I was just playing with her in training mode and now her down throw combos. Down throw true combos into up air very easily. It's also possible to true combo a down throw into a back air into a forward air dealing a total of 22 damage. Hit stun duration seems to generally have gotten much larger for many attacks. A falling up air auto cancels and has enough hit stun to hit with almost anything if the opponent is still in range. A falling up air can even true into a forward smash dealing a total of 24 damage.
I'm honestly just scratching the surface of Lucina's new potential for combos. An advanced technique Lucina can now use is a short hop air dodge into falling up air.
Any other new combos or advance techniques? I've thought of some but haven't pulled them off yet...
Edit: Woops, I guess I just saw there was an update and then today was the first time I did those combos with Lucina. I assumed it was because of the update.
Edit: No changes were made to Lucina. I guess I should've researched as to whether or not Lucina had combos to begin with.
I'm honestly just scratching the surface of Lucina's new potential for combos. An advanced technique Lucina can now use is a short hop air dodge into falling up air.
Any other new combos or advance techniques? I've thought of some but haven't pulled them off yet...
Edit: Woops, I guess I just saw there was an update and then today was the first time I did those combos with Lucina. I assumed it was because of the update.
Edit: No changes were made to Lucina. I guess I should've researched as to whether or not Lucina had combos to begin with.
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