For the most part I have been a first and second gen player, and outside of beating the story I never did much with my Pearl version... Anyways I finally got myself into competitive play and I'm going to hit Shoddy for a while and move on to WiFi when I'm confident enough... This is my first attempt at a D/P/P team so be brutally honest
As far as EV's go, I took from Smogon spreads; I will be experimenting on my own, they are just to start out with.
Infernape @ Focus Sash
Naive, Blaze
64 Atk, 192 Speed, 252 Sp. Atk
Fake Out
Stealth Rock
Fireblast/Overheat
Close Combat
So basically start out with Fake Out, make sure they can't use their Sash and it is also a free hit so why not? Throw up Stealth Rock and try to go for the kill... I have played with this team a few matches and the only things he has had issues with is a Swampert or Hippowdon, both which I really had no answer to with him.
Salamance @ Lum Berry
Adamant, Intimidate
236 HP, 64 Atk, 92 Speed, 116 Sp. Def
Dragon Dance
Earthquake
Outrage
Roost
I went with a bulkier Salamance from my own experience in R/S/E. Bulkier water types really put a hurt on him by blasting Ice Beam, but this way he can take the hit and lay his own world of hurt. I tried a normal Dragon Dance spread and he died before I could ever put him to use. If I predict a switch I get a free Roost or Dragon Dance as well which is great. Lum Berry instead of Life Orb gives him more survivability, and I've found him hitting hard enough with a Dance for when I need him. Cures self induced confusion or any status move thrown at him.
Metagross @ Choice Band
Adamant, Clear Body
252 HP, 236 Atk, 12 Def, 8 Speed
Thunder Punch
Earthquake
Meteor Mash
Explosion
A monstrous attack... enough said there. Meteor Mash will put PAIN on anything switching in, especially after Stealth Rock. Earthquake can make it risky to switch in a fire type unless it is a flying type like Moltres. Explosion kills almost anything and is a great way to go out. Thunder Punch gives me an option against bulky water types without having to switch out.
Swampert @ Leftovers
Impish, Torrent
252 HP, 6 Atk, 252 Def
Avalanche
Earthquake
Stone Edge
Roar
I love Swampert
Outlast the opponent with his nice defense and respectable attack, not to mention that he has great coverage outside of grass moves. Avalanche and Earthquake deal with most things, Stone Edge can hit those few things that the other two miss. I have Roar on him to phaze out any curser, passer or etc. Swampert is pretty basic, someone I think fits on most teams without seeming out of place.
Cresselia @ Leftovers
Calm, Levitate
252 HP, 200 Def, 56 Sp. Def
Rest
Sleep Talk
Psychic
Thunder Wave
Essentially a tank, when I need some time to think, or give myself an advantage on a problem Pokemon. That being accomplished with Thunder Wave. Rest and Sleep Talk are obvious; increase survivability. Psychic is for STAB offensive move. I'm really open to a better walling Pokemon or something that would just mesh better with my team.
Lucario @ Choice Specs
Modest, Inner Focus
6 HP, 252 Speed, 252 Sp. Atk
Aura Sphere
Shadow Ball
Hidden Power (Grass)
Vacuum Wave
I went with Lucario as a special hitter because of his versatility compared to traditional special attackers. Great typing with Steel and Fighting, a nice 90 base power STAB move with Aura Sphere with the added bonus of never missing, and Shadow Ball to cover virtually anything that doesn't take at least neutral damage from Aura Sphere while also having the chance to lower Sp. Def. Hidden Power is set to Grass because I need a grass move and it has 70 base power as well which is respectable. Vacuum Wave is another STAB move and has priority to boot.
Nothing else to really say; this is my first go at a D/P/P team and I would appreciate some advice on it

Infernape @ Focus Sash
Naive, Blaze
64 Atk, 192 Speed, 252 Sp. Atk
Fake Out
Stealth Rock
Fireblast/Overheat
Close Combat
So basically start out with Fake Out, make sure they can't use their Sash and it is also a free hit so why not? Throw up Stealth Rock and try to go for the kill... I have played with this team a few matches and the only things he has had issues with is a Swampert or Hippowdon, both which I really had no answer to with him.
Salamance @ Lum Berry
Adamant, Intimidate
236 HP, 64 Atk, 92 Speed, 116 Sp. Def
Dragon Dance
Earthquake
Outrage
Roost
I went with a bulkier Salamance from my own experience in R/S/E. Bulkier water types really put a hurt on him by blasting Ice Beam, but this way he can take the hit and lay his own world of hurt. I tried a normal Dragon Dance spread and he died before I could ever put him to use. If I predict a switch I get a free Roost or Dragon Dance as well which is great. Lum Berry instead of Life Orb gives him more survivability, and I've found him hitting hard enough with a Dance for when I need him. Cures self induced confusion or any status move thrown at him.
Metagross @ Choice Band
Adamant, Clear Body
252 HP, 236 Atk, 12 Def, 8 Speed
Thunder Punch
Earthquake
Meteor Mash
Explosion
A monstrous attack... enough said there. Meteor Mash will put PAIN on anything switching in, especially after Stealth Rock. Earthquake can make it risky to switch in a fire type unless it is a flying type like Moltres. Explosion kills almost anything and is a great way to go out. Thunder Punch gives me an option against bulky water types without having to switch out.
Swampert @ Leftovers
Impish, Torrent
252 HP, 6 Atk, 252 Def
Avalanche
Earthquake
Stone Edge
Roar
I love Swampert

Cresselia @ Leftovers
Calm, Levitate
252 HP, 200 Def, 56 Sp. Def
Rest
Sleep Talk
Psychic
Thunder Wave
Essentially a tank, when I need some time to think, or give myself an advantage on a problem Pokemon. That being accomplished with Thunder Wave. Rest and Sleep Talk are obvious; increase survivability. Psychic is for STAB offensive move. I'm really open to a better walling Pokemon or something that would just mesh better with my team.
Lucario @ Choice Specs
Modest, Inner Focus
6 HP, 252 Speed, 252 Sp. Atk
Aura Sphere
Shadow Ball
Hidden Power (Grass)
Vacuum Wave
I went with Lucario as a special hitter because of his versatility compared to traditional special attackers. Great typing with Steel and Fighting, a nice 90 base power STAB move with Aura Sphere with the added bonus of never missing, and Shadow Ball to cover virtually anything that doesn't take at least neutral damage from Aura Sphere while also having the chance to lower Sp. Def. Hidden Power is set to Grass because I need a grass move and it has 70 base power as well which is respectable. Vacuum Wave is another STAB move and has priority to boot.
Nothing else to really say; this is my first go at a D/P/P team and I would appreciate some advice on it