Tito Maas
Smash Ace
A Super Smash Bros. 4 tournament presented by The Kennis Six
King of the Hill will be hosted on Saturday, December 17th at G2K Games in the Rock Hill Galleria in Rock Hill, SC
Registration will be closed thirty minutes before each event begins. If you are not registered via pre-registration or at the door, a $5 late fee will be assessed.
Event streamed by Bizarre Gaming/Studios!
Venue: $10
Smash 4 Wii U Singles: $5
Smash 4 Wii U Doubles: $10 ($5 each)
Mario Kart 8: $5
Payout:
Singles: 1st - 3rd:
60%/30%/10%
Doubles: 1st - 3rd:
60%/30%/10%
Mario Kart: 1st-3rd:
60%/30%/10%
Tentitive Schedule:
Registration: 1:00 PM
Smash 4 Wii U Doubles: 2:00 PM
Mario Kart 8: 3PM
Smash 4 Wii U Singles: 4:00PM
SETUPS:
- First four Smash 4 setups will have their venue fee reduced! This applies for the first two Mario Kart Wii setups.
- Only setups with the most recent patch update, Dream Land 64 and all legal stages unlocked, and a full roster of characters (including DLC) will be accepted.
SMASH 4 RULES:
Stocks: 2 (Doubles: 3)
Timer: 6 minutes (Doubles: 8 minutes)
Customs: Off
Mii Fighters: 1111 Only
Team Attack (Doubles): On
Top 8: Best of 5
WiiU Stagelist:
Starter:
- Battlefield (Miiverse)
- Final Destination (Omega Stages if agreed upon)
- Smashville
- Town & City
- Lylat Cruise
Counterpick:
- Duck Hunt
- Dream Land 64
STAGE SELECTION:
Stage Striking:
- Players eliminate stages from the Starter/Counterpick stagelist until there is one stage remaining. The player or team without
port priority strikes first. Then the other player/team strikes two stages. Then the player/team with port priority strikes one more stage and the remaining stage is used for the first game of the set.
- A player/team may not pick any stage they previously won on during the set.
- During the stage ban phase, the winning player may ban one stage from the stagelist.
MARIO KART 8 RULES:
- 3 rounds, 4 players per round
- 4 races per round, randomized tracks
- 150CC
- No CPU
- All Items
- Grand Finals is best of 8 races
- Player advancement determined by number of entrants
OTHER:
- Self-Destruct Moves: If a match ends with the successful use of a character’s self-destruct move, the results screen will determine the winner.
- A tie is determined by most stocks, and then if still tied, by percentage. If percentage is tied, a one stock, three-minute match will be played. The winner advances.
- Any glitches that freeze the game are banned, and the player who initiated the glitch is subject to forfeiture of the match.
- Game must be updated to the latest version.
****Any rule conflicts or issues will be addressed at the tournament by the hosts****