FunAtParties
PM me ur character ideas girl
Oh neat. In that case K.Rool sounds good then.Just the starting roster. There will be unlockable characters, as well.
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Oh neat. In that case K.Rool sounds good then.Just the starting roster. There will be unlockable characters, as well.
i do recall someone mentioning that in the old days of ssf2 that they were considering k.rool and one of the forum members had some neat original sprites for him but it never saw the light of day......well atleast thats what i have heard.Oh neat. In that case K.Rool sounds good then.
Why do folks think that it's taken them three years since Bandai-Namco's "Smash 6" (bearing in mind that they later clarified that Smash 3DS is seen as "Smash 4", and Smash Wii U is seen as "Smash 5") job-listing to make a port, when Super Mario Odyssey and Mario + Rabbids Kingdom Battle have both been made from the ground up during that same timeframe?I believe we'll get a handful of additional characters upon release of the port and then we'll get a new character every month or every other month. Nintendo will make soooo much $$$ doing so and that means K. Rool definitely has a shot. As for who I think the handful of characters will be, they'll most likely be: Inklings, Wolf, Ice Climbers, Spring Man/ARMS character and probably some character no one expects like the return of Snake.
They wouldn't have hired people in early 2014 and had them sit on their hands for three years. If they started around this March, they would've hired people around then, not three years beforehand......Who's to say they haven't been developing it for three years? I mean, if it's just a port with all the 3DS stages and a couple added characters, they could've possibly started around Switch Launch and have it out roughly end of this year, no? (I know jack **** about game development time, so i'm probably like way off)
Here's the thing that gets me: Smash 3DS/Wii U already produced an easily-portable engine, designed to scale across very different architectures. Something like that doesn't take three years to port over*, and the jobs being offered in April of 2014, plus the wording of the job-listing, would appear to suggest the re-use of the engine, but new content - the same as a great many other companies do when making new games and sequels.3 years is quite damn long for a port. Then again, the development of Smash 4 took a while too. If it's mostly putting data over, and fixing bugs and adding modes like the 3DS version, it would be complete enough to at least show it's existence. Yet it took an extremely long time for Smash Four's first reveal as well. The longer we have to wait, the better in this case.
The only reason why I think it's going to be a port is because Sakurai is the head of the helm when it comes to everything Smash and he said he's super tired and wants to work on other projects. I know Nintendo can make a new Smash without him, but it would be very risky since they haven't done it before. It also hasn't even been three years yet (more like two and a half) and since Mario Kart 8 Deluxe did so damn well on the Switch, Nintendo realizes a lot of people never bought a Wii U and never experienced the console version of Smash 4. So from a business perspective, it makes much more sense for a port to come out rather than a whole new Smash.Why do folks think that it's taken them three years since Bandai-Namco's "Smash 6" (bearing in mind that they later clarified that Smash 3DS is seen as "Smash 4", and Smash Wii U is seen as "Smash 5") job-listing to make a port, when Super Mario Odyssey and Mario + Rabbids Kingdom Battle have both been made from the ground up during that same timeframe?
It's been demonstrated a number of times recently that even small indie studios with as few as two employees have been able to get their Switch games up and running within hours or days, so I can't fathom how it's realistic for a first-party team of 200 to only manage a content-free no-frills port of Smash 3DS/Wii U over a span of three years.
If the roster is'nt much different then I don't care about picking it up. I can play as ice climbers, snake and wolf in brawl if I want. I don't care about the other 2 likely newcomers.The only reason why I think it's going to be a port is because Sakurai is the head of the helm when it comes to everything Smash and he said he's super tired and wants to work on other projects. I know Nintendo can make a new Smash without him, but it would be very risky since they haven't done it before. It also hasn't even been three years yet (more like two and a half) and since Mario Kart 8 Deluxe did so damn well on the Switch, Nintendo realizes a lot of people never bought a Wii U and never experienced the console version of Smash 4. So from a business perspective, it makes much more sense for a port to come out rather than a whole new Smash.
