Visually, the attack resembles Layton's first strike on Descole when Layton released himself from the Fossil Glider in Azran Legacy.
Back Aerial: Keats the Puzzle Cat emerges from Layton's coat, and the cat slashes foes from behind Layton's back before returning to his coat. During this animation, Layton watches Keats with a surprised expression and quickly helps Keats return back into his coat.
Up Aerial: Layton pulls out the toy robot from Miracle Mask and holds it above his head. The toy robot then does a small, upward jump from Layton's hand while moving its arms up. This attack has a dual-damaging effect where it can potentially deal two blows to the opponent. There is a sweet-spot at the robot's arms.
Down Aerial: Layton takes a shovel and stabs it toward the ground. The attack heavily resembles Link's down aerial, even having the same meteor spike if the opponent is hit by the sweet-spot.
Grabs:
Pummel: Layton knees his opponent.
Each of Layton's throws reference various puzzles throughout the series. In each throw, he releases his opponent and changes into a thinking position. Upon releasing his opponent, the throw takes place. After the throw finishes, he looks up with a grin on his face, just like when a puzzle is correctly solved. Think of it as if Layton uses his intellectual thoughts to attack the foe. It's like Layton is playing "mind-games" with his opponents!
Forward Throw: A small toy train (as seen from a bird's eye view) appears above Layton, moves toward the opponent, and latches onto him/her. The train quickly moves slightly forward then diagonally upward before disappearing and releasing the opponent. It mimics those "drag the line" puzzles where you need to get a chain to another side, usually involving trains of some sort.
Back Throw: Three pitchers appear in front of Layton. The opponent is then thrown between the pitchers as if he/she is being poured like milk. It mimics the milk puzzle from Curious Village.
Up Throw: Three rectangular blocks push the opponent upwards, with the final block releasing the opponent high. It's a weak attack with high knockback, mimicking those "drag the blocks to get a certain piece to the other side" puzzles that are very common throughout the series.
Down Throw: A tetris-shaped block pushes the opponent downward. A second one pushes the opponent in a direction behind Layton. The last piece pushes the opponent upward. This ultimately creates a rigid U-shaped throw. It mimics those "fix the pictures" puzzles that is akin to assembling a jigsaw puzzle, but the pieces are more tetris-shaped.
Smash Attacks:
Each of these attacks involve the Azran Keystone from Azran Legacy.
Forward Smash: Layton pulls out the Azran Keystone casually holding it to the side for the charging animation. Once he finishes charging, he extends his arm holding the Keystone in front of himself. The Keystone then delivers a shockwave-like blast that deals tremendous damage to foes. The blast looks exactly the same as the one that was produced from the device in the games.
Up Smash: It plays out almost identically to the forward smash. The only difference is that Layton holds the Keystone above his head for the finishing blow, and the blast deals vertical knockback.
Down Smash: Unlike the forward and up smashes, Layton puts the Azran Keystone on the ground and holds it there for the charging animation. Once fully charged, the Keystone emits the the same blast, only this time, it covers a 360 degree radius surrounding Layton.
Specials:
Standard Special - Coin-Slot Machine Gun: Layton pulls out the same gun of the same name he created in Unwound Future. He charges it then and fires a barrage of coins. The length of time it takes to fire the coins depends on your charge time. Layton can move left and right while firing his gun, but he cannot turn around while doing so. The barrage of coins has the same effect as firing multiple, small shots from the Super Scope, but unlike the Super Scope, you can combo into a grab by moving toward the foe as you fire coins to keep him/her stunned. The gun can fire for up to five seconds at most. You can't use it right away after the gun finishes firing because the next Layton uses the attack, he will dump a bag of coins to prepare for the next attack. It takes about one second for Layton to dump coins. Once he finishes doing so, you can charge and fire again.
Side Special - Hamster Attack: Layton throws an apple, and if it hits someone, it does a small amount of damage. If he uses the side special again, he will throw the hamster this time, and it will quickly run towards the apple. As the hamster runs, it can climb up walls similar to the Bombchu, and it can anyone in its path with small damage. Once it reaches the apple, the hamster eats it. If an opponent is right next to an apple, he/she will be trapped by the hamster as it eats the apple and wrack up damage with each bite. Basically, the hamster is biting the opponent's feet in the process. With the final bite, the opponent is launched with decent knock back.
Up Special - Globe Glider: Layton uses the Globe Glider he built from Curious Village. When utilizing it, he faces towards his front. The glider can travel very high and is easy to maneuver, similar to Snake and ROB's up specials. This attack makes up for Layton's low second jump, repeating a similar deal to Snake's recovery. The glider can also disrupt an opponent's up-special when it makes contact, but in doing so, the glider will lose control for a few seconds before Layton is forced to dislodge himself. This references the scene when the glider slightly touches Don Paolo's helicopter in Curious Village, disrupting it to the point Don Paolo is forced to flee. When his up special finishes, Layton is not rendered helpless.
