CAUP
Smash Journeyman
- Joined
- Apr 21, 2014
- Messages
- 467
It's not bad, actually pretty solid. Kirby can be fully invincible and come come off the ledge facing away from the stage. I feel positive there is more Kirby can do in this area.
All lists begin after ledge catch has ended.
I might mess up a frame or two. Correction would be appreciated.
Wavedash On
0: Wait
1: Drop (press down)
2-7: Jump (hold in)
8: Air dodge on, land. First frame of 10 frames of lag
17: Last frame of lag
18: Actionable
12 frames of invincibility.
Reverse Ledge Dash
0: Wait
1: Drop (Press Down)
2-9: Jump (Reverse body away from stage)
10-15: Air dodge toward stage
16-25: Landing lag
26: Actionable
Four frames of invincibility.
This could very well be done better by another method.
Invincible Ledge Stall
0: Wait
1: Drop (Press down)
2-8: Junp (Hold in)
9: Air dodge, begin land
18: Last frame of landing lag
19-21: Jump
22: Airdodge, land. There are three frames before you leave the edge.
24:Last frame of landing lag
25: Air borne
26, 28: Fall (press down)
29:Fall
30: Grab the Ledge
Let's spread the Kirby love
All lists begin after ledge catch has ended.
I might mess up a frame or two. Correction would be appreciated.
Wavedash On
0: Wait
1: Drop (press down)
2-7: Jump (hold in)
8: Air dodge on, land. First frame of 10 frames of lag
17: Last frame of lag
18: Actionable
12 frames of invincibility.
Reverse Ledge Dash
0: Wait
1: Drop (Press Down)
2-9: Jump (Reverse body away from stage)
10-15: Air dodge toward stage
16-25: Landing lag
26: Actionable
Four frames of invincibility.
This could very well be done better by another method.
Invincible Ledge Stall
0: Wait
1: Drop (Press down)
2-8: Junp (Hold in)
9: Air dodge, begin land
18: Last frame of landing lag
19-21: Jump
22: Airdodge, land. There are three frames before you leave the edge.
24:Last frame of landing lag
25: Air borne
26, 28: Fall (press down)
29:Fall
30: Grab the Ledge
Let's spread the Kirby love
Last edited: