Katsu_kid
Smash Rookie
Whuzzap, it's Katsu_kid again with Kooketsu's second monthly tourney! Of course we're doing Narutimate Accel 2, Ultimate Ninja 4, and Brawl; but we're going to try to get NA3 going, oh and we're doing melee as well.
Date: Jan. 2nd, 2010
Location:
Gamefrog
Northgate Mall
1058 W. Club Blvd.
Space 832
Durham, NC 27701
Fees:
Venue: ($8.00)
Narutimate Accel 2 ($10.00)
Ultimate Ninja 4 ($10.00)
Brawl ($5.00)
Melee ($5.00)
Melee Doubles ($10.00 Per Team)
Schedule
10:00 A.M. -Venue Opens
11:00 A.M.-Registration
12:00 P.M. -NA2 Singles
1:00 P.M. -UN4 Singles
2:00 P.M. -Melee Singles
3:00 P.M.-Melee Doubles
4:00 P.M.-Brawl Singles
5:00 P.M.-NA3 Singles (?)
Pot Splits:
70/20/10 for all tournaments except for UN4.
Winner Takes All for UN4.
Rules:
Narutimate Accel 2
Ultimate Ninja 4: Naruto Shippuden
Super Samsh Bros. Brawl
Super Smash Bros. Melee
THE USUAL
Naruto Shippuden: Narutimate Accel 3
Not yet ready... 12/10.
Pre Reg
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Date: Jan. 2nd, 2010
Location:
Gamefrog
Northgate Mall
1058 W. Club Blvd.
Space 832
Durham, NC 27701
Fees:
Venue: ($8.00)
Narutimate Accel 2 ($10.00)
Ultimate Ninja 4 ($10.00)
Brawl ($5.00)
Melee ($5.00)
Melee Doubles ($10.00 Per Team)
Schedule
10:00 A.M. -Venue Opens
11:00 A.M.-Registration
12:00 P.M. -NA2 Singles
1:00 P.M. -UN4 Singles
2:00 P.M. -Melee Singles
3:00 P.M.-Melee Doubles
4:00 P.M.-Brawl Singles
5:00 P.M.-NA3 Singles (?)
Pot Splits:
70/20/10 for all tournaments except for UN4.
Winner Takes All for UN4.
Rules:
Narutimate Accel 2
- Double Elimination Brackets
- Sets are 2 out of 3 rounds, Finals are 3 out of 5, Grand Finals are 4 of 7
- Draw matches count as a victory round for BOTH players
- Round Time: 99 Count
- All other settings default
- Assists are banned. They are to be set to manual before the match to prevent accidental activation.
- Hiruko Sasori & Gai are banned
- Winner Character Lock (winner of previous round cant switch characters)
- Loser Stage Selection (loser of previous round gets choice of stage)
- Pausing a match forfeits the round.
- No Transformation Selection (transformations must be EARNED with ougis)
- R-P-S (Rock Paper Scissors) System is banned, if the Situation Occurs Press Square
Ultimate Ninja 4: Naruto Shippuden
- Double Elimination Brackets
- Sets are 2 out of 3 rounds, Finals are 3 out of 5
- Draw matches count as a victory round for BOTH players
- Round Time: 99 Count
- All other settings default
- Sasori, TS Shikamaru & Gai are banned
- Winner Character Lock (winner of previous round cant switch characters)
- Loser Stage Selection (loser of previous round gets choice of stage)
- Pausing a match forfeits the round.
- No Transformation Selection (transformations must be EARNED with ougis)
- R-P-S (Rock Paper Scissors) System is banned, if the Situation Occurs Press Square
Super Samsh Bros. Brawl
- 3 Stock
- 8 minute timer
- Items are set to "off" and "none"
- All sets with the exception of winner's finals, loser's finals, and the championship are best of 3 matches (best of 5 and above should be played out for any "finals" matches)
- In the event of a dispute, controller ports will be selected by Rock-Paper-Scissors
- No player may choose a stage they have already won on in that set unless agreed upon by both players.
- In team matches, the ports will be determined in a 1221 fashion; whoever wins the RPS will choose first, then the opposing team will get their ports, and then the teammate of the RPS winner will get the last port.
- If the timer runs out, the victor is determined first by stock and then by percentage.
- Metaknight's Infinite Cape glitch is banned.
- If a game ends with Bowser doing his suicide klaw and it ends in sudden death, the sudden death will be ignored and that game will count as a win for Bowser.
- You are responsible for your own controller and name tag. Any malfunctions or errors that occur are your responsibility, so bring an extra controller if possible and always check to make sure you're using the correct settings BEFORE a match is played. If a match is to be restarted due to controller functions, it must be agreed upon by both parties.
- Any action that can prevent the game from continuing (i.e., freezing, disappearing characters, game reset, etc.) will result in a forfeit of that match for the player that initiated the action. You are responsible for knowing your own character, and must be wary about accidentally triggering one of these effects.
- Stalling is banned.
Super Smash Bros. Melee
THE USUAL
Naruto Shippuden: Narutimate Accel 3
Not yet ready... 12/10.
Pre Reg
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