kenniky
Smash Master
Kill percents on all moves/hitboxes that can hit and kill a grounded opponent at 999%.
Multihit moves were tested using the last hitbox only. For attacks such as usmash and the Mechakoopa, only the final hit was considered. The other hits were added on to the existing percentage.
??? indicate hitboxes that should theoretically kill but are almost impossible to land on a standing opponent.
Thanks to @ HerpFish for compiling Wii U percentages!
*The Clown Kart Dash's damage dealt is dependent on the speed you are travelling as well as whether or not you are holding in the direction. This applies to the spinout as well; as such, these percentages may vary.
Multihit moves were tested using the last hitbox only. For attacks such as usmash and the Mechakoopa, only the final hit was considered. The other hits were added on to the existing percentage.
??? indicate hitboxes that should theoretically kill but are almost impossible to land on a standing opponent.
~~NOTE: CURRENT AS OF v1.0.8/v1.0.9~~
Testing was done in Training mode, from the respawn position on Omega Gaur Plain against a standing level 1 Mario CPU.
All smashes are uncharged.
|Move|Kill % (3DS)
1|Jab Finisher|186
2|Ftilt|191
3|Utilt|224
4|Dtilt|218
5|Dash Attack (1%)|688
6|Dash Attack (4%)|333
7|Fsmash|109
8|Usmash|119
9|Dsmash|115
10|Nair (6%)|235
11|Nair (5%)|290
12|Nair (3%)|439
13|Fair (11%)|191
14|Fair (9%)|???
15|Fair (8%)|254
16|Fair (6%)|301
17|Fair (5%)|369
18|Fair (4%)|???
19|Bair (14%)|142
20|Bair (8%)|276
21|Uair (10%)|174
22|Uair (6%)|???
23|Dair (landing)|294
24|Fthrow|314
25|Bthrow|210
26|Uthrow|203
27|Dthrow|251
28|Clown Cannon (7%)|316
29|Clown Cannon (4%)|416
30|Clown Kart Dash (4%)|318
31|Clown Kart Dash (5%)|299
32|Clown Kart Dash (7%)|220
33|Clown Kart Dash (Spinout 12%)|149
34|Abandon Ship! (Explosion)|153
35|Abandon Ship! (Hammer, 15%)|113
36|Abandon Ship! (Hammer, 10%)|170
37|Mechakoopa|307
Testing was done in Training mode, from the respawn position on Omega Gaur Plain against a standing level 1 Mario CPU.
All smashes are uncharged.
1|Jab Finisher|186
2|Ftilt|191
3|Utilt|224
4|Dtilt|218
5|Dash Attack (1%)|688
6|Dash Attack (4%)|333
7|Fsmash|109
8|Usmash|119
9|Dsmash|115
10|Nair (6%)|235
11|Nair (5%)|290
12|Nair (3%)|439
13|Fair (11%)|191
14|Fair (9%)|???
15|Fair (8%)|254
16|Fair (6%)|301
17|Fair (5%)|369
18|Fair (4%)|???
19|Bair (14%)|142
20|Bair (8%)|276
21|Uair (10%)|174
22|Uair (6%)|???
23|Dair (landing)|294
24|Fthrow|314
25|Bthrow|210
26|Uthrow|203
27|Dthrow|251
28|Clown Cannon (7%)|316
29|Clown Cannon (4%)|416
30|Clown Kart Dash (4%)|318
31|Clown Kart Dash (5%)|299
32|Clown Kart Dash (7%)|220
33|Clown Kart Dash (Spinout 12%)|149
34|Abandon Ship! (Explosion)|153
35|Abandon Ship! (Hammer, 15%)|113
36|Abandon Ship! (Hammer, 10%)|170
37|Mechakoopa|307
Thanks to @ HerpFish for compiling Wii U percentages!
~~NOTE: CURRENT AS OF v1.1.0~~
These were tested on a Level 1 Mario CPU on Final Destination. Ledge implies all the way to the ledge.
|Move|Kill % from Middle|Kill % from Ledge
1|Jab Finisher|173|107
2|Ftilt|181|132
3|Utilt|213|213
4|Dtilt|207|154
5|Dash Attack (1%)|659|513
6|Dash Attack (4%)|311|274
7|Fsmash|103|070
8|Fsmash Full Charge|065|045
9|Usmash|113|113
10|Usmash Full Charge|074|074
11|Dsmash|109|078
12|Dsmash Full Charge|069|046
13|Nair (6%)|221|151
14|Nair (5%)|274|198
15|Nair (3%)|416|310
16|Fair (11%)|181|133
17|Fair (9%)|???|???
