Soul Train
shouldn't this be merged with the patch request discussion?
Nah. This is actually a decently interesting conversation: D3's kill power compared to the other heavies. As long as we keep the discussion centered around this idea and less of "omg plz buff", the topic is good.
But to boost the discussion: with all the frame data and kill % analysis I've done on this character, I've long had some thoughts on D3 compared to the other heavyweights. To clarify, D3 alone
can't safely close off stocks at kill %s (100-140%), and it's one of the character's biggest weaknesses.
Bowser/DK have killing throw combos, insanely strong tilts, and even normal throws strong enough to nicely finish off stocks at 150%+. Zard has a killthrow, and many options to make you think twice once you're anywhere past 120%+, like Rock Smash. Ganondorf actually has great tilts like Ftilt/Dtilt, both of which are relatively safe, fast, and kill at nicely low %s.
What's D3 have? Here's the kill %s for his throws:
- Fthrow: 266%
- Bthrow: 194%
- Dthrow: 220%
- Uthrow: 246%
You read that right. Our best killthrow only works at...194%. Ok, so what, no big deal there, lots of other characters don't have easy kill throws. Ganondorf, for example. But let's compare tilt kill %s:
- Ganondorf: Ftilt: 129%, Dtilt: 142%, Utilt: 42% (lol)
- King Dedede: Ftilt: 204%, Dtilt: 196%, Utilt: 151%
I won't even post the aerial attack data - it's very much the same. Almost all of Dorf's kit kills in that critical 100-120% range, while D3 has nothing comparable.
So what (
viable) moves end stocks for D3 at kill %s? There are two. Bair, and Dsmash. Both of which are beaten by shield, and can be punished by everyone not called Luigi with a smash attack.
My point here: if I were to draw a heatmap of "here's the % ranges when each character can threaten your stock," all heavies would have a nicely uniform graph that gradually increases, then peaks around 120%. They're all big targets and susceptible to combos, but make up for that by being able to end your stock at lower percentages (100-130%) with relatively faster moves (Ftilts and such). Except D3 - who has a massive hole in his kill %s right in that critical kill % range.
Obviously I'm very aware this is a bit of apples and oranges - there are many more factors to bring up with character comparison, like recovery. But I think there's something here. I'm looking right now at all kill %s for the heavies, and it's pretty obvious that the fat penguin is lacking.
The obvious question: what can we do, what alternative solutions do we have? Several. But first I'd like to hear other's thoughts on this before talking that through.