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Kirby Edge Canceled Jab

Seleir

Smash Journeyman
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Oct 9, 2014
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Yoshigold
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I found this on reddit.
Useful tech i think and some setup for kills.
Enjoy :D

 

Mazdamaxsti

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Mazdamaxsti
I watched it, doesn't seem too viable since it is so situational but it could definitely be something great.
 

Fanttum

Smash Cadet
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Aug 23, 2015
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62
It's something to experiment with for sure.
Don't call something not viable just because it is situational. Cause once your in that situation (or set it up) you now know.

So...
 

Mazdamaxsti

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It's something to experiment with for sure.
Don't call something not viable just because it is situational. Cause once your in that situation (or set it up) you now know.

So...
But being very situational makes things not very viable. Yes. if you're in the position it can be useful, but that won't be much.
 

Phan7om

ドリームランドの悪夢
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???
But being very situational makes things not very viable. Yes. if you're in the position it can be useful, but that won't be much.
If you read/react to neutral get up from the ledge, you can punish with weak Nair or Dair (to get their vulnerable frames) into Jab edgecancel 100% of the time if you do it right (at low %s for weak nair, %s below like 50). What you get after that is completely a mixup, which is why I can see your point of why this may be unviable, but its something worth noting which is why i made a video on it.
 
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Fanttum

Smash Cadet
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Aug 23, 2015
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62
So I've pulled this off a few times in practice so some things to note.

At low % where you can link (chain) f-throw into d-air into grab, etc. This then extends onto the ledge. Allowing for a set up, or combo extender. Also if you think your too far away to reach the ledge in time for usable f-throw %'s, go for a d-tilt after the d-air to push them towards the ledge more then go for grab. And maybe you could trip anyways?

When is best time to cancel into rock? Sometimes I get a sweat ledge spike, other times they avoid it. Character dependent?

If you cancel into up special, make sure you hold back a bit, otherwise you'll SD...
 

Phan7om

ドリームランドの悪夢
Joined
Jun 12, 2013
Messages
1,615
Location
???
So I've pulled this off a few times in practice so some things to note.

At low % where you can link (chain) f-throw into d-air into grab, etc. This then extends onto the ledge. Allowing for a set up, or combo extender. Also if you think your too far away to reach the ledge in time for usable f-throw %'s, go for a d-tilt after the d-air to push them towards the ledge more then go for grab. And maybe you could trip anyways?

When is best time to cancel into rock? Sometimes I get a sweat ledge spike, other times they avoid it. Character dependent?

If you cancel into up special, make sure you hold back a bit, otherwise you'll SD...
In the video, cancelling it into rock isnt guaranteed, you have to read them jumping in at you since I did it as soon as I could. It depends on their position when you drop down past the ledge, but you have to wait a split second after you cancel.
 
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