I don't believe that it makes that much business-sense. Please bear with me while I explain why I believe that, though, and please forgive the repetition of links from my above posts - that's done for clarity, so that everything I'm referring to is in one post.The only reason why I think it's going to be a port is because Sakurai is the head of the helm when it comes to everything Smash and he said he's super tired and wants to work on other projects. I know Nintendo can make a new Smash without him, but it would be very risky since they haven't done it before. It also hasn't even been three years yet (more like two and a half) and since Mario Kart 8 Deluxe did so damn well on the Switch, Nintendo realizes a lot of people never bought a Wii U and never experienced the console version of Smash 4. So from a business perspective, it makes much more sense for a port to come out rather than a whole new Smash.
In this case, I'm fairly sure that the mention of "motion" is actually in reference to animation, which makes sense in the context of the fact that they were also hiring 3D-programmers and people to deal with characters.The recruitment page notes that the project currently has 120 people working on it, and they expect that number to increase to 200. At the moment, they’re in need of programmers for various roles, who will then be put into different teams to handle characters, stages, 3D programming, motion, game mode, mini-games, menu, UI, and more.
The final amiibo figures in the Super Smash Bros. series are on the way! Cloud, Corrin and Bayonetta join the fight on July 21st. pic.twitter.com/Nm0FjvUqlu
— Nintendo of America (@NintendoAmerica) April 12, 2017
I definitely see where you're coming from and respect what you have to say, but it feels very weird to me that we would have a new Smash game so soon considering it was roughly 6 years between Melee and Brawl and almost 7 between Brawl and Smash 4. I simply don't think enough time has passed. If I'm proven wrong with the announcement of a new Smash at E3, then I'll be pleasantly surprised. Regardless if Smash for Switch is a port or a whole new game, I want to see K. Rool in it!I don't believe that it makes that much business-sense. Please bear with me while I explain why I believe that, though, and please forgive the repetition of links from my above posts - that's done for clarity, so that everything I'm referring to is in one post.
Regarding Mario Kart 8 Deluxe, whilst they obviously needed a Mario Kart title on the Wii U, I honestly don't believe that Mario Kart 8 was really ever fully meant for the Wii U - the Wii U was already dead in the water by the time it arrived. It was released blatantly unfinished, plagued by bugs and lacking vital polish. Whilst later updates fixed some, but not all, of the issues, they never explained boneheaded and inconvenient decisions that made zero sense for the configuration of the Wii U, such as a vertical split-screen for the multi-player mode - something that makes perfect sense only for the Switch, with its removable controllers attached to the left and right sides of the screen, perfectly aligned with which side of the screen each player gets in a two-player game.
Now, with that out of the way, it has indeed been three years since the "Smash 6" job-listing, as I said: It went live in early April of 2014. That's actually more than three years ago - it's three years and two months. (As a curious aside, some of the timeframes in the "Smash 6" job-listing also appear to align with claims made in the Diddy Kong Racing 2 rumours.) As also noted above, that's the same timeframe in which Super Mario Odyssey was officially stated to have begun development, and in which it's (quite sensibly) claimed that Mario + Rabbids Kingdom Battle has also been made. Additionally, Splatoon 2 - an all-new game that appears to re-use the engine and some assets from its predecessor - has also been made during that time.
The "Smash 6" job-listing stated that they had a staff of 120 at the time, and the translation from the article linked above tells us that it was specifically hiring 80 more people for the following tasks;
In this case, I'm fairly sure that the mention of "motion" is actually in reference to animation, which makes sense in the context of the fact that they were also hiring 3D-programmers and people to deal with characters.
