Berserker.
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One thing to note is that Jump and Speed Kirby are ridiculous. Jump Kirby is worse than Sonic, you literally can't touch him unless he lets you with Monado Jump. Speed Kirby's hard to deal with too, for obvious reasons. And then Buster Kirby with his combo ability and tilts...oh gosh. I'll probably post a more detailed analysis on this match up later, b ut honestly, ATM i think Kirby might have a slight/moderate advantage over Shulk if he manages to get the Monado.If Kirby does suck you up and get the Monado Arts, thing discussed in the Shulk match-up thread may apply. Buster > Monado Jump, for instance. Or... Buster > Shield.
I wonder what the ratios for damage and everything are for Kirby? Are they the same as Shulk's pre-patch %'s were? I don't think this has been looked to at all.
Yeah, Jump kirby can stall like crazy, but what goes up must come down. Kirby can stay in the air for just about 8 seconds using Monado Jump, meaning he can jump up twice or he can fall down a little sooner than normal to get a quick boost to extend it beyond 16 seconds. Totally broken. Well, just try to get him when he comes down I guess. Maybe see what you can do with Monado Buster when he is coming down because he will take 1.708x damage if you are in buster.One thing to note is that Jump and Speed Kirby are ridiculous. Jump Kirby is worse than Sonic, you literally can't touch him unless he lets you with Monado Jump. Speed Kirby's hard to deal with too, for obvious reasons. And then Buster Kirby with his combo ability and tilts...oh gosh. I'll probably post a more detailed analysis on this match up later, b ut honestly, ATM i think Kirby might have a slight/moderate advantage over Shulk if he manages to get the Monado.
It can't be too accurate because I got 1.22x. Shulk's final smash does 40% damage exact, so is nice to determine this stuff. Use it repeatedly to reveal any decimal places. Temple is a nice stage for doing it without killing people.Kirby on Jump: damage taken:
3 -> 4
9 -> 11
8 -> 10
11 -> 15
6 -> 8
~ 30% more
Kirby on Speed: damage dealt:
6 -> 4
21 -> 16
4 -> 3
10 -> 8
18 -> 14
~ 24.5% less
Kirby on Shield: damage dealt:
6 -> 4
4 -> 3
21 -> 14
18 -> 13
8 -> 5
~ 31.4% less
Kirby on Shield: damage taken:
8 -> 5
3 -> 2
9 -> 6
20 -> 13
25 -> 18
~ 33.1% less
Kirby on Buster: damage dealt:
15 -> 19
6 -> 8
18 -> 23
21 -> 26
8 -> 10
~ 27.1% more
Kirby on Buster: damage taken:
11 -> 12
9 -> 10
3 -> 4
13 -> 14
20 -> 22
~ 13.2% more (might have gotten skewed by the 3 -> 4)
Kirby on Smash: damage dealt:
4 -> 2
21 -> 11
19 -> 10
6 -> 3
8 -> 4
looks like about 50%
For those wondering, what I did was calculate the percent difference of each, then the cumulative percent difference, and then average all of those giving 2x weight to the cumulative percent
Except for Smash I estimated that
Also not completely sure if this is really accurate but it was the most I felt like doing
Actually I forgot about Final Smashes Ultra Sword also appears to do 40% so that's niceIt can't be too accurate because I got 1.22x. Shulk's final smash does 40% damage exact, so is nice to determine this stuff. Use it repeatedly to reveal any decimal places. Temple is a nice stage for doing it without killing people.
So the copied Monado isn't as strong as the genuine one. Lol, that's nice.Intake:
26, 53, 80, 107, 133, 160
40, 80, 120, 160, 200, 240
160/270 would suggest 2/3, but 2/3×160 is 106.7 and Smash Bros always rounds down. 107/160 has to be the closest result .66875. That's close enough to the .67x to assume it's the same.
Honestly, the only result I'm interested in is Speed and Buster's output damages since Shulk's got improved with the patches.
Buster.
50, 101, 152, 203, 253
40, 80, 120, 160, 200
This means Buster's damage increase is greater than or equal to 1.26875 and less than 1.27.
Monado Speed.
32, 64, 95, 127, 160
40, 80, 120, 160, 200
Yea, looks like this one is .8x.
Looks like Buster Kirby's multiplier is less than Shulk's.
I think maybe Sakurai (Zanza) partially unlocked the Monado's power for us, but thought a full Monado II would be too op. Kirby did not receive such aid, for he is not the true heir to the Monado. Kirby is basically like Dunban. He is able to use the Monado, even a few Monado arts, but he cannot see the future (no counter).So the copied Monado isn't as strong as the genuine one. Lol, that's nice.
Well it does you no good if you unshield the attack and he hits you with it.This matchup has been annoying for me too. Monado poser aside, how should you be reacting after shielding Kirby's Dair? Is there enough time to shield-grab before the U-tilt can hit, or should you roll away? Or is there like no landing lag on Kirby's Dair that he can even grab you if you roll away?
God, it's so annoying.
Dair is one of Kirby's laggier Aerials, so grabbing is usually your go-to punish option unless Kirby is able to dair through your sheild. I recommend you wait till Kirby hits the ground after dair so you don't get tapped out of grab.This matchup has been annoying for me too. Monado poser aside, how should you be reacting after shielding Kirby's Dair? Is there enough time to shield-grab before the U-tilt can hit, or should you roll away? Or is there like no landing lag on Kirby's Dair that he can even grab you if you roll away?
God, it's so annoying.
I tagged you and made this thread for you :UI forgot about this thread...
Locke, thank you for bringing up customs.I would push it +.5 with customs off due but break it down to +1 if he doesn't inhale you and -1 if he does inhale you (weighted more on non-monado kirby because it's hard for him to do that), but -1.5 customs on. Kirby is significantly better with customs as jumping inhale gives him an approach option and a way to try and inhale Shulk that isn't just standing still. Upper cutter is like air slash, except faster and it kills off the top. Meanwhile, power vision is destructive against him if you can pull it off, and it's hard to argue for hyper arts being that much better than default arts here due to his stalling capability. That said, hyper smash kills kirby at such low %'s.
Upper cutter is OP.Locke, thank you for bringing up customs.
Kirby is a character I feel that while he can make use of what he has, he becomes even better with customs. Jumping Inhale gives Kirby an approach and a good horizontal recovery action. Both hammer alts are good, with armored Giant hammer and the surprisingly good Brawl hammer. Stone is where things get kinda divided between burying opponents or spiking them. I've grown to like the original one though.
Now I kinda wanna see Jerm or Trela go up against someone like MikeKirby, Asdioh, or Reserved.