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Just a Trick Room team

Zankoku

Never Knows Best
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BRoomer
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Everyone on this team has 0 speed IVs, if that's not immediately obvious.


Mesprit @ Leftovers
Ability: Levitate
EVs: 252 HP/4 Def/252 SAtk
Quiet nature (+SAtk, -Spd)
- Trick Room
- Psychic
- Ice Beam
- Thunderbolt

There's very little to not like about Mesprit on this team. It has a great SAtk stat on BoltBeam, and comes with enough defense to let it survive quite a few weaker super hits, like U-Turn. This lets it soak a hit, set up Trick Room, and start killing all sorts of things that face it down given the rather large focus on speed EVs in the current metagame.
---

Gallade (M) @ Leftovers
Ability: Steadfast
EVs: 252 HP/252 Atk/4 Def
Brave nature (+Atk, -Spd)
- Trick Room
- Close Combat
- Stone Edge
- Night Slash

Gallade can take a pretty big hit in special damage on a switch-in, live through another one to set up Trick Room, and then start running its own physical sweep set to complement Mesprit. A pretty handy alternative to breaking things that try to resist Mesprit while hitting specially, like Magnezone and Heatran, while tearing them a new one with Close Combat in retaliation.
---

Exeggutor (M) @ Leftovers
Ability: Chlorophyll
EVs: 252 HP/4 Atk/252 SAtk
Quiet nature (+SAtk, -Spd)
- Sleep Powder
- Trick Room
- Explosion
- Grass Knot

Kills things like Swampert immediately, can Explode if they attempt to counter with a Blissey. Running on 0 speed IVs, it will "outrun" Blissey when under the effects of Trick Room, letting it score the Explosion before a Substitute is thrown out.
---

Scizor (M) @ Leftovers
Ability: Technician
EVs: 252 HP/252 Atk/4 SDef
Brave nature (+Atk, -Spd)
- Bullet Punch
- Brick Break
- Bug Bite
- Swords Dance

It's a standard SD Scizor, except without the speed. Hits things hard physically and has priority in case it needs to pull some cleanup without the assistance of Trick Room. Some defensive EVs were given to let it survive bigger hits even after Stealth Rock, and counter with Bullet Punch.
---

Dragonite (M) @ Expert Belt
Ability: Inner Focus
EVs: 200 HP/112 Atk/196 SAtk
Quiet nature (+SAtk, -Spd)
- Superpower
- Draco Meteor
- Flamethrower
- Thunderbolt

A beefy Dragonite running special coverage and Superpower to break special walls that try to stop it cold. Pretty much the MixNite set, with HP instead of speed, and Expert Belt over Life Orb to keep its survivability up a bit. Even without Trick Room, Dragonite is tough enough to survive things that don't involve Ice and strike back with an often-fatal move.
---

Machamp (M) @ Life Orb
Ability: No Guard
EVs: 252 HP/252 Atk/4 Def
Brave nature (+Atk, -Spd)
- Dynamicpunch
- Payback
- Thunderpunch
- Ice Punch

The type-diverse physical hitter of the team. Machamp basically comes in for when I need strong physical hits but the priority/Swords Dance of Scizor isn't necessary.
---

Yeah give comments and suggestions. If some of the Def/SDef EVs look odd it's because I just picked random numbers and went with it, if you have some idea of what they should actually look like I'd appreciate it.
 

Riddle

Smash Lord
Joined
Jun 29, 2009
Messages
1,656
Location
Rochester, NY
Everyone on this team has 0 speed IVs, if that's not immediately obvious.


Mesprit @ Leftovers
Ability: Levitate
EVs: 252 HP / 4 Def / 252 SpA
Quiet nature (+SAtk, -Spd)
- Trick Room
- Psychic
- Ice Beam
- Thunderbolt

There's very little to not like about Mesprit on this team. It has a great SAtk stat on BoltBeam, and comes with enough defense to let it survive quite a few weaker super hits, like U-Turn. This lets it soak a hit, set up Trick Room, and start killing all sorts of things that face it down given the rather large focus on speed EVs in the current metagame.
It seems to me that Fire Blast (or Flamethrower) would give you better coverage than Psychic here. Psychic moves are quite bad and your just asking to get owned by Tyranitar. Another option in that slot is Explosion which allows you to majorly dent something (that you would most likely be "faster" than) before dying.


