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Kirby hat modification

Mawootad

Smash Rookie
Joined
Nov 14, 2009
Messages
20
I'm currently working on modifying Kirby's hats for Brawl-, but I need some help. I can't find where I would add commands to Kirby's hat pacs without crashing the game, and would really like some help finding where I should add new commands. I'll give you the stuff I know about Kirby's hats so far:

The data for Kirby's hats are stored in a bunch of file called FitKirbyChar.pac (where Char is the name of the copied character. Bowser is FitKirbyKoopa.pac, for instance).
The KirbyChar pacs contain the projectile data for their respective specials.
The KirbyChar pacs may also contain model data, sound effects, animation data, and various other stuff as well, though it's hard to tell.
File replacement works on them just fine.
 

Mario & Sonic Guy

Old rivalries live on!
Joined
Sep 18, 2007
Messages
22,425
Location
Mushroom Kingdom
NNID
TPitch5
3DS FC
5327-1637-5096
Only certain Kirby Hats can be model swapped. You can model swap the ones that do not affect Kirby's model, which are...

Mario
Link
Samus
Yoshi
Fox
Pikachu
Luigi
Captain Falcon
Ness
Peach
Bowser
Zelda
Sheik
Ice Climbers
Marth
Ganondorf
Meta Knight
Pit
Wario
Zero Suit Samus
Ike
Charizard
Squirtle
Ivysaur
Diddy Kong
Lucas
King Dedede
Lucario
R.O.B.
Toon Link
Wolf
Sonic

Kirby Hats relating to Donkey Kong, Falco, Olimar, Jigglypuff, Solid Snake, and Mr. G&W, DO affect Kirby's model. Therefore, they can't be model swapped correctly.
 

Mawootad

Smash Rookie
Joined
Nov 14, 2009
Messages
20
Interesting. However, what I really need is help finding the footers in the FitKirbyChar pacs so that I can add new lines of codes.
 

Mawootad

Smash Rookie
Joined
Nov 14, 2009
Messages
20
I need to be able to add new lines of code to Kirby's hat projectiles. The hat projectiles are all in the KirbyChar pacs.
 
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