18|Fair (8%)|241|179
19|Fair (6%)|286|214
20|Fair (5%)|349|266
21|Fair (4%)|???|???
22|Bair (14%)|134|097
23|Bair (8%)|263|205
24|Uair (10%)|166|166
25|Uair (6%)|312|312
26|Dair (Landing)|277|193
27|Fthrow|298|197
28|Bthrow|192|134
29|Uthrow|191|191
30|Dthrow|237|170
31|Clown Cannon No Charge (7% -> 8%)|254|184
32|Clown Cannon No Charge (Falling) (4% -> 5%)|341|248
33|Clown Cannon Half Charge (12% -> 14%)|153|107
34|Clown Cannon Full Charge (18% -> 20%)|106|72
35|Clown Kart Dash (4%)|298 (297 possible)|298 (297 possible)
36|Clown Kart Dash (5%)|285 (284 possible)|285 (284 possible)
37|Clown Kart Dash (6%)|???|???
38|Clown Kart Dash (7%)|210|210
39|Clown Kart Dash (Spinout 8%)|189|135
40|Clown Kart Dash (Spinout 9%)|172|119
41|Clown Kart Dash (Spinout 10%)|161|106
42|Clown Kart Dash (Spinout 11%)|149|099
43|Clown Kart Dash (Spinout 12%)|139|094
44|Abandon Ship! (Explosion)|144|101
45|Abandon Ship! (Hammer 15%)|104|071
46|Abandon Ship! (Hammer 10%)|160|112
47|Mechakoopa|286|190
48|Mechakoopa (Thrown)|290|193
49|Mechakoopa (Z-Dropped)|289|193
These were tested on a Level 1 Mario CPU on Final Destination. Ledge implies all the way to the ledge.
1|Jab Finisher|173|107
2|Ftilt|181|132
3|Utilt|213|213
4|Dtilt|207|154
5|Dash Attack (1%)|659|513
6|Dash Attack (4%)|311|274
7|Fsmash|103|070
8|Fsmash Full Charge|065|045
9|Usmash|113|113
10|Usmash Full Charge|074|074
11|Dsmash|109|078
12|Dsmash Full Charge|069|046
13|Nair (6%)|221|151
14|Nair (5%)|274|198
15|Nair (3%)|416|310
16|Fair (11%)|181|133
17|Fair (9%)|???|???
18|Fair (8%)|241|179
19|Fair (6%)|286|214
20|Fair (5%)|349|266
21|Fair (4%)|???|???
22|Bair (14%)|134|097
23|Bair (8%)|263|205
24|Uair (10%)|166|166
25|Uair (6%)|312|312
26|Dair (Landing)|277|193
27|Fthrow|298|197
28|Bthrow|192|134
29|Uthrow|191|191
30|Dthrow|237|170
31|Clown Cannon No Charge (7% -> 8%)|254|184
32|Clown Cannon No Charge (Falling) (4% -> 5%)|341|248
33|Clown Cannon Half Charge (12% -> 14%)|153|107
34|Clown Cannon Full Charge (18% -> 20%)|106|72
35|Clown Kart Dash (4%)|298 (297 possible)|298 (297 possible)
36|Clown Kart Dash (5%)|285 (284 possible)|285 (284 possible)
37|Clown Kart Dash (6%)|???|???
38|Clown Kart Dash (7%)|210|210
39|Clown Kart Dash (Spinout 8%)|189|135
40|Clown Kart Dash (Spinout 9%)|172|119
41|Clown Kart Dash (Spinout 10%)|161|106
42|Clown Kart Dash (Spinout 11%)|149|099
43|Clown Kart Dash (Spinout 12%)|139|094
44|Abandon Ship! (Explosion)|144|101
45|Abandon Ship! (Hammer 15%)|104|071
46|Abandon Ship! (Hammer 10%)|160|112
47|Mechakoopa|286|190
48|Mechakoopa (Thrown)|290|193
49|Mechakoopa (Z-Dropped)|289|193
*The Clown Kart Dash's damage dealt is dependent on the speed you are travelling as well as whether or not you are holding in the direction. This applies to the spinout as well; as such, these percentages may vary.
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