Now, indeed, the time that this job-listing went live, coupled with when we know that Masahiro Sakurai went on an extended break from all industry work (game-development and writing for magazines), along with the fact that Smash 3DS/Wii U's 1.1.5 and 1.1.6 patches were made when he was on-break, all suggest that he isn't involved with the game (or the later maintenance of the previous ones, after he'd stated they'd been officially wrapped). But that makes sense - Sakurai was only persuaded to return time and again by Satoru Iwata, and Sakurai also holds zero ownership or rights to the Smash series, and actually has no say in what its actual owners, Nintendo, do with it. The team at Bandai-Namco has ample experience with the creation of fighting games, and showed that they can do damn good work with Smash, with Smash 3DS/Wii U, which had very good combat, even though they were somewhat lacking in content - which I believe can partly be blamed on rushing them out to try to help the 3DS to keep climbing out of the hole that it was in at launch, and to try to do something about the Wii U, which inherited the 3DS' launch problems but ultimately never recovered from them.
If you look at it in a certain way, it's also easy to see how Smash 3DS/Wii U might have also partly been a field-test, of sorts, for the easily-portable scalable engine that would surely be of great benefit on the then-future hybrid console that we now know as the Switch. This is something that I've actually been pointing out since I was quite new here on Smashboards, long before the Switch was officially unveiled, because the general direction of the market for many years strongly suggested a hybrid for Nintendo's next machine for a very long time (I was surprised not to see it when the Wii U launched, to be honest).
I don't believe that Smash Switch being a no-frills port of Smash 3DS/Wii U would make too much business-sense because the pair, which run on the same engine and have more-or-less the same everything but stages, are basically the best-selling game in the series, at around 14 million copies sold (9 million for Smash 3DS, 5 million for Smash Wii U). Why repeat a game that a higher number of people bought than Brawl, which was the previous best-selling game in the series?
There's also one other fact that I haven't seen anyone mention yet: From this Autumn, Nintendo's online services are going to require a paid subscription, after having been free-of-charge for the last 12 years.
Nintendo appears to be releasing one major first-party or first-party-published Switch game per month, in order to tackle the game-droughts issue that has plagued several of their past consoles, and was a particular criticism of the Wii U. But there does not yet appear to be a major Nintendo title with online play scheduled for release alongside the new paid online service.
If Smash Switch were to a be a simple no-frills port of Smash 3DS/Wii U, with a pricey paid DLC plan in place for later on*, it won't be able to convince anyone to pay for the new online service, which would make no business-sense. In that case, anyone can see that it would be cheaper to buy a 3DS or a Wii U, and continue playing the old game on those consoles' free-of-charge online service (which Nintendo has said will not be affected by the change to a subscription model for the Switch). (People who felt that waiting for the Switch didn't offer them anything did similar with The Legend of Zelda: Breath of the Wild - the game boosted used Wii U sales.)
*That's not to say that Smash Switch won't have DLC, because there's little doubt that it will, but providing the minimum amount of content with a no-frills port of the previous game, then offering more paid content, on top of requiring fees for a new paid online service, isn't going to be an easy sell to people. It's not good for business.
Because Smash, as a series, would qualify as "hardcore" enough for this task, I believe that Smash Switch will be the title to launch alongside the new paid online service, and it will have to outdo the content-light Smash 3DS/Wii U in order to act as a showcase in order to sell people on the new paid online service. Smash is, after all, one of Nintendo's key multi-player titles, and it makes good busness sense to use it to help sell a service that is going to have some resistance from some customers due to the previous online service having been free-of-charge for as long as it was.
Here's what I see happening over the next two weeks: We're going to see a lot of hoaxes that play off of the previous rumours that claimed that the Switch is only going to get a no-frills port of Smash 3DS/Wii U (rumours which, let's not forget, came from the same sources that claimed that the ultimately non-existent Splatoon The Enhanced Port Definitely Not A Sequel would be a launch-day pack-in title for the Switch, that The Legend of Zelda: Breath of the Wild would be released later in the summer and not at launch, that Super Mario Odyssey would be the Switch's big launch-day game even though it turned out to be a Christmas 2017 release, and that multiple individuals had confirmed to them that Mario Kart 8 Deluxe would have new cups/racetracks - which it doesn't). The current hoaxes are already playing off of that. We may see some that take a different angle, but a lot of folks will dismiss these out of belief of the earlier rumours.
