InternetSandman
Smash Rookie
I decided to try Jiggs out on a whim a few days ago and found her to be incredibly fun to use. Between juggling opponents with fair and nair, breaking shields with pound, and of course, rest, I'm actually having trouble devoting time to my main (Ganondorf) because she's so fun
I want to start picking her up as a secondary, if she's worth it, to cover the MU's I'm not happy with using Ganondorf in. It seems the big thing that I would need in order to do this is to consistently land rests, but there's a fair bit of essential game knowledge that I couldn't find here
1. When rest becomes a killing move, in terms of percent (assuming Jiggs is at 0, to give a baseline) on characters, as well as on different stages (it would kill earlier on T&C and Dreamland than on Battlefield or Final Destination, I assume). I've heard numbers from 40% to 80% here and there, and I really don't wanna land a rest only to have my opponent live and punish me for it
2. Information of moves that lead into rest at these kill percentages. The stickied thread about rest strategies only seemed to go so far in depth into it, and while I'm still learning to control Jigg's movement, I haven't found much from that thread. Moves that confirm into rest at certain % would be ideal, sourspot fair seems to be the go-to option, but from what little I've played, it seems to be incredibly picky about whether or not my opponent will end up where I am, moving forward
If any Jiggly veterans can help me out here, or direct me to more resources, I'd love that. I think she has loads of potential, if her options and confirms into rest are explored enough. Also, are there any other combos or strategies that you'd recommend practicing as her?
I want to start picking her up as a secondary, if she's worth it, to cover the MU's I'm not happy with using Ganondorf in. It seems the big thing that I would need in order to do this is to consistently land rests, but there's a fair bit of essential game knowledge that I couldn't find here
1. When rest becomes a killing move, in terms of percent (assuming Jiggs is at 0, to give a baseline) on characters, as well as on different stages (it would kill earlier on T&C and Dreamland than on Battlefield or Final Destination, I assume). I've heard numbers from 40% to 80% here and there, and I really don't wanna land a rest only to have my opponent live and punish me for it
2. Information of moves that lead into rest at these kill percentages. The stickied thread about rest strategies only seemed to go so far in depth into it, and while I'm still learning to control Jigg's movement, I haven't found much from that thread. Moves that confirm into rest at certain % would be ideal, sourspot fair seems to be the go-to option, but from what little I've played, it seems to be incredibly picky about whether or not my opponent will end up where I am, moving forward
If any Jiggly veterans can help me out here, or direct me to more resources, I'd love that. I think she has loads of potential, if her options and confirms into rest are explored enough. Also, are there any other combos or strategies that you'd recommend practicing as her?