Gallade (M) @ Leftovers
Ability: Steadfast
EVs: 252 HP/252 Atk/4 Def
Brave nature (+Atk, -Spd)
- Trick Room
- Close Combat
- Stone Edge
- Night Slash

Gallade can take a pretty big hit in special damage on a switch-in, live through another one to set up Trick Room, and then start running its own physical sweep set to complement Mesprit. A pretty handy alternative to breaking things that try to resist Mesprit while hitting specially, like Magnezone and Heatran, while tearing them a new one with Close Combat in retaliation.
This seems to be good set that would work well. If you find that Gallade doesn't need to set up Trick Room that often, Curse or 4 attack Tyranitar is a great physical attacker and special sponge as well.


Exeggutor (M) @ Leftovers
Ability: Chlorophyll
EVs: 252 HP/4 Atk/252 SAtk
Quiet nature (+SAtk, -Spd)
- Sleep Powder
- Trick Room
- Explosion
- Grass Knot

Kills things like Swampert immediately, can Explode if they attempt to counter with a Blissey. Running on 0 speed IVs, it will "outrun" Blissey when under the effects of Trick Room, letting it score the Explosion before a Substitute is thrown out.
Good :D. Exeggutor is cool.


Scizor (M) @ Leftovers
Ability: Technician
252 HP / 252 Atk / 4 SpDef
Brave nature (+Atk, -Spd)
- Bullet Punch
- Brick Break
- Bug Bite
- Swords Dance

It's a standard SD Scizor, except without the speed. Hits things hard physically and has priority in case it needs to pull some cleanup without the assistance of Trick Room. Some defensive EVs were given to let it survive bigger hits even after Stealth Rock, and counter with Bullet Punch.
I actually like this set a lot, it seems to be a good cleaner/sweeper.


Dragonite (M) @ Expert Belt
Ability: Inner Focus
EVs: 200 HP/112 Atk/196 SAtk
Quiet nature (+SAtk, -Spd)
- Superpower
- Draco Meteor
- Flamethrower
- Thunderbolt

A beefy Dragonite running special coverage and Superpower to break special walls that try to stop it cold. Pretty much the MixNite set, with HP instead of speed, and Expert Belt over Life Orb to keep its survivability up a bit. Even without Trick Room, Dragonite is tough enough to survive things that don't involve Ice and strike back with an often-fatal move.
I prefer Roost over Flamethrower on this sense Flamethrower gives you fairly redundant coverage with Superpower and Thunderbolt. Dragonite already has problems with Scizor anyway and Forretress won't be able to do much back to you. Roost then gives you the ability to stay around for longer and makes Life Orb a more attractive item choice.


Rhyperior (M) @ Life Orb
Ability: Solid Rock
EVs: 248 HP/252 Atk/8 Def
Brave nature (+Atk, -Spd)
- Earthquake
- Stone Edge
- Megahorn
- Aqua Tail

Just pretend he looks menacing and non-standard. Running Aqua Tail over Swords Dance because he is, hilariously enough, the only one with a Water attack on my team.
If you are running this because it is non standard then fine, but there are definitely better options. Machamp for instance is slightly less physically bulky and has slightly less attack but has a MUCH better typing and doesn't die when you touch it with a leaf or a rain drop.


Yeah give comments and suggestions. If some of the Def/SDef EVs look odd it's because I just picked random numbers and went with it, if you have some idea of what they should actually look like I'd appreciate it.
I fixed the EVs for you (in bold).
 

Zankoku

Never Knows Best
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Actually Rhyperior is about as standard as it gets for Trick Room, as far as I could tell.

