Paquito
Smash Journeyman
- Joined
- Sep 25, 2004
- Messages
- 235
This is a thread to theorycraft ways to make l-canceling an interesting gameplay decision, rather than "always the right decision". Ideas?
Because this topic is so prone to flame, lemme quote one of the stickied threads:
Project M FAQ's & Credits
Feel free to discuss the merits L-Canceling has as a gameplay mechanic, though, so long as you don't derail threads in the process.
That's all this thread is. A discussion. Just for fun. This isn't a demand the devs change anything, so please don't react to random ideas as if it.
**EDIT 12/1**
Just to emphasize the last point, any idea that would actually make l-canceling an interesting gameplay decision could very well require a balance change across the board that probably wouldn't make sense to do for PM. So treat this thread as if we were creating a new Smash game from scratch
Because this topic is so prone to flame, lemme quote one of the stickied threads:
Project M FAQ's & Credits
Feel free to discuss the merits L-Canceling has as a gameplay mechanic, though, so long as you don't derail threads in the process.
That's all this thread is. A discussion. Just for fun. This isn't a demand the devs change anything, so please don't react to random ideas as if it.
**EDIT 12/1**
Just to emphasize the last point, any idea that would actually make l-canceling an interesting gameplay decision could very well require a balance change across the board that probably wouldn't make sense to do for PM. So treat this thread as if we were creating a new Smash game from scratch
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