Down Special - Stone Catapult: Layton pulls out the catapult he uses to take down Descole in Last Specter, but it has been scaled down to closely match his size. He charges the catapult toYou can charge the catapult so that two stones can be launched farther. The farther the stones are launched, the more knock back and damage they deal. The stones deal more damage if they hit a foe that is in the air.
Final Smash:
Deduction: A cinematic Final Smash that references the most iconic cutscene in every Layton game where the Professor identifies who the real culprit behind the crime was.
The Final Smash begins with Layton taking a thinking stance and saying, "Hmmm." A glint appears in front of Layton and covers a small yet decent range in front of him. If anyone is caught within the glint's range, the screen turns white.
The scene then changes to show several people, including the culprit, sitting around a table in an old-fashioned living room, with Layton standing behind them. The people are all shadowed save for the the opponent that was caught by the glint. While taking his classic thinking stance, Layton walks around the room and says, "Someone here was the mastermind behind this awful scheme." He then looks forward the opponent and does his signature point at him/her, telling the foe, "And that person was you!" At that moment, the opponent takes on a funny stunned animation, indicating their shock at being caught. The scene then returns to the battle, only this time, the caught foe is delivered a large amount of damage and knockback. That attack can KO as early as 50%.
If Layton caught two or more foes, the scene plays out like it normally does. The only difference is that Layton uses plural nouns at the respective moments. While walking around and thinking, he says "some people" instead of "someone," and when deducing the culprit, he says "those people" instead of "that person."
I can also imagine a nice Easter Egg where all the shadowed people are individuals that appeared in past Layton games.
Taunts:
Up Taunt: Layton adjusts his hat, then pouts his arms. As he pouts his arms, he says, "Every puzzle has an answer."
Side Taunt: Layton tips his hat forward and says, "A remarkable move!"
Down Taunt: Layton pulls out a cup of tea and drinks it.
Victory Animations:
The victory melody would be a more melodic version of the "Puzzle Solved" soundbite, heard in the video brought up with the first animation.
Animation 1: Layton puts his hand on his chin, closes his eyes and looks down, then looks back up at the camera. He follows with his signature point and says, "I've found the solution!" This entire animation plays out exactly like the "Puzzle Solved "bit after solving a puzzle. Here's a video for reference:
Remove the black stills that interrupt at the different intervals to make the whole animation more fluid, and that's how it would likely play out in Smash.
Animation 2: Layton adjusts his hat and says "A true gentleman leaves no puzzle unsolved." He finishes with a pout while smiling at the camera.
Animation 3: Layton brushes both arms of his coat as if he is removing dust. As he does so, he states, "That was quite the riveting match!" He then adjusts his coat by putting both hands on the zipper sides to tuck his coat up.
Losing Animation: A basic losing animation that involves Layton clapping towards his left side while holding a smile on his face.
Jab: swings sword
Forward tilt: throws magnifying glass
Up tilt: overhead swipe with sword
Down tilt: sweeping movement with sword
Forward smash: points (what else)
Up smash: puzzle found ! appears over head
Down smash: drops metal spheres, from those puzzles
Neutral air: circle forms like when circling an answer
Forward air: swings sword down
Back air: thrusts sword behind
Up air: throws bucket of paint from colour puzzles
Down air: throws cards from card puzzles
Dash: pushes a sliding block
Pummel: strikes with hilt of sword
Forward throw: throws into submit answer button
Back throw: throws behind a throws random pitcher of liquid from pitcher puzzles
Up throw: throws a number from a number puzzle
Down throw: drops blocks from hatgram
Neutral special: summons a striking force in from of him, based on selecting an answer
Side special: throws pencil icon, path can be moved by joy stick creating lines in the air similar to drawing/writing answers on the touch screen, icon and path deal damage
Up special: leaps up with knight chess piece
Down special: drops a submit answer button and an incorrect answer, characters who attack the button are damaged
Final smash: The true culprit, ball of light appears in front of him, trapped foes are transported to a cut scene based on the games the professor says “the true culprit is you there!” he points dealing damage, goes back to stage foes are launched
On screen entrance: arrives in the Layton mobile
Up taunt: strokes chin in thought, says “hmm”
Side taunt: folds arms, says “how vexing”
Down taunt: tosses hint coin in air, says “come now”
Victory 1: strikes poses based on the puzzle solves animations, says “every puzzle has an answer”
Victory 2: sniffs the aroma of a cup of tea, says “even a true gentleman needs exercise” drinks tea.