After that, I believe that we may end up seeing a very content-heavy new Smash title at E3 (they need to have a show-stealing E3, and if we were only going to see a no-frills port, I feel that we already would've by now - it would look poor at E3), which addresses the complaints that were levelled at Smash 3DS/Wii U, and which will be released later in the year, when the Switch's paid online service launches. It might even have a proper name this time. Perhaps it may come with a code for an additional month's free trial of the new online service in the box, even? I have no doubt that the engine and art-assets from Smash 3DS/Wii U will be the basis for this game, and I'm sure that some stages from the previous game will make it over (I mean, given Mario Kart 8 Deluxe, the Mario Kart 8 stage is surely a given, for example) - but that makes it a port no more so than Brawl was a port of Melee for including Melee stages, or Smash 3DS/Wii U was a port of Brawl for including Brawl stages.
Anyway, that's just what I see happening based on what I can see.
My apologies for the long post - I wouldn't normally write something this long, but it was the only way to cover all of the necessary information to explain my point of view.
EDIT: Just a quick edit to add that the only Nintendo fighting game that I expect to see a basic port of is Pokken Tournament, because that game was designed to have a home version that mirrors the arcade version, and is used in that form at official events.
EDIT: My apologies for making an already-lengthy post even longer, but there's something else that bears mentioning: If the game is a no-frills port, then it won't get any Amiibo (as has been pointed out to me in a conversation elsewhere with @Zem-raj). Reason being, it's been officially stated that the Amiibo series named after Super Smash Bros. for Nintendo 3DS & Wii U, and which uses that title's logo, is ending;
The final amiibo figures in the Super Smash Bros. series are on the way! Cloud, Corrin and Bayonetta join the fight on July 21st. pic.twitter.com/Nm0FjvUqlu
— Nintendo of America (@NintendoAmerica) April 12, 2017
This being so, a port would be both unfair on people who want to buy Amiibo of the few new characters that it would supposedly have, and bad business-sense, because Amiibo tend to sell very well, particularly the Smash ones.
Personally, I can easily imagine a new "Super Smash Bros. Clash" (or whatever the new game ends up being called) series, to make a clear division between the old games and the new. But that won't happen if the game is a no-frills port - the Amiibo series tied to Smash 3DS/Wii U will be over with in July.
The circumstances are very different now, both in terms of how game-development has changed (the games you mention had engine-rewrites each time - that's not the norm anymore), and in terms of what has to be done to guarantee the success and growth of the Switch (something that Nintendo has stated they're driving with big multi-player titles, at this time). The way I see it, we could easily be looking at a 64 to Melee case, instead (and I know that's funny, since that very short wait also involved an engine-rewrite ).I definitely see where you're coming from and respect what you have to say, but it feels very weird to me that we would have a new Smash game so soon considering it was roughly 6 years between Melee and Brawl and almost 7 between Brawl and Smash 4. I simply don't think enough time has passed.
3: Reggie Fils-Aime mentioned it again in an interview with CNET;And we will look to make sure that in the end, we’ve got this robust, online environment that not only works well for our games, like Splatoon and Mario Kart and Smash Bros., but that also works great for our third party developers.
4: And then, Reggie Fils-Aime mentioned it again in an interview on a Facebook livestream;People have taken shots at us for that (Nintendo's online efforts in the past). The reality is, the way that online experiences have progressed, it's an expensive proposition. The amount of servers we need to support Smash Brothers or Mario Kart -- these big multiplayer games -- is not a small investment.
As I said back then, Nintendo and its staff are usually very secretive, so this sort of open talk about something that hasn't even officially been announced yet, in the context of and paired with games that have just been released or which are out very soon, is highly unusual and worthy of note.On Smash Bros. coming to Switch: Our philosophy at Nintendo is to have one great experience of each franchise on each console. So in the future, who knows when, you can anticipate that all of our big franchises will be addressed
Please share!Just made a Special Moveset in the general speculation thread. Could post it here if anyone's interested.
