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Laser Locking

magister54

Smash Apprentice
Joined
Dec 13, 2013
Messages
76
Location
Boston, MA
3DS FC
2882-0961-9677
Can Falco laser lock in Melee, or is that a technique exclusive to Brawl? If not, is there something similar that Falco can do with his laser in Melee?

And just so I can understand better, smashpedia calls a lock, "a technique in Brawl where one character can repeatedly use a move or sequence of moves to place another character in an infinite after a missed tech" (http://supersmashbros.wikia.com/wiki/Lock). Despite the article specifying "in Brawl," wouldn't this include something like Fox's infinite shine or Pikachu's infinite jab?
 

MALVM MALVM

Smash Apprentice
Joined
May 29, 2011
Messages
159
Location
Lynchburg and/or Vienna VA
Fox, Shiek, Pikachu, and Link's infinites rely on a wall like in the rock or fire transformations of pokemon stadium. Falco can't keep people in hitstun with his laser; it only causes flinch. What you can do is shoot people at annoying times, such as in some parts of their DD, as they're falling after a jump, and when they're trying to move around platforms so the flinch disrupts more of what they're trying to do. People can mess up tech skill if you hit them at the right times, but that takes a lot of reading. If you shoot them while they're in the air, they have to wait longer to land and you have a larger window to get something out of the laser. If you laser someone after they miss a tech, you force a getup and you can shoot them again immediately after the invincibility from the getup animation ends I suppose, but it's usually a stronger punish to fsmash, dtilt, shine, or utilt.
 

magister54

Smash Apprentice
Joined
Dec 13, 2013
Messages
76
Location
Boston, MA
3DS FC
2882-0961-9677
Fox, Shiek, Pikachu, and Link's infinites rely on a wall like in the rock or fire transformations of pokemon stadium. Falco can't keep people in hitstun with his laser; it only causes flinch. What you can do is shoot people at annoying times, such as in some parts of their DD, as they're falling after a jump, and when they're trying to move around platforms so the flinch disrupts more of what they're trying to do. People can mess up tech skill if you hit them at the right times, but that takes a lot of reading. If you shoot them while they're in the air, they have to wait longer to land and you have a larger window to get something out of the laser. If you laser someone after they miss a tech, you force a getup and you can shoot them again immediately after the invincibility from the getup animation ends I suppose, but it's usually a stronger punish to fsmash, dtilt, shine, or utilt.
Okay thanks. I knew that Fox's and Pikachu's were done with a wall. Is there anything that Falco can do with a wall to create a lock? Can he copy Fox's infinite shine or use his laser against a wall or do a jab lock?

Can you go further into the details of using Falco's laser to mess up tech skills? I knew that it was disruptive but I'm not sure of the situations in which it is most valuable in regard to it's hit stun. I currently just SHL whenever I have some distance between myself and the opponent to tack on damage and help with zoning rather than taking advantage of the stun.
 

