LanceStern
Smash Lord
I was just thinking about some of the things that really make Pac Man a versatile character. He has almost everything he needs to take on any character comfortably (barring Shiek imo) but other things about his moveset give him a special edge in matchups that oftentimes catch opponents off guard:
Things I really like about the Pac:
Just thought I'd share these. I love using Pac and want to see him continually represented well in tournaments.
Things I really like about the Pac:
- His trampoline rescues us from some NASTY traps, the one that stands out to me the most is Ness' PK fire. It's rescued me so many times. Doing trampolines out of shield or ON opponents shields is hilarious because they think they can shield grab you.
- His NAIR coming out on frame 3 combined with his floatiness stops a lot of painful combos like Fox's jab lock, Mario combo shenanigans, and more.
- His NAIR coming out on frame 3 also makes for punishing whiffs on the ground pretty easy.
- His FAIR coming out does the same thing, many times breaking the jab combos of Captain Falcon, Shiek and others
- His hydrant being the perfect mixup when falling. If we stay unpredictable with it, it makes landing a lot easier
- His AMAZING recovery makes him almost ungimpable. Characters that make their living off of low percentage gimps can only float/free-fall in awe as we make it back from pretty hard-to reach places.
- His dash attack hitting three times. Both a blessing and a curse in its utility, when used right it punishes rolls easier than any other dash attack. The fact that it can be canceled with an attack is a great plus too.
Just thought I'd share these. I love using Pac and want to see him continually represented well in tournaments.