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KO moves

the_powner

Smash Cadet
Joined
Mar 27, 2006
Messages
33
Location
behind you
Iam having alot of trouble trying to setup KOs. I know chrage shot and Fsmash are the 2 moves with the most knockback but, charged shot is hard to land the other player always sees it coming and Fsmash is'nt fast enough. I always end up KOing ppl at 200% with a dash attack. What should i do? How do the rest of you KO ppl normally?
 

Ghost Pikmin

Smash Cadet
Joined
Nov 26, 2007
Messages
36
Bair, Utilt, and Dtilt give better results than Samus' smashes for some odd reason. A fully charged shot does work, but it has to be fresh and hit them when they're at a high percent like 140 or so. I managed to kill an opponent once with a Zair, but I was edgeguarding when I did it. There's always the dair for a meteor smash if you want to play dangerously as well.

I might have missed something, but I'm pretty new to the Brawl Samus, and it really feels like all of her strong moves have been nerfed and instead some of the more modest ones have been buffed a little bit.
 

Eten

Smash Ace
Joined
Aug 29, 2006
Messages
580
Bair is one of the best in terms of %, but the hardest to land(need to sweetspot).

Dtilt is the easiest to land and KOs quite well in comparison to the rest. Dtilt can be your reliable kill move, especially against lightweights and small targets.

Uptilt has good knockback, and can KO lower than Dtilt, but ONLY if you hit them at the correct angle. If your target is in the air and gets caught at the correct angle from the first part of the heel drop on uptilt, it usually knocks them horizontally in a powerful manner. Of course, uptilt isn't the fastest of moves- however there are times where after landing a low knockback aerial hit like fair or uair and you land immedietely into an uptilt, you can catch many characters in the uptilt. Of course, I've never seen it to be a guaranteed setup, so it really just comes down to how you improvise.

Fsmash can KO around the same percents as the rest if it hasn't been diminished- but since it isn't the best of smashes to land, you'll have to look for the right things to punish for an fsmash.

All of the above work, however my favorite two ways to KO are...
1- Chargeshot. It's not as strong as melee chargeshot, but it seems to charge faster and fire faster than before, and it still can kill. The chargeshot is good simply because it's a huge projectile KO-ing shot, so learn to charge it up just for this use to kill people with. A VERY reliable setup for a chargeshot KO is a simple Zair to chargeshot.

2- Dair. The first thing to learn is that c-stick dair is always going to fast fall you, so watch out and don't suicide yourself. The second thing to learn is that Samus's Dair actually has quite good priority(especially for a dair) and really isn't all that hard to hit with. While there is no 100% reliable setup that I know of to dair spike people, since you only need the opponent to get hit by almost only ONE dair for them to lose a stock, it's still worth it. I personally like RAR off the stage into an attempted spike, because it also has the effect of making them think I'm going for a bair and leaving me to face the stage for a possible tether recovery/ledgehog.

All in all though, besides spiking, you'll likely just not be able to kill as low of % as many other characters.
 

the_powner

Smash Cadet
Joined
Mar 27, 2006
Messages
33
Location
behind you
Bair is one of the best in terms of %, but the hardest to land(need to sweetspot).

Dtilt is the easiest to land and KOs quite well in comparison to the rest. Dtilt can be your reliable kill move, especially against lightweights and small targets.

Uptilt has good knockback, and can KO lower than Dtilt, but ONLY if you hit them at the correct angle. If your target is in the air and gets caught at the correct angle from the first part of the heel drop on uptilt, it usually knocks them horizontally in a powerful manner. Of course, uptilt isn't the fastest of moves- however there are times where after landing a low knockback aerial hit like fair or uair and you land immedietely into an uptilt, you can catch many characters in the uptilt. Of course, I've never seen it to be a guaranteed setup, so it really just comes down to how you improvise.

Fsmash can KO around the same percents as the rest if it hasn't been diminished- but since it isn't the best of smashes to land, you'll have to look for the right things to punish for an fsmash.

All of the above work, however my favorite two ways to KO are...
1- Chargeshot. It's not as strong as melee chargeshot, but it seems to charge faster and fire faster than before, and it still can kill. The chargeshot is good simply because it's a huge projectile KO-ing shot, so learn to charge it up just for this use to kill people with. A VERY reliable setup for a chargeshot KO is a simple Zair to chargeshot.

2- Dair. The first thing to learn is that c-stick dair is always going to fast fall you, so watch out and don't suicide yourself. The second thing to learn is that Samus's Dair actually has quite good priority(especially for a dair) and really isn't all that hard to hit with. While there is no 100% reliable setup that I know of to dair spike people, since you only need the opponent to get hit by almost only ONE dair for them to lose a stock, it's still worth it. I personally like RAR off the stage into an attempted spike, because it also has the effect of making them think I'm going for a bair and leaving me to face the stage for a possible tether recovery/ledgehog.

All in all though, besides spiking, you'll likely just not be able to kill as low of % as many other characters.

qustion: how do you sweetspot the Bair *sorry if this is a noob qustion* alos thnx alot about z air and charge shot iam really good with z air even with small characters i still need to work on my timing with D air thou
 

Rohins

Smash Lord
Joined
Mar 18, 2006
Messages
1,585
Location
Winter Park, FL
NNID
Rohins
qustion: how do you sweetspot the Bair *sorry if this is a noob qustion* alos thnx alot about z air and charge shot iam really good with z air even with small characters i still need to work on my timing with D air thou
hit with your tippy toes
 

Kewkky

Uhh... Look at my status.
Premium
Joined
Apr 20, 2008
Messages
8,019
Location
San Diego, CA
Switch FC
SW-7001-5337-8820
b-air, d-air, u-tilt, d-tilt, f-smash, charge shot, and d-smash are all the moves I use to KO people with... Also, footstooling them when they're trying to recover gives me a good feeling in my stomach... You should try practicing it, it will save your butt many times.
 

Gum

Smash Journeyman
Joined
Apr 19, 2007
Messages
470
Location
Everywhere you wanna be
seriousley, Samus has one of the best edge games in Brawl. Bombs at the edge set up for spikes. Try to spike as much as possible to get early KO's.
 

Aran

Smash Apprentice
Joined
May 3, 2008
Messages
174
Charge shots should not be being dodged any more than any smashes. Don't use them at long range, or even mid range. You should be spacing and using them mainly as punishment. Just think of it as a slightly longer ranged forward smash for KOs.
 
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