MALVM MALVM

Smash Apprentice
Joined
May 29, 2011
Messages
159
Location
Lynchburg and/or Vienna VA
Lasers do like 1% damage, so they aren't great for racking up damage. If you're laser camping someone, it's because you want them to approach you. You're saying "I'm going to stay over here for 8 minutes if I have to. If you don't try to stop me, I'll just win by having less damage." They have to go over to you and stop you. Laser camping's not about damage, it's about forcing your opponent to approach.
According to Ping Pong the Animation, human reaction time caps at .1 seconds. Idk the validity of that, but it's pretty slow compared to the 1/15 second it takes Fox to jump. As such, people put stuff into muscle memory. If they want to wavedash, they just put in the inputs without thinking about them. However, most people take this further and have a bunch of stuff planned out ahead of them in terms of tech skill. If they want to reverse SHL, they'll have the dash, sh, turnaround, laser, and fast fall all in their fingers. Same with waveshining. If you shoot someone as they're doing some kind of tech like that, they may end up doing a side-b. The idea is to make their memorized inputs do something they didn't intend.
Falco's laser doesn't do knockback afaik. It does flinch, meaning that the hitstun is over in a couple frames but your motion in all directions is completely halted. It takes longer to fire a laser than it does to get out of it, and from what I read, getting up after a missed tech is different in melee than in brawl. In melee, when you're getting up, you have invincibility frames for a period during your getup animation, and if you get hit while you are vulnerable but still in your getup animation, you are knocked back like normal.
As for the jab lock against a wall, I think you can smash DI behind Falco in his rapid jab combo and get out. Hit shine sends people up, so they'd have to walltech every single shine in order for you to have an infinite. They'd likely just not tech and get out.
Besides that, Falco's combo game is so good he effectively has 0-deaths on everyone with the right reads and tech skill.
You mentioned that you like to shoot lasers whenever you have to opportunity. This is dangerous because it gives the other player a rhythm to use against you. If they know ahead of time when you're going to shl, they can waveland across a platform, letting the laser go under them, dash off the platform, waveland, and punish. If they know the height you're going to laser at they can crouch or dash under it or jump over it. Fox is great at full jumping over lasers and falling with an aerial. Sheik and Marth are really short when they dash, so they like to dash under the lasers.
tl;dr: Predictable lasers are very punishable.
 

magister54

Smash Apprentice
Joined
Dec 13, 2013
Messages
76
Location
Boston, MA
3DS FC
2882-0961-9677
Lasers do like 1% damage, so they aren't great for racking up damage. If you're laser camping someone, it's because you want them to approach you. You're saying "I'm going to stay over here for 8 minutes if I have to. If you don't try to stop me, I'll just win by having less damage." They have to go over to you and stop you. Laser camping's not about damage, it's about forcing your opponent to approach.
According to Ping Pong the Animation, human reaction time caps at .1 seconds. Idk the validity of that, but it's pretty slow compared to the 1/15 second it takes Fox to jump. As such, people put stuff into muscle memory. If they want to wavedash, they just put in the inputs without thinking about them. However, most people take this further and have a bunch of stuff planned out ahead of them in terms of tech skill. If they want to reverse SHL, they'll have the dash, sh, turnaround, laser, and fast fall all in their fingers. Same with waveshining. If you shoot someone as they're doing some kind of tech like that, they may end up doing a side-b. The idea is to make their memorized inputs do something they didn't intend.
Falco's laser doesn't do knockback afaik. It does flinch, meaning that the hitstun is over in a couple frames but your motion in all directions is completely halted. It takes longer to fire a laser than it does to get out of it, and from what I read, getting up after a missed tech is different in melee than in brawl. In melee, when you're getting up, you have invincibility frames for a period during your getup animation, and if you get hit while you are vulnerable but still in your getup animation, you are knocked back like normal.
As for the jab lock against a wall, I think you can smash DI behind Falco in his rapid jab combo and get out. Hit shine sends people up, so they'd have to walltech every single shine in order for you to have an infinite. They'd likely just not tech and get out.
Besides that, Falco's combo game is so good he effectively has 0-deaths on everyone with the right reads and tech skill.
You mentioned that you like to shoot lasers whenever you have to opportunity. This is dangerous because it gives the other player a rhythm to use against you. If they know ahead of time when you're going to shl, they can waveland across a platform, letting the laser go under them, dash off the platform, waveland, and punish. If they know the height you're going to laser at they can crouch or dash under it or jump over it. Fox is great at full jumping over lasers and falling with an aerial. Sheik and Marth are really short when they dash, so they like to dash under the lasers.
tl;dr: Predictable lasers are very punishable.
Thanks for the great response. A lot of helpful information in there.

I will definitely try to change up my SHL so that I am less predictable, including variations in hight as well as situations in which I choose to use the SHL.

Any other Falco advice? Currently I have a lot of knowledge of the game but I am struggling to apply it. Like I know about all of Falco's tech skills like multi-shine, waveshine, SHL, pillaring, etc. but I have trouble either doing them (mainly wavedash related things) or using the in game (I can multi-shine but not more than 2 and I don't do anything after like a nair out of jump canceled shine).
 
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