Victory 3: straightens hat while luke cheers, they say “great job professor” “thank you my boy”
Forward tilt: throws magnifying glass
Up tilt: overhead swipe with sword
Down tilt: sweeping movement with sword
Forward smash: points (what else)
Up smash: puzzle found ! appears over head
Down smash: drops metal spheres, from those puzzles
Neutral air: circle forms like when circling an answer
Forward air: swings sword down
Back air: thrusts sword behind
Up air: throws bucket of paint from colour puzzles
Down air: throws cards from card puzzles
Dash: pushes a sliding block
Pummel: strikes with hilt of sword
Forward throw: throws into submit answer button
Back throw: throws behind a throws random pitcher of liquid from pitcher puzzles
Up throw: throws a number from a number puzzle
Down throw: drops blocks from hatgram
Neutral special: summons a striking force in from of him, based on selecting an answer
Side special: throws pencil icon, path can be moved by joy stick creating lines in the air similar to drawing/writing answers on the touch screen, icon and path deal damage
Up special: leaps up with knight chess piece
Down special: drops a submit answer button and an incorrect answer, characters who attack the button are damaged
Final smash: The true culprit, ball of light appears in front of him, trapped foes are transported to a cut scene based on the games the professor says “the true culprit is you there!” he points dealing damage, goes back to stage foes are launched
On screen entrance: arrives in the Layton mobile
Up taunt: strokes chin in thought, says “hmm”
Side taunt: folds arms, says “how vexing”
Down taunt: tosses hint coin in air, says “come now”
Victory 1: strikes poses based on the puzzle solves animations, says “every puzzle has an answer”
Victory 2: sniffs the aroma of a cup of tea, says “even a true gentleman needs exercise” drinks tea.
Victory 3: straightens hat while luke cheers, they say “great job professor” “thank you my boy”
Home stage.
St.Mystere: The first location explored in the Layton series. I can see this stage working in two way's.
One. Since the size of St.Mystere is roughly the same as that of Delfino Plaza and Skyloft, the stage can work much the same as those stages, where a platform will carry you to various different locations from the game. Such as Reinhold Manor, the Ferris Wheel and the Tower itself.
Another way to implement this stage is a bit more unique and that's involving the main battle taking place on top of three houses. As the battle carries on, Don Paolo's flying contraption will come along and destroy one of the three buildings at random with his ball and chain weapon, leaving you only two buildings to fight on for a while until the destroyed building gets repaired through a puzzle animation and gets restored to its former state.
Sakurai and Hino's history with Layton and Smash.
The first time the idea of Layton in Smash was brought to Sakurai and Hino's attention was during the 2008 panel talk show that they both attended to, where a moderator gave their two cents and requested Layton for Smash to both Sakurai and Hino to which they both laughed. Hino did state that he does want to see Layton join the roster and that Sakurai is free to decide on his moveset for that.
In a 2009 interview, Hino was once again asked about his thoughts on seeing Layton join Smash (or Mario Kart) being once again very open to the idea.Akihiro Hino said:I want Professor Layton to be included in the sequel. How about attacking with fencing? I'll leave it all to Mr. Sakurai.
Layton's request for Smash has also been acknowledged in the official World of Professor Layton fanbook when asked about what other IP's fans wanted to see the Layton series collaborate with.Akihiro Hino said:That would certainly be a wonderful opportunity!
Hino was once again asked about Layton and Smash most recently during a 2017 interview where he once again confirmed to be open for more collaborations with the series:
Akihiro Hino said:If it looks like it’s fun and entertaining for both us and consumers, then we’re definitely open to more collaborations. But, there’s nothing in particular going on right now. I have a good relationship with Capcom right now, which was what lead to the Phoenix Wright crossover.
One interesting tidbit with Sakurai and the Layton series is that the main theme from the Layton series was featured at the Press Start -Symphony of Games concert. Another game song that was present there during the 5th anniversary was a song from the Persona series, which is now also present in Smash Ultimate years later.
This was a series of Japanese game music concerts that started in 2006. It was started by several professionals in the industry, such as Nobuo Uemastu, Kazushige Nojima, Taizo Takemoto, Shogo Sakai, as well as Masahiro Sakurai himself.
During an Iwata Asks interview in regards to the concert, Sakurai told the late Satoru Iwata that he was able to meet up with several composers who went on to compose a number of songs in the Smash series itself thanks to this concert.
Iwata:
I suspect the fact you got to know several distinguished video game musicians by working as producer for the Press Start –Symphony of Games- concert for the last several years also had a considerable impact.
Sakurai:
It did. I was able to talk to my colleagues on the set and ask for some help.
Pros:
* Level-5 themselves are aware of Layton's demand for Smash, having acknowledged his desire to be in the game through various interviews as well as in the official World of Professor Layton fanbook.
* The Professor Layton series is Akihiro Hino's most favourite franchise that Level-5 produced as It was the first series they published and It's success and popularity means a lot to him and his company.
* As of 2018, the Layton series has sold 17 million copies, that on top of the fact that the series has spawned various spin off games, merchandise, a movie, manga's, novels and now even an anime, there is no doubt that the series has a high profile to the general public.
* Has the potential for a very unique puzzle based moveset in Smash, with only Dr.Mario in the game, there is a lot of room for exploration in the puzzle solving genre for Smash.
* Layton has an immense casual appeal as well as appeal in more serious videogame circles - just like Isabelle. He'd certainly sell as DLC, particularly in Japan and Europe where his games have found much favour amongst gamers and non-gamers alike.
Cons:
* Potential competition with other popular Level-5 characters, most particular Jibanyan from Yokai Watch.
Kirby Hat.
Thread for general Layton series talk. Thanks Erureido
https://smashboards.com/threads/pro...as-well-as-potential-lady-layton-news.448280/Custom stock icon
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