Uhh Cereal... thats a TAD bit too much detail =P
When giving advice you don't look at specific mistakes and list them off one by one cause I mean come on we all make mistakes o.o but give more general advice on improving consistent errors rather than every single error..
I.E. Say that he needs to concentrate more on avoiding damage by shielding and spacing properly rather then saying "at 11:11 you should have shielded"
THATS RIGHT I JUST GAVE YOU ADVICE ON HOW TO GIVE ADVICE =D
Haha ok so I might as well give the OP some advice on his videos since I am now here.
So yes like I said you need to work on not getting hit. There are a lot of things but just work on that first.
Now obviously this is easier said than done. So let me explain some ways to help you with that.
Avoid using laggy attacks. If you do not hit with a laggy attack, you will almost always be punished for it (there are exceptions however such as if they are shielding near a ledge and you fsmash them and they just get pushed onto the ledge but lets just stick with that statement
![Wink ;) ;)](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
) Try to use more tilts and bair. They have little lag and are much safer for racking up damage. Your fsmash should only be used for damage if your opponent is using a move you can outprioritize with it. Like metaknights neutral A spam, you can just whack him out of it with an fsmash. But the main point is hold off on fsmash until your going to go for the kill. Bair and tilts are much safer.. start trying to get used to them. Mainly bair though. Oh also Final Cutter is very punishable if they are near you I saw you try to slice fox with it in the middle of the stage and he easily punished for it. This will happen a lot unless they have never played kirby before or something.
Bair is awesome because i was saying before spacing will help you avoid being hit. Try to hit with the very tip of the bair so that they will be so far away and the move has such little lag it will be extremely difficult for them to punish you even if you miss or they block. Basically, use your moves at the maximum amount of range you can. If you can hit your opponent from a distance, why not do so? Its generally the same damage and knockback no matter how far away you are from them, so use your attacks from the maximum distance you can.
And most importantly... use your shield. Block your opponents attacks. Trust me, it is MUCH more important for you to not get hurt than for your opponent to be hurt. Always remember that. Also, try to recognize when your opponent will attack you and what attacks they generally use. More or less, you should be concentrating more on your opponent than yourself. If you see him jump towards you, you can in all likelihood expect an aerial to come out, so shield it or if you think you know the exact timing of the attack spotdodge it. Shielding is obviously safer however. Also, rolling is good for getting away from your opponent if you can't do the other two, but try to avoid it. If they can predict your rolls it is easily punishable. So recognize the times your opponent will attack you and shield or spotdodge.
Hope that helps
![Smile :) :)](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)