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To combo marth, use more up-tilts. Up-tilt is actually SOOO much easier to combo out of, it's just harder to hit with. Against marth:It also depends on the character you're playing against (replying to OP) against Fox it's probably best to WD OoS and do it till probably 20%-35% (maybe less or more) and then you can combo into something else (uptilt works good to combo a pillar)
I think this applies to Falcon as well (please correct me if I'm wrong)
Against Marth........ I hate that guy -.-
Utilt is godly. Once you get a combo started, keep Marth above you. Poke at platforms with utilt on FoD and the flat part under the platform on Yoshi's, and both uair and usmash on all stages. Usmash has some sweet horizontal hitboxes if you hit with his toes or behind him that can catch people off guard at high percent in their shield.To combo marth, use more up-tilts. Up-tilt is actually SOOO much easier to combo out of, it's just harder to hit with. Against marth:
dair > shine > double jump, fastfall, dair > up-tilt > double jump, fastfall, dair > up-tilt .....
Something like that works for me. It varies a lot with platforms and stuff as well, but basically, if you can get up-tilts in your combo, it will probably hurt a LOT more.
That's probably the best 'go in' option if he is on a platform. I will admit that I don't use it, but I think it's because my falco is kind of weirdUtilt is godly. Once you get a combo started, keep Marth above you. Poke at platforms with utilt on FoD and the flat part under the platform on Yoshi's, and both uair and usmash on all stages. Usmash has some sweet horizontal hitboxes if you hit with his toes or behind him that can catch people off guard at high percent in their shield.
Shine waveland to behind Marth when he's on a platform would be best if you want to go in, right? It would be quickest and give you the most mobility, save for full jumping to the top platform with an aerial.