Mesprit has Psychic because it has no Fire moves in special (only Fire Punch). I could consider running Grass Knot instead, but it feels like that would only further increase my vulnerability to a Gengar switch-in. If I'm not afraid of Gengar, HP-Fighting, maybe? Yeah, I'm probably in trouble against a Tyranitar or non-poisonous Ghost. Trick Room teams do unfortunately have a problem with defensive typings, because almost every Pokémon capable of using Trick Room is Psychic, except for Dusknoir and Porygon2.

I'll check out Machamp, but if its attack types runs the same as Gallade then I'm not sure he's the best replacement. Unless, of course, its coverage through those attacks are comparable to Rhyperior's Ground/Rock/Bug/Water.

I'm not sure what you mean by Dragonite's moveset being redundant. Fire's coverage is practically completely unique from Electric's, and Superpower doesn't help Dragonite stick around for very long since the coverage it brings loses potency with each use. I'm also somewhat afraid of Shedinja, since I've got no entry hazards. D:

Thanks for the EV fixes.
 

Wave⁂

Smash Legend
Joined
Feb 16, 2006
Messages
11,870
Exeguttor seems to be your weak point. Bronzong is bulkier with fantastic typing, you could try it out. At least give Exeguttor Leaf Storm.
 

Riddle

Smash Lord
Joined
Jun 29, 2009
Messages
1,656
Location
Rochester, NY
Actually Rhyperior is about as standard as it gets for Trick Room, as far as I could tell.
I can see that I guess. Haven't run into much trick room.

Mesprit has Psychic because it has no Fire moves in special (only Fire Punch). I could consider running Grass Knot instead, but it feels like that would only further increase my vulnerability to a Gengar switch-in. If I'm not afraid of Gengar, HP-Fighting, maybe? Yeah, I'm probably in trouble against a Tyranitar or non-poisonous Ghost. Trick Room teams do unfortunately have a problem with defensive typings, because almost every Pokémon capable of using Trick Room is Psychic, except for Dusknoir and Porygon2.
Didnt realize it didnt get Fire Blast. Gengar cant really switch into you though since its very frail and you are faster. Grass Knot would be nice for Swampert leads.

I'll check out Machamp, but if its attack types runs the same as Gallade then I'm not sure he's the best replacement. Unless, of course, its coverage through those attacks are comparable to Rhyperior's Ground/Rock/Bug/Water.
I would run DynamicPunch/Ice Punch/Bullet Punch/Stone Edge most likely. This gives you an answer to Flygon and also is very nice with the fast (under TR) confusion.

I'm not sure what you mean by Dragonite's moveset being redundant. Fire's coverage is practically completely unique from Electric's, and Superpower doesn't help Dragonite stick around for very long since the coverage it brings loses potency with each use. I'm also somewhat afraid of Shedinja, since I've got no entry hazards. D:

Thanks for the EV fixes.
Electric hits Skarmory and Superpower hits most other steel types. I'm not saying you dont lose things by getting rid of flamethrower but I see roost helping you more.
 

Zankoku

Never Knows Best
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Messages
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Alright, I put in Machamp for Rhyperior after some testing. The cool thing now about the three Pokémon not running Trick Room is that they can hold their own even without it, soaking a hit and OHKOing back.

I think I'm going to keep the Flamethrower on Dragonite. Though extra life would be nice, priority Bullet Punch is rather scary against a Trick Room team, so I want to eliminate it as quickly as possible.
 

albertlbrt11

Smash Rookie
Joined
Jun 19, 2010
Messages
5
i'm glad you like the team. Altough a 8.5 out of the 10 may be a little overrated for a team the doesn't even exist yet. I just love making themed teams and Trick Room is my favourite strategy. Just as stall. You can expect to see a Gravity team from me around here soon.
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UltiMario

Out of Obscurity
Joined
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Messages
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Location
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3DS FC
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change scizor's EV spread to 248HP/252atk/8SpD

252 puts in on a SR number, and you don't want that.
 
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