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Kirby's Pseudo Chaingrab

SHATT3R

Smash Rookie
Joined
Jun 25, 2015
Messages
21
Location
Buffalo, NY
NNID
LagasaurusRex_2
So I've been doing some testing with Kirby, and it seems that on certain characters, Kirby can use f-throw to combo into d-air and then regrab and go off from there. It can be used about two or three times before a regrab into b-throw into b-air will stop working, and is just a really efficient way to get damage on an opponent. I'm almost certain that other people have found this, but since there aren't really any Kirby mains that go to majors, I haven't seen anyone use this. This is much better than just doing b-throw to b-air because rather than giving you about 20% of damage, it can get your opponent to mid-percent and potentially give you a good chance to get a copy ability. I've found this "chaingrab" to work on Shiek, Lucas, Ness, Diddy Kong, and obviously enough, Donkey Kong, Bowser, and Charizard, but I'm sure it works on others, and is a very good option if you can get a fast fall f-air in the neutral. If anyone would take the time to do some more testing with this and find the most effective way to combo with this, it could tip some matchups greatly in Kirby's favor.
 
Last edited:

Fanttum

Smash Cadet
Joined
Aug 23, 2015
Messages
62
It works on mostly everyone. Fast fallers at more percents, less for floaty, big characters can't DI, etc.
Stops around the 25-30% range with no rage.
 
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