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Kirby Inhale Jump Cancel

Expert_Dual

Smash Rookie
Joined
Jun 30, 2015
Messages
9
A cool new Kirby combo I think I recently discovered was that when Kirby inhales an opponent on the ground at the same time as he jumps he can chase them in the air. https://www.youtube.com/watch?v=Xs0MX1_ujbU&index=39&list=PLCfwj3CGMWEc_Hpv5Z50iQAGEB8tw3WL_ in this video i perform it against another Kirby at like the 2:30 mark. Now inhale doesn't really have knockback as it appears but it puts Kirby in an advantage in the air as it's the perfect position for back airs and up airs. So what do you guys think of this tech? Going to add it to your arsenal?
 

SmashRacer

Smash Journeyman
Joined
Sep 6, 2014
Messages
208
Location
Denmark, Zealand
NNID
SmashRacer
Neat find. A good tech chase. If I do KIJC, then Up Air and then Upper Cutter it can kill Jigglypuff as low as 51% no rage. It doesn't count as a combo though, but still a great find.
 

Asdioh

Not Asidoh
Joined
Jun 23, 2008
Messages
16,200
Location
OH
I've tested this before, and it "works" with both regular Inhale and Jumping Inhale. The problems are:
1. There's not enough hitstun. Even in your video example, you see the other Kirby use a double jump right before getting hit by your upair. That means he could have airdodged, or done anything.
2. If people shake around when inside Kirby, he bounces around, and it becomes impossible to walk or jump with them inside you. It's REALLY annoying design, unfortunately for Kirby.

If you have Upper Cutter, and you jump->Swallow, or just plain Swallow, you can always hit them with Upper Cutter if they accidentally buffer an attack or something right afterwards. Otherwise, they can avoid it.
 
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