Take note that this is used as a prospect of getting K.Rool in by using assets of other characters.Please share!
Neutral B: Blunderbuss Canonball. Like Bowser Jr.'s, but slower. Could even take inspiration from Diddy's Peanut Popgun (especially the explosion part fits). If they use Diddy's, they could use the arc of the direction Diddy shoots a second a base to make cannonballs bounce.
Side B: Koopa errrr Kremling Klaw. Cause why not? Any sort of command grab would work honestly. If they used Bowser's Flying Slam as base it could still fit extremely well. Honestly, the move fits K.Rool better than Bowser.
Down B: Belly Flop. Crashes down with his belly into his enemies. If used on the ground, King K.Rool would play dead, and would be able to use his get up attack (as if knocked down) when pressing A.
Up B: King Dedede.... or what about a simple Barrel Canon? I also don't imagine that the helicopter pack would be hard to program..
I've got to say, I really like the Barrel Cannon idea - I don't think I've seen that one come up before.Take note that this is used as a prospect of getting K.Rool in by using assets of other characters.
Even the Flying Slam suits K.Rool way better than Bowser, and am not too sure if they could still easily programm the Koopa Klaw as an attack for K.Rool because it was only an attack in Melee. And am not sure if they can still access the engine of Melee for move set data.I've got to say, I really like the Barrel Cannon idea - I don't think I've seen that one come up before.
I totally agree about the "Kremling Klaw" fitting K. Rool better than Bowser, too.
You seem to misunderstand.Well, he's still a crocodile. Crocodiles like to bite stuff.
It's basically a low budget K.Rool moveset- thought of such a moveset cause of Cloud, Bayonetta and Corrin using assets from other character's movesets. If Cloud and Bayonetta where ballot characters, and K.Rool would also be picked from the ballot, there's a chance he simply won't get a full fleshed out move set.
And I think this is extremely likely if K.Rool returns in Smash before a DKC game.
It doesn't hurt the slightest to lower our expectations. Smash 4's speculation era thought me that.You seem to misunderstand.
Cloud, Bayo, Corrin and Ryu reused assets but their movesets are still wholly unique.
Kind of like how Little Mac and Captain Falcon share some assets but there's still unique from each other. Similarly, Marth and Ike reuse assets.
K.Rool even if he used assets from Bowser would still have a unique moveset.
The difference here is that there was no evidence supporting any of the fandom's speculation.I would love for that Smash 6 speculation to come true, but if I learned anything from speculating back in 2013-2015, it's that no matter what we think, we don't know anything.
Wolf was the most universally agreed on character to return and was instead one of only 5 characters not to return from Brawl.
We spend about a year making polls to try and guess who will be chosen, only to learn we were polling in a small bubble and Bayonetta was actually winning the whole time.
We spend almost two years speculating who will be chosen for the vanilla game and think we have a pretty good idea of what it'll look like, only for a single picture of Duck Hunt, Dr. Mario, Dark Pit, and Bowser Jr. to show us completely otherwise.
Don't worry - not everyone gets upset and angry when speculating about entertainment products.Basically I'm saying to not put too many eggs in one basket because that basket has a pretty big chance of falling and breaking. I'm not saying don't speculate or have fun with neat ideas, just don't get so attached to a crazy idea that when it doesn't happen you're disappointed or angry. I say this from experience. I was a big Ridley optimist at one time.
Something funny just came to mind after seeing this."Heeeeeeey!"
also there appears to be a donkey kong park wing in the super nintendo world theme park with some tree top town shops,i wonder what happened with the jumping minecarts.
Hey! Another old face returns! Welcome back!I just had to log in to smashboards for potential Smash Switch news. Now I'm back here, supporting a fat crocodile
In fairness, no Smash game has ever taken even an entire three years to make, never mind five.for a game that could come out this year if they do a port or half a decade if they do a true sequel.
Now I have the theme-song from Tiny Toon Adventures stuck in my head...expect the unexpected