Tektite
Smash Apprentice
Mkay, this thread is an idea of all the good possibilities for Mario when he's about to land.
I'll start.
Fireball
Is good for spacing enemys out to leave you for a good landing. Although is slow and predictable with limited range.
Nair
Ah nothing like a good ol sexy Nair. One of the less lag move Mario has, has a bigger hitbox than Uair. Even if it is quick and bigger range than Uair it's like a tap if not hit on sweet spot.
Dair
Not as usfull to use when landing than Nair but the consecutive hits it does can keep some enemys away. I suggest not using it as much cause it's really laggy if the Dair doesn't finish in air.
Sidestep/Rolldodge (Ukemi)
Always good against the really offensive players who always try to add on attacks. Fast with any character and if decide right can set you up for an awesome easy attack. Weak against grabs.
Uair
Like almost no lag. Is good for the simple "get away from me" attack. The move is pretty self explanatory, both has the same amount of pros and cons.
Cape
The awesome cape... is good for the slowing down of your fall (for some really simple mindgames) and is quickly surprising. Use this almost always if your enemy is trying to knock you in air some more, he/she jumps looking for attack, you reverse him/her leaving you for an open Nair/Uair/fireball/Dair/Bair or even another cape.
DI
(inspired by the Toon Link boards)
I'll start.
Fireball
Is good for spacing enemys out to leave you for a good landing. Although is slow and predictable with limited range.
Nair
Ah nothing like a good ol sexy Nair. One of the less lag move Mario has, has a bigger hitbox than Uair. Even if it is quick and bigger range than Uair it's like a tap if not hit on sweet spot.
Dair
Not as usfull to use when landing than Nair but the consecutive hits it does can keep some enemys away. I suggest not using it as much cause it's really laggy if the Dair doesn't finish in air.
Sidestep/Rolldodge (Ukemi)
Always good against the really offensive players who always try to add on attacks. Fast with any character and if decide right can set you up for an awesome easy attack. Weak against grabs.
Uair
Like almost no lag. Is good for the simple "get away from me" attack. The move is pretty self explanatory, both has the same amount of pros and cons.
Cape
The awesome cape... is good for the slowing down of your fall (for some really simple mindgames) and is quickly surprising. Use this almost always if your enemy is trying to knock you in air some more, he/she jumps looking for attack, you reverse him/her leaving you for an open Nair/Uair/fireball/Dair/Bair or even another cape.
DI
^That pretty much explains why you MIGHT want to DI away from your enemy.90% of the time, you don't want to land right in front of someone's shield.
(inspired by the Toon Link boards)